What if your sim family lived in Newcrest and could only visit Magnolia Promenade, San Myshuno and Del Sol Valley? Or in a different save your sims lived in Strangerville, could only visit Oasis Springs and Judith Ward NEVER showed up at the bar? What if your sims lived in Sulani and COULDN'T leave the islands?
If there were some way to disable some neighborhoods for a save, we could create more cohesive stories in which some worlds were connected, some weren't. Your sims couldn't live in Oasis Springs and go to San Myshuno for breakfast. Don Lothario and Eliza Pancakes wouldn't be working the food booths everywhere.
What do you think?
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That's a way easier solution.
Well, I didn't think of this because of the townies. I like the idea of living in Sulani and not having the option going to karaoke in San Myshuno on a Tuesday night. Not getting invited to the Geekcon fest is a bonus.
Anyway, gotta go to work now.
Try and get some interest from a modder perhaps?
You mean you want the worlds like they were in TS2 and TS3?
I'd rather they be open in TS4, it's how the game was initially designed and wouldn't want it to be changed now especially since that would constrict the number of lots even more.
Maybe since I play different saves and rarely have more than 2 or 3 sims/families in each save I don't run out of vacant lots (and I evict and bulldoze a fair amount).
But:
1) It would be optional
2) I guess I thought this might be the nearest we'll ever see to a Create-A-World. We can't edit the worlds or rename them (talk about how the game was initially designed!), but we could at least pretend Forgotten Hollow is a village near Windenburg and not a suburb of Sulani.
remember: OPTIONAL
Options
- Enable/Disable Random Townie Generation
- Enable/Disable Vampires
- Enable/Disable Aliens
- Enable/Disable Strays
and so on
For Phone
- Disable calls from other sims
- Disable Phone in general
- Disable Festival invites
- Disable Club invites
- Disable phone invites in general
Worlds or neighborhoods could have traits
those could include
- no outsiders trait that would disable sims from other worlds/neighborhoods
- mean spirited neighborhood trait
- friendly neighborhood trait
- weather preference ''this neighborhood is always sunny'' or ''this neighborhood is always stormy'' or whatever
- season preference so it could be always winter or always summer in certain neighborhood if u wanted it so
- silent neighborhood/world traits for no random sims walking around
- no occults or ''only vampires'' etc traits
all these traits could be assigned or removed by player however they like
also it should be possible to rent out properties in worlds that are not vacation destinations if you set lot that type somewhere else
what comes to amount of lots id like to have lot types that allow more ''lot types'' on one lot
like you could easily fit bowling, pool, gym, cafe etc. on one lot but the lot is only able to recognize one of them
so I think there should be possibility to choose more lot types for one lot like 3 at least?
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I would like to point out the worlds in sims 2 and 3 were very different. In sims 2 you had to add a new sub neighbourhood manually by clicking the + icon for the appropriate pack. So if you wanted to use the shopping district from one pack but not the downtown from another you could. The players were in control of which sub neighbourhood to add with it's townies. And they were linked so sims could travel and move between them freely. In sims 3 each new world stood completely on its own. you just had to start a new save and use the world of a pack to enjoy the pack completely. Only the university and holiday destinations in sims 3 worked like sims 2.
I like the open world in sims 4 but it would help if they weren't added automatically to every save but only by the players choice like in the sims 2 days.
Being able to toggle a rentals only world into a normal world would be cool. Similar to toggling OFF certain worlds, we could toggle rental worlds to be residential.
yeah it be nice especially cuz there is players from all around world and what seems "vacation" to americans might just seem home to some players rather than the usual residential worlds
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I don't want to delete Caleb Vatore, I just don't want him showing up as the bartender in Strangerville. And really, my original thought was to have the option to group certain worlds together for the sake of my own imaginary stories. My sims don't spend a lot of time at their home lots, but sometimes the freedom to go from Oasis Springs to Sulani to San Myshuno all in a day can break the immersion for me. I suppose that pretending things can't happen shouldn't be such a hardship for me, considering a person must pretend in order to play any game.
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> I don't want to delete Caleb Vatore, I just don't want him showing up as the bartender in Strangerville. And really, my original thought was to have the option to group certain worlds together for the sake of my own imaginary stories. My sims don't spend a lot of time at their home lots, but sometimes the freedom to go from Oasis Springs to Sulani to San Myshuno all in a day can break the immersion for me. I suppose that pretending things can't happen shouldn't be such a hardship for me, considering a person must pretend in order to play any game.
I agree with this completely. I did delete Vlad from my main save to cut down on the supernatural aspect, but I wouldn't want to delete, say, all of Sulani just to stop them from wandering through Brindleton Bay in shorts during the winter.
I've also been automatically rejecting invites to restaurants in other worlds because it breaks immersion, so I would be interested in your idea of just blocking certain worlds as well. I have two perfectly good seafood restaurants in Brindleton, we don't need to fly all the way to Sulani, guys.
That kind of thing certainly breaks the immersion.
I would welcome this feature but I'd love to see it expanded in the way of the Sims 2 and shape my towns, cities etc how I want them.
For example, there could be an 'only sims living in world' or 'only sims living in neighborhood' trait, a 'only supernatural' or 'no supernaturals' trait, a 'stray' trait for cats and dogs, and a 'tough neighborhood' or 'friendly neighborhood' where sims are more likely to be mean or nice to each other. It would give us a little more control over the sims in our neighborhoods and may be a bit easier to add over blocking off whole worlds.