There is something that always bothered me and that was the technology mismatch between The Sims, The Sims 2, and The Sims 3 which would have been okay if they were chronologically in that order. However, The Sims 3 is a prequel to the original title, yet as far as I found there was no canonical explanation for why all of the sims in the third game have cellphones and technology that closely resembles today while those in The Sims don't at all and what seems to be just reintroduced to that in the world of The Sims 2. This is probably the most noticeable example, but there were other things I noticed that just doesn't align with the chronological events in the overall timeline.
Please tell me there is a canonical reason for this among other things or else this is really going to bother me.
To see a timeline of all events. I have provided the link to the unofficial Sims wiki below.
https://sims.fandom.com/wiki/Timeline_of_events_in_The_Sims_series
Comments
That's a reflection more on what the player gets to experience than the sims. While we can attempt to put the sims games in chronological order by way of events and genealogy, we can't really assign particular Earth decades to them as the wiki tries to do as a lot of things like technology, cars, music, and styles of the times are not really going to match up. For those of us who play many generations within an ongoing game, things get even more out of alignment as except maybe for the Uni EP smartphones the technology sims get to enjoy doesn't really change over time in TS3 until we jump them into the future with ITF, for those of us who choose to.
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Remember there is a time machine in Ambitions and also time travel in Into The Future, so any time paradox could make cellphones disappear from The Sims 1 and only be reinvented on The Sims 2. Or there was a law on Sims 1 prohibiting cellphones .
Anyway, The Sims 1 had teleporters and robots that cleaned houses, so, in a way it was more technologically advanced than our world. Also, teleporters disappeared on Sims 2 (pretty sure they were hazardous and got banned ).
@igazor and @Mikezumi really took the words out of my mouth.
I agree. There's no "progression" from TS1 to TS4. They just did the same game over again four times.
The more I dig into the Sims Universe, the more it appears the story lines of this game is built on the theory of a paradoxical space-time anomaly.
It is a story of the mixing of two universes and not solely about the Sims of SimNation. One story tells of the history of the Sims and the other tells of the history of the 'Aliens'. The combined stories would make up the games. I don't have all the bits of information gathered yet, just enough to show a connection in some key areas.
As near as I can figure it, the true 'present moment' of the Sims takes place in ITF (normal timeline). An event happened in TS2 which caused a space-time anomaly which rippled through specific connective points of the Multi-Verse of SimNation which was the catalyst for the 'unusual' events which followed. The ripple ceased in the normal timeline of ITF. In present day (ITF) the world faces an unstable time loop which threatens them.
However, the time lines are blurred and continuously crossing.
As for how this could possibly effect which of the usable technology appears (or doesn't) in the games, cell phones, computers, food replicators and teleporters. It's my best guess this is where the two stories 'overlap' as the actual paths are undefined.
As with any true 'paradoxical anomaly' story, the fragments of story are told out of sequence but, the connective clues are all there. It all depends on where the player enters the game. I hope my theory has given you a potential explanation to the seemingly disconnected events of history.
On a more realistic note, the people writing the 'histories' are able to choose which lines of the story they want to expand and insert those expansions (new details) into future games. Which means, they may find a potential story line of something which originated in the Sims 1 and insert clues or more information about that event in the Sims 3. If the storytelling is done correctly, the final clues to the full story could be written into the next Sims game
I tend to play whatever scenario that comes into my head so I don’t bother listening to particular time periods.
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
TS3 especially really loved to dabble in the idea of time travel too.
outrun / blog / tunglr
I like the bit where they accidentally deleted Bella so made a story line out of it. A Bella Goth Sim appears as an NPC in Strange Town to hint that she was abducted by aliens and ended up having her memory wiped. She was last seen on Don Lothario's balcony and he was in an affair with both Dina and Nina and they have an alien in their family tree. Dina wanted money and so she wanted to marry Mortimer but needed Bella out of the way first.
I like how they also had Daniel Pleasant have an affair with a few Sims as well so the story lines played into each other. Don was meant to marry Cassandra but Darren Dreamer wanted to be with her. Sad Bob and Betty Newbie had passed away by this point.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
Does it really? I just assumed it was a world that was designed to look like it was inspired by the 1930s, not that it was actually supposed to be the 1930s. If it was supposed to be the 1930s, than that definitely doesn't make sense.
There isn't one. This is The Sims not The Elder Scrolls - you write your own canon.