I was just thinking that I really don’t use a lot of the packs and I own them all but Moschino. It would be nice if we could disable certain parts of packs. For example, I don’t send my Sims on vacation or out to eat, or have them own businesses so I would like to disable Dine Out, Outdoor Retreat, Jungle Adventure and Get To Work.
HOWEVER I use items from I believe all of these packs on a regular basis and I would miss them if they were removed because I disabled the pack, so I’m stuck.
And there are a few Stuff Packs that have cool CAS assets that I wouldn’t have anymore if I disabled the pack even though I don’t use the gameplay objects.
It just would be nice if we could pick and choose which things we want to be installed, like a menu where we could uncheck items or worlds or clothing we didn’t want in the game. I feel like there was something like this in TS3 before you started the game but not 100% sure.
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I find City Living festival notifications extremely annoying seeing as how I never send my Sims to them anymore. But unfortunately we can’t disable these festival notifications without a mod. But I still like San Myshuno so I wouldn’t want to completely disable the pack, just stop the festivals.
Another option would be the possibility turning off notifications that we are not interested in. The kids asking for advice (Parenthood) is driving me nuts. With several kids in a house there seem to be popups constantly. Also the green "Your photo was saved at this location..." is like torture
when you already saw it about 5000 times before.
Talking about the massive content with several packs installed, I'd love them to add a way to expand the BB catalog with say 3 more rows, like we had in TS2. Each category gets too packed, and with rather tiny icons I feel stress when scrolling through the bb catalog. Normally seeing only 1 full row (and 2 half rows) at the time, makes it hard to find what you are looking for.
True about cleaning up the menus. May even make the game run faster if we can disable what we don’t want.
And yea the “asking for advice” and mood swings in Parenthood would definitely be things I’d want to disable completely.
It is why I never play a developing game with mods or removing any part of the programming by disabling - because eventually problems can develope that would not other wise happen if that bit of programming is in place when it is needed for something else but it's main objective.
Usually things that will not create issues are programming that has various different options which may not be nothing more than a switch or gateway for something else to work when it is needed - but if you have interferred with the switch being there because it also has other functions - you may end up with glitches and hordes of other problems along the way. A developing game is not a finished game - you have to keep that in mind and when players add things or take away things in a game that have multifunctions - that's when problems happen. It is better to never add programming to you game you =do not like. just to have some part of the game you may like. Like don't care for supernaturals but like their content - well you really need to reconsider having supernaturals and enjoying their content as sooner or later programming designed for that pack is going to do something you don't like.
Programming is a very different animal and often multipurpose so it becomes hard to just remove one or a few assets to programming and always get what you want to happen especially if other programs in your game also use some of those switches -
I would always just install in my games packs I truly want use of and not packages i just want part of. Programming does not always work as you intend it to do - especially if you also use mods and CC not even made by the company that made your game. It is why mods and CC breaks when the game get updated programming,. Only what devs program to the computer counts over other things they did not program because the game is made to respond to the game companies programming first and if it is blocked well your game starts searching for those commands it can't find and it creates issues. Your game will almost always work better with the official commands aND CONTENT - that is what it is designed to do.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Seasons without autonomous snow shoveling sounds to good to be true.
Scrolling through the catalog is so challenging. I use a Mac touchpad, and keyboard shortcuts don't work for scrolling. I have so much CC that even moving my finger a millimeter means I miss items.
It would also be great to turn off occults. I'd love to use that for GTW. I'm only lucky that I've never seen an alien in my game. And it would be great to use if I ever get Island Living.
Lets make this a reality!
Alien abductions, either yes/no or frequent/infrequent/never
Vampire npcs feeding off played sims, yes/no
Headgear and accessories ever spawned randomly, yes/no
Parenthood phases, yes/no
Parenthood advice doesn't bother me but since it does bother others, a separate toggle from phases so we can individually disable the parts that annoy us.
Also autonomous making messes, yes/no
I'm sure there are more. But anyway, the more they can toggle, the more we can all play our individual games the way we want, and the more we could make our multiple saves unique.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I find that I often want a pack only because of the CAS it has, so I too find some of the "features" annoying. (And I completely agree that I'd love it if "Ask for Advice" was not in Parenthood!)
Yessss they added toggles for Seasons they should be able to add toggles to disable certain supernaturals.
I would like the toggles too, and ideally per save. Sometimes I want supernaturals in a save, sometimes I don't.