The main feature of this pack is for the Sims to embrace a life of magic, mystery, mischief, and mayhem.
Life states :
- Werewolves
- Vampires
- Witches
- Faeries
- Zombies
Returning NPC :
-Bonehilda
New Town
Objects :
-Spellbooks
-Beehive
-Butter churn
-Spinning Wheel (Death by Spinning Wheel; Sleeping Beauty ref.)
-Cauldrons
Pet :
-Spectral Cats
-Baby Dragon
Build/Buy theme :
-Circus/Carnival objects/decor
-Tuscan objects/decor
-More spooky objects/decor?
6
Comments
But one can dream, right?
Repose en paix mamie tu va me manquer :
1923-2016 mamie
Music Sprites - who feed off of music instead of food, can command people to play instruments, grant/take away music skills, always have the need to make music, put sims in creative mood
Forest Sprites - can accelerate/deteriorate plant growth, recharge energy through either sunlight or by plantings roots in the ground that they generate from their feet, teach the gardening skill just by talking about it, can make plants evolve once a day regardless of progression or season.
Evil Sprites - always wanting to cause mischief, can influence two sims to fight, and just try to ruin the relationships of other sims. In spite of this, evil sprites are very charming, and all sims think positively of them among greeting, despite of reputation. Can randomly start a fire every 3 days on any residential lot.
Join Me For Speed Build Sundays!
MLady Azzera - Sims 4 Speed Build Collection
City Living Foreign Food Guide with Descriptions **NEW** Selvadoradian Culture Recipes
I flip between liking realistic gameplay (and would agree it should be like the TS3 where you can toggle them off in each save) but also like unrealistic fun 'what if' gameplay with occults because I used to roleplay a lot with occults like vampires, werewolves, and witches (and while I didn't get into much, I know there is a Harry Potter community out there that would loves witches to come back.) So if the EP/Pack could only focus on two occults, I'd vote werewolves and witches all the way.
Life States: Sorcerers and Elves (Since they are practically Cousins in the Slightest)
Sorcerers hold the potential for players to create {Sorcerers, Mages, Druids, Wizards, & Witches}
Elvish Sims hold the potential to create {Elves, Faeries, Nymphs, & Sprites}
Other than the Life State, Magic should definitely be the main focus. I strongly suggest looking into other video games:
Kingdom Hearts (BBS & III), the "Fission Firaga Spell" is what I want Fire Magic to look Like From heaving the ball of fire and exploding to shooting the fire from the wand. Nova, Sun Flare, from Elder Scrolls Online, would make awesome Light Magic! So Yeah I would Source Spells and inspiration from Kingdom Hearts (BBS & III), Final Fantasy (XV), Legend of Zelda (Breath of the Wild), and the Elder Scrolls (Online) when Structuring and Animating Magic Spell Casts.
NPCs, I kind of want things to fight... I know how people feel about RPGs, but who are your to say those elements don't belong in the sims?
If done correctly, I would like creatures like the Heartless (from Kingdom Hearts) Daedra (from Elder Scrolls), and Daemons from Final Fantasy.
as a way to harvest ingredients for Potions and Curses, as well as other Life States, including Humans. they shouldn't over run the worlds but maybe lurk in certain areas in back alleyways, or in dark woods, from Midnight to Dawn.
Examples:
Tears of a Child/Toddler an ingredient to make a Curse of Infertility. I honestly would have an evil Sim of mine make a toddler cry to make a Curse of Infertility to Curse another sim.
One other Spell I would Look into is from Once Upon a Time and that is Ripping Out Hearts and using them to wrest control over other sims, Not a romantic heart, I'm talking an anatomically correct, beating, enchanted Heart. It's perfectly fine for the Teen Rating.
I would love Spellbooks, But I think it should be an Interface also, So Vampire's have the Tiers of Strengths and Weaknesses, Sorcerers can have a Spell Book interface outlining (Non-Linear) Chapters of all the Various Spell Subjects. Light Magic, Dark magic, Potions, Curses, Alchemy, Elemental Spells, Teleportation, Enchanting, Summoning & Conjuring, Forbidden Magic.
New World: A Kingdom of Sorts: France, England, Ireland, Size of Windenburg
I want "regions" North Woods-Mountains, West Farmland, East Forest, South Coastal Village, and in the Center a the Capital.
The Capital City:
A Large 80x80 lot (I'm going to build a Castle, I have my monarch and their royal Court ready to roll)
then Several Lots, I'm going to build Cathedrals, Inns, Taverns, a Beautiful Market Square.
The Regions surrounding the City I want each to have a 64x64 Lot, with smaller parcels of land surrounding them, I'm going to place Chateaux on the 64x64 lots, for my Noble Families, of the realm, My Court Sorcerer will be the Lord of the Eastern Region, the Forest.
Build Buy Theme: Medieval, Renaissance, Romantic
My Mood:
> The main feature of this pack is for the Sims to embrace a life of magic, mystery, mischief, and mayhem.
>
> Life states :
>
> - Werewolves
> - Vampires
> - Witches
> - Faeries
> - Zombies
>
> Returning NPC :
>
> -Bonehilda
>
> New Town
>
> Objects :
>
> -Spellbooks
> -Beehive
> -Butter churn
> -Spinning Wheel (Death by Spinning Wheel; Sleeping Beauty ref.)
> -Cauldrons
>
> Pet :
>
> -Spectral Cats
> -Baby Dragon
>
> Build/Buy theme :
>
> -Circus/Carnival objects/decor
> -Tuscan objects/decor
> -More spooky objects/decor?
Love these ideas. I'd also add hunters, of vampires, witches, ghosts, and werewolves, something our supernatural sims can actually be afraid of, and give them a reason to lock their doors and secure their houses :smile:
https://forums.thesims.com/en_US/discussion/958322/resurection-trait-family-tree-update-what-to-do-with-our-ghosts#latest
Add some genie elements, witches, werewolves, ghost, vamps & hunters, etc. all in one go along with an absolute flood of supernatural item content like cauldrons, pet dragons, faerie options to pets, etc.
More Medieval, Arabian Nights, 🐸🐸🐸🐸, Baroque, etc. aesthetics.