Total of Lots:
Lucky Palms: 96
StrangerVille: 12
Community/Special Lots:
Lucky Palms: 35
StrangerVille: 3
Residential Lots:
Lucky Palms: 37
StrangerVille: 7
Empty Lots:
Lucky Palms: 24
StrangerVille: 2
Cost Per Lot:*
Lucky Palms: $17.12/96 = $0.178
StrangerVille: $20/12 = $1.66
Cost Per Residential/Community Lot (Not counting Empty Lots):*
Lucky Palms: $17.12/72 = $0.237
StrangerVille: $20/10 = $2
NEW Gameplay Items:
Lucky Palms: Wishing well
StrangerVille: Training dummy, investigation table, lava lamp
* NOTE ABOUT PRICING:
The smallest bundle is 1000 SimPoints for US$ 6.99. That means that 1 SimPoint = 0.00699 US dollars.
Lucky Palms costs US$ 17.12 for Standard Edition or US$24 for the Gold Edition.
But it costs less the bigger the bundle you buy. The 24360 bundle for US$ 106.99 makes it so 1 SimPoints = US$ 0.0043. With this bundle
Lucky Palm costs $10 the Standard Edition and $14 the Gold Edition.DISCLAIMER: THESE ARE THE PRICES OF BUNDLES IN MY REGION (ARGENTINA). I CANNOT KNOW HOW MUCH SIMPOINTS COST IN EVERY REGION OF THE WORLD. FOR ME, THESE ARE THE PRICES OF SIMPOINTS AND STRANGERVILLE.
Comments
More images of Lucky Palm Lots:
Versus Lots in StrangerVille:
PS: If someone has more pictures of StrangerVille lots, I'll be happy to post them. I just couldn't find better pictures. I'm not trying to be unfair, I think the facts speak for themselves.
Lucky Palms isn't an EP. It's a Store World. It costs +$4.5 than StrangerVille but I think it gives more and better content for its price. The Lucky Simoleon Casino cost an additional $11 and adds 3 new gameplay items, a venue and 8 objects. Both can be bought with SimPoints (which means you don't have to pay money since you can earn SimPoints by watching ads and you're gifted SimPoints when you register some EPs) and are on sale pretty often.
I loved TS3, don't get me wrong. But TS4 in my opinion is more beautiful, fun, interesting, and available for more users (that last point is not an opinion, that's a fact). To me, the value of a world/pack is not based on how many lots it comes with. Personally, the amount of content matters. That could include A world, CAS additions, build/buy editions, gameplay features, special items, etc.
Why you would compare a game that has large open worlds to a game that does NOT really doesn't make sense to me. It might be better to compare desert worlds within TS4 - Oasis Springs vs. Strangerville, perhaps? But one is from base game and one is a more developed DLC.
I just really don't think this is a comparison that needs to be made.
It's a world comparison. A lot of people are saying they think StrangerVille is a good deal just for the world. I'm trying to show the decline of quality of worlds from TS3 to TS4.
I got 1000 free SimPoints for every EP I registered. Oficially I think only the base game and World Adventures were supposed to give you free SimPoints, but a lot of people who registered their games recently got 1000 for each pack. It didn't happen just to me.
Yes, GP are pretty much the new version of The Sims 3 Store Worlds OR The Sims 3 Premium Venues. I still believe The Sims 3 Store is overpriced for what you get, but it's kinda sad that for such a small world in StrangerVille they didn't put more effort building lots.
For a 'gamepack' it's a first for it to have more than just a few select lots as I assume that's what some may be mentioning. You're not even getting just the world anyway, but if someone thinks it is for the world alone? Well, that's them and that's fine.
Sims 3 is still an entirely completely different game with open world concept where as the Sims 4 is not. You could probably take any sims 3 world and compare it to whatever world within 4. The only thing these two have in common is being desert related. The sims 3 worlds are always going to be bigger. Not like it matters as it's comparing apples and oranges here. Same with comparing community made worlds in 3 that some were better compared to most other offical worlds. It's basically up to you to decide if a pack is worth it with its content or not.
Where I don't think paying 3 up to 8 dollars alone for a gameplay item in the sims 3 in the store ($10 already a stuff pack for the Sims 4) some other people will because they see the value in it and will get their use out of it.
I see the point you are trying to make, and it has nothing to do with "rabid fans".
Why aren't we suppose to compare The Sims 3 and 4? Isn't The Sims 4 A SEQUEL to The Sims 3?
Your analogy of Terraria and Minecraft is awful. They're two completely different games. They aren't even the same genre. It's actually a case of FALSE ANALOGY, a logical fallacy.
And yes, I'm a RABID The Sims fan. I love almost all Sims games: Sims 1, Bustin' Out, Urbz, Sims 2 for PC and console, Medieval, Sims 3, Sims Stories. I'm very critical of The Sims 4 because I think it's a massive step backwards in many ways. The only way TS4 is going to improve and The Sims 5 is going to be a good game from the get go is by being very critical of it.
Not really. The world is not the main idea of a game pack. Game packs are focused around a single new game mechanic, that sometimes has a world, but only when it needs one. Store worlds are focused around the world, with few additional gameplay objects. Despite the similar price, they aren't really the same.
Lucky Palms is a Store World. The emphasis in that is the word “World”. You are buying and paying for the world. The main focus of the design of Lucky Palms was the world so yes they spent the most time on designing it and it has a ton of lots and space to place more lots. That’s it’s main purpose of existing. Yes it comes with some gameplay elements but you have to pay extra to get the majority of those because they were designed to be add ons to the world they were not the sole focus.
Strangerville is a Game Pack. The focus of it was the new gameplay elements added and most importantly, and which I noticed you left out of your post completely, the uniqueness of the added storyline element. THAT was their main focus of this pack and what they put the most time and effort into creating and designing. Not the world. Even so the world is well designed and larger then what we’ve gotten in previous Game Packs.
You just can’t go around comparing a Store World to a Game Pack they are two completely different beasts. That’s fine if you like the Store World better but at the end of the day you have to take into consideration they had vastly different goals when being designed and built.
If you want to make a truly fair comparison you have to compare Lucky Palms (or any store world) to Newcrest. Which was designed to be an added world. It’s completely empty, has far less lots and no gameplay elements but was free.
The 2-hour LINEAR point-and-click story has been heavily criticized already. Not many people are satisfied with it (and some say they like it for what is). It also has little to no replayability. A lot people are claiming that the world makes this pack worth it, so I just wanted to compare the quality of a world/lots from the previous game with the quality of this world/lots.
I think it's a fair comparison because that's what you're getting for $20-25 in each game.
Lucky Palms: 1 gameplay item, large world with 96 items.
StrangerVille: 3 gameplay items, tiny world with 11 items, 2-hour linear story with no replayability, 1 new career with 3 new interactions.
Just because TS4 doesn't have open world doesn't mean that the LOTS/LOT AMOUNTS are incomparable. The lots in Strangerville are plain, unoriginal, and lackluster compared to the lots in Lucky Palms. What's even MORE sad is that TS4 has a much better build mode compared to TS3 and yet this is what is delivered.
And don't even bring up the "game pack" excuse to defend the lack of lots because we all saw what happened with Get Famous and that was a 40 dollar EP.
You are measuring these based off of worlds, which is totally arbitrary. If you measured based off additions to the game, you'd have:
Also, it has 96 LOTS. Not items. It came with like, nine plants and if you paid extra, three gameplay items, eight buy mode items, and one pre-made lot.
Yes, Strangerville has 11 lots. But it also has a great number of Build/Buy items as well as CAS. You don't have to pay extra for anything.
Compare Strangerville to something of its kind. Compare it with Vampires, Dine Out, Outdoor Retreat, etc. Go ahead and even compare it to the base game! Like, none of the worlds in TS4 has 96 lots lol. But to compare it to DLC from 2012 for an entirely different game is just silly. And I'd argue that this game is not a sequel to TS3. It's called The Sims 4 because it's the fourth installment in the entire franchise. That does not mean it is a sequel.
Another excuse some people are using is that StrangerVille adds SO MUCH content. CAS content? Yes. Build/Buy content? Yes, but half of the Buy content is deco only. But gameplay? Not really. 1 gameplay object in Lucky Palms Standard Edition vs 3 in StrangerVille. SV also adds one career with 3 new interactions and that's it. The story is literally 98% reused animations and assets, and just your average go there, click this, go there talk to this person, go there do this. It doesn't even have actual puzzles like World Adventures. Is all of that worth paying $20 for?
Like I said many times, I still think The Sims 3 Store was overpriced for what you're getting. Everything should cost HALF of what it costs, but the situation with this pack is so much worse is actually making The Sims 3 Store look good by comparison.
And yes, the quality of the world is really low. It looks good, but nothing is really usable so it's all set-dressing. And as far as I know this is a GAME, not screenshot simulator. I don't care if things look good if they can't be used. Then there's the lots. Yes, Maxis/EA has never built the best lots out there, but there was a certain degree of quality that has gone down the drain with this pack. It's almost as if they put ZERO, literally ZERO effort on community and residential lots.