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Lucky Palms vs StrangerVille (World Comparison)

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    NausNaus Posts: 405 Member
    Writin_Reg wrote: »
    Lucky Palms cost 47 us dollars when it came out and was nothing but a store world and casino. I know I bought it. It had no ep or gp stuff about it.

    That's WRONG. When it first came out the Standard Version was 2100 SimPoints ($21, though it could be less since larger the SimPoint pack you buy the cheaper it is). It was on sale for almost a month when it came out. The price of the Standard edition has been $24.5 ever since, unless it's on sale or part of the Make Me An Offer deal.

    FROM THE WEB ARCHIVE (July 1, 2012)
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    Katlyn2525Katlyn2525 Posts: 4,201 Member
    If you do not like Lucky Palms, use Strangetown.
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    NausNaus Posts: 405 Member
    edited February 2019
    Eloka wrote: »
    Lucky Palms was one of the worst worlds in terms of routing (other than Isla Paradiso, of course), stuck sims and having to use Nraas to reset everything, every night. You had to buy this separately (close to $40 AUD for the gold version) and you still couldn't expect it to work.

    Incorrect. Lucky Palms is one of the BEST in terms of routing. There aren't even world fixes because they world didn't even need them. I don't know why people resort to PURE SPECULATION in order to support their argument. First the price, now this.
    Post edited by Naus on
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    GoldmoldarGoldmoldar Posts: 11,971 Member
    edited February 2019
    Naus wrote: »
    3KNPen wrote: »
    Strangerville is a Game Pack. The focus of it was the new gameplay elements added and most importantly, and which I noticed you left out of your post completely, the uniqueness of the added storyline element. THAT was their main focus of this pack and what they put the most time and effort into creating and designing. Not the world. Even so the world is well designed and larger then what we’ve gotten in previous Game Packs.

    The 2-hour LINEAR point-and-click story has been heavily criticized already. Not many people are satisfied with it (and some say they like it for what is). It also has little to no replayability. A lot people are claiming that the world makes this pack worth it, so I just wanted to compare the quality of a world/lots from the previous game with the quality of this world/lots.

    I think it's a fair comparison because that's what you're getting for $20-25 in each game.
    Lucky Palms: 1 gameplay item, large world with 96 items.
    StrangerVille: 3 gameplay items, tiny world with 11 items, 2-hour linear story with no replayability, 1 new career with 3 new interactions.

    And if you compare stuff packs, sims 4 stuff packs almost always have the same, and sometimes double the amount of stuff as sims 3 packs, as well as 1-4 gameplay items for half the price.

    What's the point of this?

    All you got with the store pack was the world itself. It's incredibly unfair that you didn't even take into account all the gameplay the pack comes with like the Military career, new trait, and the story. Yes the story is linear, and I'm not a big fan of this type of pack, but it's unfair to discount it just because you don't like it. Not to mention you didn't even count all the CAS and build/buy items that each store set comes with. Only the new gameplay objects were counted, in which you forgot Laptops, as well as a couple items I can't mention because of spoilers.

    You're comparing apples to oranges and coming off biased. A world pack on the store is obviously going to be more fleshed out than a game pack that focuses on the story.


    Why don't we compare Dine out to the restaurant lot in sims 3? I bet you could easily tell which is worth the $20 (I think it might have even been 25 for sims 3, don't remember)

    The thing for me here is I did not have to buy that particular (Lucky Palms) world, I could make my own world that was at my disposal and did not have to wait for EA/Maxis to provide me one.and that is the whole thing if you want to compare. One can be intrigued about something and do not like the value that is set and still not dislike the pack. It all comes down to precedence here for if Sims 3 or even Sims 2 never existed you think we would be having this debate. Most people remember what could be done in the older version even in Sims 2, that is never going away and this discussion will always come up. Most of us are all biased here not just him for he knows what was available and he is giving feedback just like you are giving feedback and Sorry but for me that neighborhood is nothing more than an prop. However, it is what it is and if you feel you want to defend what you like and he has that right as well as well as I have that right anybody on this forum. One other thing there is one thing that SIms 4 is good at and that is controversy, almost with every release it is always something happening.
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    Zeldaboy180Zeldaboy180 Posts: 5,997 Member
    Goldmoldar wrote: »
    Naus wrote: »
    3KNPen wrote: »
    Strangerville is a Game Pack. The focus of it was the new gameplay elements added and most importantly, and which I noticed you left out of your post completely, the uniqueness of the added storyline element. THAT was their main focus of this pack and what they put the most time and effort into creating and designing. Not the world. Even so the world is well designed and larger then what we’ve gotten in previous Game Packs.

    The 2-hour LINEAR point-and-click story has been heavily criticized already. Not many people are satisfied with it (and some say they like it for what is). It also has little to no replayability. A lot people are claiming that the world makes this pack worth it, so I just wanted to compare the quality of a world/lots from the previous game with the quality of this world/lots.

    I think it's a fair comparison because that's what you're getting for $20-25 in each game.
    Lucky Palms: 1 gameplay item, large world with 96 items.
    StrangerVille: 3 gameplay items, tiny world with 11 items, 2-hour linear story with no replayability, 1 new career with 3 new interactions.

    And if you compare stuff packs, sims 4 stuff packs almost always have the same, and sometimes double the amount of stuff as sims 3 packs, as well as 1-4 gameplay items for half the price.

    What's the point of this?

    All you got with the store pack was the world itself. It's incredibly unfair that you didn't even take into account all the gameplay the pack comes with like the Military career, new trait, and the story. Yes the story is linear, and I'm not a big fan of this type of pack, but it's unfair to discount it just because you don't like it. Not to mention you didn't even count all the CAS and build/buy items that each store set comes with. Only the new gameplay objects were counted, in which you forgot Laptops, as well as a couple items I can't mention because of spoilers.

    You're comparing apples to oranges and coming off biased. A world pack on the store is obviously going to be more fleshed out than a game pack that focuses on the story.


    Why don't we compare Dine out to the restaurant lot in sims 3? I bet you could easily tell which is worth the $20 (I think it might have even been 25 for sims 3, don't remember)

    The thing for me here is I did not have to buy that particular (Lucky Palms) world, I could make my own world that was at my disposal and did not have to wait for EA/Maxis to provide me one.and that is the whole thing if you want to compare. One can be intrigued about something and do not like the value that is set and still not dislike the pack. It all comes down to precedence here for if Sims 3 or even Sims 2 never existed you think we would be having this debate. Most people remember what could be done in the older version even in Sims 2, that is never going away and this discussion will always come up. Most of us are all biased here not just him for he knows what was available and he is giving feedback just like you are giving feedback and Sorry but for me that neighborhood is nothing more than an prop. However, it is what it is and if you feel you want to defend what you like and he has that right as well as well as I have that right anybody on this forum.



    I'm not defending what I like, I'm saying the comparison isn't fair. I clarified it more in a later post. A store set compared to a game pack just isn't the same thing.

    Comparing sims 3 seasons to sims 3 seasons is valid and fair, comparing sims 3 pets to sims 4 cats and dogs is valid and fair. Comparing The vampires in late night to sims 4 vampires is valid and fair.

    For example, I'll compare Sims 3 Plant sims to Sims 4 Plant sims. Sims 4 plant sims are basically just green sims that temporarily need water and sunshine. that's it. Meanwhile sims 3 plant sims can turn into plants to sleep, have unique interactions like poison kiss etc. Don't want to go too off topic, but in that scenario, sims 3 wins hands down.

    But world sets and game packs are two wildly different concepts. It's not fair to compare the two.

    e68338c368f106ae784e73111955bd86.png
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    Katlyn2525Katlyn2525 Posts: 4,201 Member
    I think wth this game, less is thought to be more. But less will always be less.
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    Spyguy747Spyguy747 Posts: 26 Member
    Comparing things like Cats and Dogs to Sims 3 pets is very valid. Not to go too off topic, but I would give it to sims 3 over all. They are similar packs, with similar themes. Both expansion packs and both centered around animals.

    Game packs and world packs are completely different. Yes, Lucky Palms was definitely more worth your money. (any other gamepack and my opinion might changes, I just really don't care for strangerville.)

    But it's weird and unfair to compare the two.

    Are you sure you read OP's original post? If you haven't I'd recommend you do because you seem lost here.

    OP is comparing lots creativity/lot amounts, which is a fair comparison. Gameplay has nothing to do with it & this was already discussed earlier in the thread. Next.
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    NausNaus Posts: 405 Member
    edited February 2019
    I'm not defending what I like, I'm saying the comparison isn't fair. I clarified it more in a later post. A store set compared to a game pack just isn't the same thing.

    But world sets and game packs are two wildly different concepts. It's not fair to compare the two.

    The point wasn't to compare Lucky Palms and StrangerTown as a whole (though I did add some additional comments since some people assumed that was the point).

    I made this post to compare the QUALITY and QUANTITY of the world/premade lots of a world in The Sims 3 versus what we're getting now.
    I could've used Sunset Valley or Riverview (which is free), but I decided to use Lucky Palms because both are desert towns and both cost around the same (LP is 24.5% more expensive). In that sense I think the comparison is fair, if not for quantity, at the very least for quality and attention to detail. I could've also included walkable space, but people would've said it was extremely unfair (it's also difficult to measure).

    Either you look at it, StrangerVille doesn't look like it's worth the askign price given the fact that one of its main selling points is the world (and the reason I ever thought about doing this was because many people were saying they were going to buy it just for the world and PRAISING the world).
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    GoldmoldarGoldmoldar Posts: 11,971 Member
    edited February 2019
    Goldmoldar wrote: »
    Naus wrote: »
    3KNPen wrote: »
    Strangerville is a Game Pack. The focus of it was the new gameplay elements added and most importantly, and which I noticed you left out of your post completely, the uniqueness of the added storyline element. THAT was their main focus of this pack and what they put the most time and effort into creating and designing. Not the world. Even so the world is well designed and larger then what we’ve gotten in previous Game Packs.

    The 2-hour LINEAR point-and-click story has been heavily criticized already. Not many people are satisfied with it (and some say they like it for what is). It also has little to no replayability. A lot people are claiming that the world makes this pack worth it, so I just wanted to compare the quality of a world/lots from the previous game with the quality of this world/lots.

    I think it's a fair comparison because that's what you're getting for $20-25 in each game.
    Lucky Palms: 1 gameplay item, large world with 96 items.
    StrangerVille: 3 gameplay items, tiny world with 11 items, 2-hour linear story with no replayability, 1 new career with 3 new interactions.

    And if you compare stuff packs, sims 4 stuff packs almost always have the same, and sometimes double the amount of stuff as sims 3 packs, as well as 1-4 gameplay items for half the price.

    What's the point of this?

    All you got with the store pack was the world itself. It's incredibly unfair that you didn't even take into account all the gameplay the pack comes with like the Military career, new trait, and the story. Yes the story is linear, and I'm not a big fan of this type of pack, but it's unfair to discount it just because you don't like it. Not to mention you didn't even count all the CAS and build/buy items that each store set comes with. Only the new gameplay objects were counted, in which you forgot Laptops, as well as a couple items I can't mention because of spoilers.

    You're comparing apples to oranges and coming off biased. A world pack on the store is obviously going to be more fleshed out than a game pack that focuses on the story.


    Why don't we compare Dine out to the restaurant lot in sims 3? I bet you could easily tell which is worth the $20 (I think it might have even been 25 for sims 3, don't remember)

    The thing for me here is I did not have to buy that particular (Lucky Palms) world, I could make my own world that was at my disposal and did not have to wait for EA/Maxis to provide me one.and that is the whole thing if you want to compare. One can be intrigued about something and do not like the value that is set and still not dislike the pack. It all comes down to precedence here for if Sims 3 or even Sims 2 never existed you think we would be having this debate. Most people remember what could be done in the older version even in Sims 2, that is never going away and this discussion will always come up. Most of us are all biased here not just him for he knows what was available and he is giving feedback just like you are giving feedback and Sorry but for me that neighborhood is nothing more than an prop. However, it is what it is and if you feel you want to defend what you like and he has that right as well as well as I have that right anybody on this forum.



    I'm not defending what I like, I'm saying the comparison isn't fair. I clarified it more in a later post. A store set compared to a game pack just isn't the same thing.

    Comparing sims 3 seasons to sims 3 seasons is valid and fair, comparing sims 3 pets to sims 4 cats and dogs is valid and fair. Comparing The vampires in late night to sims 4 vampires is valid and fair.

    For example, I'll compare Sims 3 Plant sims to Sims 4 Plant sims. Sims 4 plant sims are basically just green sims that temporarily need water and sunshine. that's it. Meanwhile sims 3 plant sims can turn into plants to sleep, have unique interactions like poison kiss etc. Don't want to go too off topic, but in that scenario, sims 3 wins hands down.

    But world sets and game packs are two wildly different concepts. It's not fair to compare the two.
    On that part we can agree about However, I do not care about the mystery as it being very limited in value and my thing is Sims 4 neighborhood VS an version World and Sims 4 wins that hands down as well. But one do not even have to compare an store world when one can just use an player customized world but it is more on paid world vs an paid neighborhood, however I see your point now. The point of this is controversy that will creep in.
    Post edited by Goldmoldar on
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    FairyGodMotherFairyGodMother Posts: 7,406 Member
    Naus wrote: »
    I'm not defending what I like, I'm saying the comparison isn't fair. I clarified it more in a later post. A store set compared to a game pack just isn't the same thing.

    But world sets and game packs are two wildly different concepts. It's not fair to compare the two.

    The point wasn't to compare Lucky Palms and StrangerTown as a whole (though I did add some additional comments since some people assumed that was the point).

    I made this post to compare the QUALITY and QUANTITY of the world/premade lots of a world in The Sims 3 versus what we're getting now.
    I could've used Sunset Valley or Riverview (which is free), but I decided to use Lucky Palms because both are desert towns and both cost around the same (LP is 24.5% more expensive). In that sense I think the comparison is fair, if not for quantity, at the very least for quality and attention to detail. I could've also included walkable space, but people would've said it was extremely unfair (it's also difficult to measure).

    Either you look at it, StrangerVille doesn't look like it's worth the askign price given the fact that one of its main selling points is the world (and the reason I ever thought about doing this was because many people were saying they were going to buy it just for the world and PRAISING the world).

    Maybe you could edit your first post?

    I look at it as, if I like what I see is coming, I buy it. I don't regret buying StrangerVille at all. It is worth it to me!
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    Writin_RegWritin_Reg Posts: 28,907 Member
    edited February 2019
    Katlyn2525 wrote: »
    Writin_Reg wrote: »
    Naus wrote: »
    Ravager619 wrote: »
    I understand it's an EP vs a GP, and the EP you paid extra for the casino. The EP is set more in the Southwest, while the GP is set more in a place like Arizona/Utah.

    Lucky Palms isn't an EP. It's a Store World. It costs +$4.5 than StrangerVille but I think it gives more and better content for its price. The Lucky Simoleon Casino cost an additional $11 and adds 3 new gameplay items, a venue and 8 objects. Both can be bought with SimPoints (which means you don't have to pay money since you can earn SimPoints by watching ads and you're gifted SimPoints when you register some EPs) and are on sale pretty often.

    No, you did not need to buy the casino. That was the gold version. It was not required to own the casino to own the world.

    No point in buying it otherwise as most of the good content was in the Casino, and of course the (wishing) well you got with it. When I bought things from the store - there was no earning unlimited free points - no make me an offer or any of the other deals the store had near the end of the stores run. I bought most store content as soon as it came out. Back then I had a lot more money to spend and was not as ill as I am now.
    Post edited by Writin_Reg on

    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    In dreams - I LIVE!
    In REALITY, I simply exist.....

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    Writin_RegWritin_Reg Posts: 28,907 Member
    edited February 2019

    duplicate post.
    Post edited by Writin_Reg on

    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    In dreams - I LIVE!
    In REALITY, I simply exist.....

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    NausNaus Posts: 405 Member
    edited February 2019
    Writin_Reg wrote: »
    Make me an offer was not part of the Simsstore when Lucky Palms came out. So YOU are wrong.

    I don't know if you're trolling at this point or what. When it came out, the first month it came out, Lucky Palms was on sale for 2100 SimPoints, after that period it was $24.5. Your statement was: "Lucky Palms cost 47 us dollars when it came out". And it is FACTUALLY WRONG!
    Writin_Reg wrote: »
    The world by itself was 27.00 - the Gold version was 47.00 and they did not let you buy the Casino by itself - like they did some of the other Gold premiums.

    This is also factually wrong. It was $24.5 and $35.5 the Gold Version. I don't know where you're getting those numbers from.
    Post edited by Naus on
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    Katlyn2525Katlyn2525 Posts: 4,201 Member
    edited February 2019
    @Writtin_Reg
    The standard and the Gold version was sold on the same page. And yes, they wanted you to go for the gold. It is the psychology of sales. But not everyone did. You probably own it. I own it. But it might have been more afordable for some people to break it up. Remember store items, SP's, and EP's were coming out a lot faster than they are now. You had a lot of, kids, students, etc.

    No, I don't think she is trolling. We have both been here forever.
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    Ceres_MeirionaCeres_Meiriona Posts: 5,006 Member
    edited February 2019
    @Naus She's not trolling, she has been on The Sim forums as long as I have if not longer. She has never been one to troll or derail. She said what she said because she believed it to be the sincere truth.
    tumblr_oesik08PQO1vorh5do6_1280.jpg
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    NausNaus Posts: 405 Member
    edited February 2019
    @Naus She's not trolling, she has been on The Sim forums as long as I have if not longer. She has never been one to troll or derail. She said what she said because she believed it to be the sincere truth.

    But I don't understand why she keeps insisting those were the prices even when presented with evidence that she's wrong. If she's not trolling, I don't know what's happening. These aren't opinions, these are facts. The price of the Standard Edition of Lucky Palms is $24.5 and was $21 when it was released (it was on sale when it was release, probably to incentive early adopters). Could you tell me why it's difficult for her to acknowledge these facts?
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    Katlyn2525Katlyn2525 Posts: 4,201 Member
    edited February 2019
    I think the problem is this. When Lucky Palms came out in 2012 the cost on sale was 2100 simpoints for the standard and 3700 simpoints for the gold on sale. This went through July 12. After July 12 the price went up to 2450 simpoints for the standard and 4350 simpoints for the gold. I am not sure where the 4700 points is coming from. Maybe it is just a typo.
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    NausNaus Posts: 405 Member
    Katlyn2525 wrote: »
    I think the problem is this. When Lucky Palms came out in 2012 the cost on sale was 2100 simpoints for the standard and 3700 simpoints for the gold on sale. This went thru July 12. After July 12 the price went up to 2450 simpints for the standard and 4350 simpoints for the gold. I am not sure where the 4700 points is coming from. Maybe it is just a typo.

    But she repeated it TWICE and she said it was the cost of Lucky Palms, not of the GOLD EDITION of Lucky Palms, almost if you were FORCED to buy that version. Whatever. At this point I don't to derail our discussion for a technicality.
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    JeansooJeansoo Posts: 3,606 Member
    edited February 2019
    3KNPen wrote: »
    There’s nothing wrong with comparing Sims 4 to 3 (or 4 to 2 or 3 to 2) you can and should.

    However it needs to be done in a fair, equal and logical method. Comparing The Cats and Dogs EP to the Sims 3, Sims 2 or Sims 1 Pets Eps is equal. Comparing a Store World to a Game Pack is not equal.

    I feel like EA finished making store items and started making GP for the sims 4. So for me, the sims 4 GP is like newer version of the sims 3 store premium items includes worlds.

    But I want to mention that sims cannot visit other worlds without mod in the sims 3 but it's easy to do it in the sims 4. So I think maybe that's why the worlds might be created in smaller size because sims can move any village from their home lot in the sims 4. But I still wish there would be more empty residential lots for active household in the sims 4 or I wish Maxis offer one more free empty world like New Crest. :)
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    NausNaus Posts: 405 Member
    edited February 2019
    Jeansoo wrote: »
    But I want to mention that you cannot visit other worlds without mod in the sims 3 but it's easy to do it in the sims 4. So I think maybe that's why the worlds might be created in smaller size because sims can move any village from their home lot in the sims 4.

    That could work as an excuse if it weren't for the fact worlds are much larger (and customizable) in The Sims 2 and you can visit most of them as subhoods freely (in fact you can add as many as you want as downtown/subhurbs/vacation areas, as long as you don't exceed the max 32K Sims per save). There are also custom versions that combine all six nonconnected hoods into one or adds them to the subhood template screen.

    I don't understand why we shouldn't count mods. Because you say so? Mods can only do what the game already allows at its core. NRaas Traveller uses scripts the game already has to choose any world installed as destination.

    From the Official NRaas Website:
    While constructing the mod, Twallan found that whoever wrote the Trip Planner window had a great deal of foresight. They wrote that window to handle more than three destinations, making it possible to scroll through as many choices as you want.
    With that ability available, this mod simply injects all the custom worlds you have installed into that window, allowing you to choose any destination you want.
    These extra worlds are termed "Traveler" worlds for simplicity.

    The framework it's already there in the game. All NRaas Traveler does is to INJECT all the worlds you have installed into that window. The rest is already handled by the game's engine. So saying it's no possible is incorrect. It's possible to travel to any world installed, custom worlds aren't just listed in the Trip Planner window.
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    JeansooJeansoo Posts: 3,606 Member
    edited February 2019
    @Naus

    Ahhh I started the sims series from the sims 3, so I didn't know how the system works in the sims 2. If I knew this fact, then I wouldn't say this way. I wanted to compare vanilla status of the 2 games. that's all. As you see my avatar, I'm still the big fan of the sims 3. :)
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    storyystoryy Posts: 417 Member
    Spyguy747 wrote: »
    For someone who claims that its no shade, asking someone "why its worth their time" is awfully shady. If they want to compare, let them. OP has every right to do so because the worlds/games ARE comparable and AREN'T all that different how you like to put it.
    If that's how you interpreted the tone of my post then that's on you, but gaslighting me is far shadier.

    I didn't say that they have no right to compare them, I wanted to know the purpose of the comparison, which has been clearly answered following my question. I asked my question as thoroughly as I could, and got my answer ¯\_(ツ)_/¯

    While I disagree with the overall statement of this post, I understand it now. Have a nice time.
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    Seera1024Seera1024 Posts: 3,629 Member
    Naus wrote: »
    Katlyn2525 wrote: »
    I think the problem is this. When Lucky Palms came out in 2012 the cost on sale was 2100 simpoints for the standard and 3700 simpoints for the gold on sale. This went thru July 12. After July 12 the price went up to 2450 simpints for the standard and 4350 simpoints for the gold. I am not sure where the 4700 points is coming from. Maybe it is just a typo.

    But she repeated it TWICE and she said it was the cost of Lucky Palms, not of the GOLD EDITION of Lucky Palms, almost if you were FORCED to buy that version. Whatever. At this point I don't to derail our discussion for a technicality.

    If she doesn't live in the United States her cost could be higher for the same amount of Simpoints. Such as Canada or Australia. I don't know where Writen Reg is so I can't say. And the ads if I recall were only available to US residents - and I think those are even done for US residents now if I recall threads correctly (could be wrong). So she may have had to buy Simpoints if she had to get points at that point.

    And only base game and World Adventures ever gave points for registering them. The other packs unfortunately did not.


    As to the comparison being legit, if people are saying that the cost of the Strangerville pack is worth the world then that opens the door for people to compare Strangerville to Sims 3 worlds. If people hadn't then they wouldn't due to the fact that Strangerville isn't a world pack, but a game pack whereas Lucky Palms is a world. It would be interesting if one compared Strangerville to other worlds - especially the smaller ones like Hidden Springs.
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    NausNaus Posts: 405 Member
    Jeansoo wrote: »
    @Naus

    Ahhh I started the sims series from the sims 3, so I didn't know how the system works in the sims 2. If I knew this fact, then I wouldn't say this way. I wanted to compare vanilla status of the 2 games. that's all. As you see my avatar, I'm still the big fan of the sims 3. :)

    Yeah, sure. Without mods, you can only travel to World Adventure worlds, SimState University and Oasis Landing.

    But keep in mind the average number of lots in any Sims 3 world is 100. You can also add more lots on routable terrain, even in middle of the ocean and make an island if you want. I could take every world released for The Sims 4 and fit them in ONE uber world for The Sims 3. No loading screens.

    If anything, TS4 can be compared to The Sims 1 when it comes to worlds. Fixed 2D art, can't add new lots or change anything, all worlds are connected, loading screens, no way to create custom worlds. The main difference is that worlds in 4 have a walkable area outside your lot and time is kept consistent when you go to another lot (in 1 and 2 each lot has its own individual clock. Though in 2 time was kept consistent between community lots but not between community and residential lots).
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    NausNaus Posts: 405 Member
    Seera1024 wrote: »
    If she doesn't live in the United States her cost could be higher for the same amount of Simpoints.

    I guess, but she needs to clarify that because otherwise I assume it's US dollars. I don't live in the US but I can only pay in USD if I buy anything on Origin, including SimPoints. In fact, Lucky Palms is waaaaay cheaper if I buy a bundle. For example, I can buy 5000 SimPoints for US$ 27 (CHECK) and buy the Gold Edition (3550 SimPoints) and have extra points to buy other things for only $2 than what it supposedly costs the Standard Edition.

    The conversion 1 SimPoint = 0.01 US dollar is factually wrong, because you can't buy SimPoints individually; only in bundles. The smallest bundle is 1000 SimPoints for US$ 6.99. That means that 1 SimPoint = 0.00699 US dollars. Lucky Palms costs US$ 17.12 Standard Edition or US$24 the Gold Edition. But it costs less the more SimPoints you buy. The 24360 bundle for US$ 106.99 makes it so each SimPoints costs US$ 0.0043. With this bundle Lucky Palm costs $10 the Standard Edition and $14 the Gold Edition.

    Then there's the worlds you have to pay with money. Some of those are super reasonable in price, like Roaring Heights GOLD EDITION for US$ 23. The price some are assuming Lucky Palms costs.

    Seera1024 wrote: »
    especially the smaller ones like Hidden Springs.

    Hidden Spings isn't much smaller than Lucky Palms. Hidden Springs has 85 lots vs. 96 in Lucky Palms. It's pretty boring in terms of looks, to be honest, but the it's fairly similar in size. Even Barnacle Bay, probably the worst Sims 3 Store world in terms of looks, has 93 lots. It's the standard for Sims 3 worlds. Custom worlds take it one step further and most of them have well over 100.
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