Hello @sylesce
It may be best to post your last exception file in the general support section of the MCCC discord channel. Simmers there may be able to help you. https://discord.gg/25AaE8a
Hi @rosemow It's not actually related to MCCC though, so I'm not sure if it would be any more help. And I tried accessing the discord earlier but nothing would load, have they stopped browser support now?
Hi @rosemow
It's not actually related to MCCC though, so I'm not sure if it would be any more help.
And I tried accessing the discord earlier but nothing would load, have they stopped browser support now?
Hello @sylesce
I don’t use Discord so am unable to help you with accessing it. Deaderpool has posted on his site the suggestion though of posting LE files in the general support section of the Discord server.
Try resetting your sims 4 folder, starting a new save game file, and testing to see if it occurs there . To do that, move your sims 4 folder ( that is in Documents -Electronic Arts - then the sims 4 folder is there ) to the desktop. Then start the game, and a new sims 4 folder will be generated.
Start a new game and test to see if the issue occurs with that new save game.
Exit the game and then copy back the "options.ini" or "options" file and the "saves" , "screenshots" "tray" "custom music " and "mods" folders from the desktop sims 4 folder to the new sims 4 folder, replacing the new generated file/ folders with the old file/folders from the desktop sims 4 folder.
I managed to get Discord loaded, not sure why it wouldn't before, looks like someone else keeps getting the same LE and it appears to be an EA error with the Get Famous patch, hopefully it's not gonna be around too long because that will make future mod testing an even bigger pain, ugh.
I managed to get Discord loaded, not sure why it wouldn't before, looks like someone else keeps getting the same LE and it appears to be an EA error with the Get Famous patch, hopefully it's not gonna be around too long because that will make future mod testing an even bigger pain, ugh.
I would also appreciate some help with interpreting a last exception error. I'm not even sure how to post the code, it's 324kb so something must've went terribly wrong.
All of the sudden my sims were unable to interact with any objects. They could walk and talk to each other, even swim, but they could not interact with the fridge, the computer etc. Not sure what to do now.
I would also appreciate some help with interpreting a last exception error. I'm not even sure how to post the code, it's 324kb so something must've went terribly wrong.
All of the sudden my sims were unable to interact with any objects. They could walk and talk to each other, even swim, but they could not interact with the fridge, the computer etc. Not sure what to do now.
Any advice would be appreciated!
Hello @millers72011
Are your sims still unable to interact with objects, or has the issue been fixed?
> @sylesce said: > ... > AttributeError: 'NoneType' object has no attribute 'household_milestone_tracker' rtim=0</desyncdata></report> > </root> > > Any advice would be greatly appreciated, thanks :)
"AttributeError: 'NoneType' object has no attribute 'household_milestone_tracker'" seems to be caused by opting out of the fame system; at least is was for me. I had a sim 'step out of the limelight', and started getting this exception on returning/loading her home lot. As soon as I opted her back in tot he fame system (after trying some other aspiration/career based possibilities), I stopped getting this error from changing lots and loading up the game.
I don't know if this will solve your issue, or if this exception can be caused by other errors. However, I hope this helps, nonetheless. :)
yes I still need some help. My MCC was out of date, so I updated that and then deleted the localthumbcache.package. Everything went back to normal. Now it's happening again, but I just updated all of my mods, I could delete the localthumbcache again, but it seems it may only temporarily fix the problem.
I can't post the whole code from the lastexception because it's too long again.
yes I still need some help. My MCC was out of date, so I updated that and then deleted the localthumbcache.package. Everything went back to normal. Now it's happening again, but I just updated all of my mods, I could delete the localthumbcache again, but it seems it may only temporarily fix the problem.
I can't post the whole code from the lastexception because it's too long again.
Hello @millers72011
If the last exception text is more than one post, you can copy and paste the text into multiple posts
Or you can post the LE in the last exception support section on the MCCC mod Discord channel https://discord.gg/Nuezgsn
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>5f422dce345aee295c02fd32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:30:15</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>club_tests.py:469</categoryid><desyncid>5f422dce345aee295c02fd32</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.autonomousSimPicker_TableGame_Cards_PlayWith'> (AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1808, in _score_object_interactions_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 970, in _test_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2814, in test File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2731, in test File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 558, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 127, in __call__ File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in __call__ File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 469, in _test_club AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info' rtim=0</desyncdata></report> <report><version>2</version><sessionid>5f422dce345aee295c02fd32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:30:15</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>club_tests.py:469</categoryid><desyncid>5f422dce345aee295c02fd32</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.autonomousSimPicker_TableGame_Cards_PlayWith'> (AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1808, in _score_object_interactions_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 970, in _test_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2814, in test File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2731, in test File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 558, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 127, in __call__ File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in __call__ File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 469, in _test_club AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info' rtim=0</desyncdata></report> <report><version>2</version><sessionid>5f422dce345aee295c02fd32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:30:19</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>club_tests.py:469</categoryid><desyncid>5f422dce345aee295c02fd32</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.autonomousSimPicker_TableGame_Cards_PlayWith'> (AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1808, in _score_object_interactions_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 970, in _test_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2814, in test File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2731, in test File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 558, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 127, in __call__ File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in __call__ File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 469, in _test_club AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info' rtim=0</desyncdata></report> <report><version>2</version><sessionid>5f422dce345aee295c02fd32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:30:19</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>club_tests.py:469</categoryid><desyncid>5f422dce345aee295c02fd32</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.autonomousSimPicker_TableGame_Cards_PlayWith'> (AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1808, in _score_object_interactions_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 970, in _test_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2814, in test File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2731, in test File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 558, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 127, in __call__ File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in __call__ File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 469, in _test_club AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info' rtim=0</desyncdata></report> <report><version>2</version><sessionid>5f422dce345aee295c02fd32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:30:21</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>club_tests.py:469</categoryid><desyncid>5f422dce345aee295c02fd32</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.autonomousSimPicker_TableGame_Cards_PlayWith'> (AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1808, in _score_object_interactions_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 970, in _test_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2814, in test File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2731, in test File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 558, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 127, in __call__ File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in __call__ File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 469, in _test_club AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info' rtim=0</desyncdata></report> <report><version>2</version><sessionid>5f422dce345aee295c02fd32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:30:21</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>club_tests.py:469</categoryid><desyncid>5f422dce345aee295c02fd32</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.autonomousSimPicker_TableGame_Cards_PlayWith'> (AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1808, in _score_object_interactions_gen File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 970, in _test_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2814, in test File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2731, in test File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 558, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 127, in __call__ File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in __call__ File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 469, in _test_club AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info' rtim=0</desyncdata></report> </root>
The instance reoccurs no matter what they are doing.
Hello @MonkeyBoyV2006
It may be related to clubs that your sims are in.
It may be best to post the LE in the last exception support section on the MCCC mod Discord channel, and simmers there may be able to help you. https://discord.gg/Nuezgsn
> @rosemow said: > MonkeyBoyV2006 wrote: » > > Yes sorry had to leave for a bit. > > > > MonkeyBoyV2006 wrote: » > > The instance reoccurs no matter what they are doing. > > > > > Hello @MonkeyBoyV2006 > It may be related to clubs that your sims are in. > It may be best to post the LE in the last exception support section on the MCCC mod Discord channel, and simmers there may be able to help you. Thank you but, they are in no clubs.
> @rosemow said:
> MonkeyBoyV2006 wrote: »
>
> Yes sorry had to leave for a bit.
>
>
>
> MonkeyBoyV2006 wrote: »
>
> The instance reoccurs no matter what they are doing.
>
>
>
>
> Hello @MonkeyBoyV2006
> It may be related to clubs that your sims are in.
> It may be best to post the LE in the last exception support section on the MCCC mod Discord channel, and simmers there may be able to help you.
Thank you but, they are in no clubs.
Hello @MonkeyBoyV2006
Because they are not in clubs, that is why i am suggesting that you post the LE on that Discord channel section. Simmers there may be able to find out what is the cause of the LE, because it isn’t related to them being in clubs. They may know of other reasons why you are getting the LE message.
Hello, I keep getting this error message repeatedly and I'm not sure what's triggering it... It feels random. The only mods/CC I have installed are MCCC (updated to latest version, 6.0.0).
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>cc9d7ccf607d8e5c5c034020</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 22:06:15</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>state.py:3143</categoryid><desyncid>cc9d7ccf607d8e5c5c034020</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'state_value_active')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2559, in callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2659, in set_state_from_stat
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2402, in set_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2478, in _trigger_on_state_changed
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3155, in trigger_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3143, in is_trigger_state_valid
AttributeError: 'NoneType' object has no attribute 'state_value_active'
rtim=0</desyncdata></report></root>
Hello @Phoenixx
It may be best to post the LE in the last exception support section on the MCCC mod Discord channel, and simmers there may be able to help you. https://discord.gg/Nuezgsn
</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>posture_graph.py:3925</categoryid><desyncid>1d9170e1fbc54afc5c02e85c</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (TypeError: 'NoneType' object is not iterable)
Traceback (most recent call last):
Caught and logged:
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3751, in run_direct_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 601, in run_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4863, in perform_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5763, in perform_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6687, in _trigger_interaction_start_event
File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 256, in process_event
File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 365, in _process_test_event
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
File "D:\SVN\S4_Modules\mc_cmd_center\mc_injections.py", line 804, in inject_last_exception_log
File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 363, in _process_test_event
File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 636, in handle_event
File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 604, in _on_goal_completed
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 201, in apply_to_resolver
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 358, in _apply_to_subject_and_target
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 320, in _push_si_reaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 123, in __call__
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3516, in push_super_affordance
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5512, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 467, in generate_left_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3960, in _left_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3925, in heuristic_fn_left
TypeError: 'NoneType' object is not iterable
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>1d9170e1fbc54afc5c02e85c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 14:37:40</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>1d9170e1fbc54afc5c02e85c</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (TypeError: 'NoneType' object is not iterable)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3749, in run_direct_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>1d9170e1fbc54afc5c02e85c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 14:37:40</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>1d9170e1fbc54afc5c02e85c</desyncid><systemconfig/><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not iterable)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree
File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 73, in _hard_stop
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1379, in on_reset_element_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1644, in on_reset_internal_state
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3749, in run_direct_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1563, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1433, in on_reset
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 865, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 947, in get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>1d9170e1fbc54afc5c02e85c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 14:37:40</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature>
<categoryid>posture_graph.py:4094</categoryid><desyncid>1d9170e1fbc54afc5c02e85c</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:None, cause:None. This will result in a partially reset object (TypeError: 'NoneType' object is not iterable)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree
File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 73, in _hard_stop
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1379, in on_reset_element_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3749, in run_direct_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1563, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1433, in on_reset
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 865, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 947, in get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>1d9170e1fbc54afc5c02e85c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 14:37:41</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>1d9170e1fbc54afc5c02e85c</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:416 on None, cancel_reason_msg is Interaction displaced by running sim-stand:421 on None (guaranteed).: (TypeError: 'NoneType' object is not iterable)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2540, in _startup_sim_gen
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2450, in _update_face_and_posture_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_state.py", line 603, in kickstart_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1416, in kickstart_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1425, in kickstart_source_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3592, in enter_si_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 280, in add
File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 267, in resolve
File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 922, in _resolve
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4455, in displace
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4409, in _cancel
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4365, in _cancel
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1476, in on_interaction_canceled
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>1d9170e1fbc54afc5c02e85c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 14:37:52</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>1d9170e1fbc54afc5c02e85c</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 258, in select
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 687, in process_one_interaction_gen
GeneratorExit
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3493, in _process_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
rtim=0</desyncdata></report>
Comments
It may be best to post your last exception file in the general support section of the MCCC discord channel. Simmers there may be able to help you.
https://discord.gg/25AaE8a
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
It's not actually related to MCCC though, so I'm not sure if it would be any more help.
And I tried accessing the discord earlier but nothing would load, have they stopped browser support now?
Hello @sylesce
I don’t use Discord so am unable to help you with accessing it. Deaderpool has posted on his site the suggestion though of posting LE files in the general support section of the Discord server.
Try resetting your sims 4 folder, starting a new save game file, and testing to see if it occurs there . To do that, move your sims 4 folder ( that is in Documents -Electronic Arts - then the sims 4 folder is there ) to the desktop. Then start the game, and a new sims 4 folder will be generated.
Start a new game and test to see if the issue occurs with that new save game.
Exit the game and then copy back the "options.ini" or "options" file and the "saves" , "screenshots" "tray" "custom music " and "mods" folders from the desktop sims 4 folder to the new sims 4 folder, replacing the new generated file/ folders with the old file/folders from the desktop sims 4 folder.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Thanks anyway @rosemow !
You’re welcome @sylesce . I am sorry that you are having this issue.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
I would also appreciate some help with interpreting a last exception error. I'm not even sure how to post the code, it's 324kb so something must've went terribly wrong.
All of the sudden my sims were unable to interact with any objects. They could walk and talk to each other, even swim, but they could not interact with the fridge, the computer etc. Not sure what to do now.
Any advice would be appreciated!
Hello @millers72011
Are your sims still unable to interact with objects, or has the issue been fixed?
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
> ...
> AttributeError: 'NoneType' object has no attribute 'household_milestone_tracker'
rtim=0</desyncdata></report>
> </root>
>
> Any advice would be greatly appreciated, thanks :)
"AttributeError: 'NoneType' object has no attribute 'household_milestone_tracker'" seems to be caused by opting out of the fame system; at least is was for me. I had a sim 'step out of the limelight', and started getting this exception on returning/loading her home lot. As soon as I opted her back in tot he fame system (after trying some other aspiration/career based possibilities), I stopped getting this error from changing lots and loading up the game.
I don't know if this will solve your issue, or if this exception can be caused by other errors. However, I hope this helps, nonetheless. :)
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
yes I still need some help. My MCC was out of date, so I updated that and then deleted the localthumbcache.package. Everything went back to normal. Now it's happening again, but I just updated all of my mods, I could delete the localthumbcache again, but it seems it may only temporarily fix the problem.
I can't post the whole code from the lastexception because it's too long again.
Hello @millers72011
If the last exception text is more than one post, you can copy and paste the text into multiple posts
Or you can post the LE in the last exception support section on the MCCC mod Discord channel
https://discord.gg/Nuezgsn
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
<report><version>2</version><sessionid>5f422dce345aee295c02fd32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:30:15</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>club_tests.py:469</categoryid><desyncid>5f422dce345aee295c02fd32</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.autonomousSimPicker_TableGame_Cards_PlayWith'> (AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1808, in _score_object_interactions_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 970, in _test_aop
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2814, in test
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2731, in test
File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 558, in run_tests
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 127, in __call__
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in __call__
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in <genexpr>
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 469, in _test_club
AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5f422dce345aee295c02fd32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:30:15</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>club_tests.py:469</categoryid><desyncid>5f422dce345aee295c02fd32</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.autonomousSimPicker_TableGame_Cards_PlayWith'> (AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1808, in _score_object_interactions_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 970, in _test_aop
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2814, in test
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2731, in test
File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 558, in run_tests
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 127, in __call__
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in __call__
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in <genexpr>
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 469, in _test_club
AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5f422dce345aee295c02fd32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:30:19</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>club_tests.py:469</categoryid><desyncid>5f422dce345aee295c02fd32</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.autonomousSimPicker_TableGame_Cards_PlayWith'> (AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1808, in _score_object_interactions_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 970, in _test_aop
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2814, in test
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2731, in test
File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 558, in run_tests
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 127, in __call__
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in __call__
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in <genexpr>
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 469, in _test_club
AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5f422dce345aee295c02fd32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:30:19</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>club_tests.py:469</categoryid><desyncid>5f422dce345aee295c02fd32</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.autonomousSimPicker_TableGame_Cards_PlayWith'> (AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1808, in _score_object_interactions_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 970, in _test_aop
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2814, in test
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2731, in test
File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 558, in run_tests
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 127, in __call__
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in __call__
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in <genexpr>
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 469, in _test_club
AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5f422dce345aee295c02fd32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:30:21</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>club_tests.py:469</categoryid><desyncid>5f422dce345aee295c02fd32</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.autonomousSimPicker_TableGame_Cards_PlayWith'> (AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1808, in _score_object_interactions_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 970, in _test_aop
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2814, in test
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2731, in test
File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 558, in run_tests
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 127, in __call__
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in __call__
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in <genexpr>
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 469, in _test_club
AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>5f422dce345aee295c02fd32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:30:21</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>club_tests.py:469</categoryid><desyncid>5f422dce345aee295c02fd32</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.autonomousSimPicker_TableGame_Cards_PlayWith'> (AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1808, in _score_object_interactions_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 970, in _test_aop
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2814, in test
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2731, in test
File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 558, in run_tests
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 127, in __call__
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in __call__
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 528, in <genexpr>
File "T:\InGame\Gameplay\Scripts\Server\clubs\club_tests.py", line 469, in _test_club
AttributeError: 'NoneType' object has no attribute 'get_interaction_encouragement_status_and_rules_for_sim_info'
rtim=0</desyncdata></report>
</root>
Are you continually getting the same message? What is your sims doing when the LE is generated ?
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Hello @MonkeyBoyV2006
It may be related to clubs that your sims are in.
It may be best to post the LE in the last exception support section on the MCCC mod Discord channel, and simmers there may be able to help you.
https://discord.gg/Nuezgsn
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
It would be good to post the LE on the MCCC LE support section that I posted the link to in the above post. I am sorry that you are having this issue
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
> MonkeyBoyV2006 wrote: »
>
> Yes sorry had to leave for a bit.
>
>
>
> MonkeyBoyV2006 wrote: »
>
> The instance reoccurs no matter what they are doing.
>
>
>
>
> Hello @MonkeyBoyV2006
> It may be related to clubs that your sims are in.
> It may be best to post the LE in the last exception support section on the MCCC mod Discord channel, and simmers there may be able to help you.
Thank you but, they are in no clubs.
Hello @MonkeyBoyV2006
Because they are not in clubs, that is why i am suggesting that you post the LE on that Discord channel section. Simmers there may be able to find out what is the cause of the LE, because it isn’t related to them being in clubs. They may know of other reasons why you are getting the LE message.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>cc9d7ccf607d8e5c5c034020</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 22:06:15</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>state.py:3143</categoryid><desyncid>cc9d7ccf607d8e5c5c034020</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'state_value_active') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2559, in callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2659, in set_state_from_stat File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2402, in set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2478, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3155, in trigger_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3143, in is_trigger_state_valid AttributeError: 'NoneType' object has no attribute 'state_value_active' rtim=0</desyncdata></report></root>
It may be best to post the LE in the last exception support section on the MCCC mod Discord channel, and simmers there may be able to help you.
https://discord.gg/Nuezgsn
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Part 1:
</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>posture_graph.py:3925</categoryid><desyncid>1d9170e1fbc54afc5c02e85c</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3751, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 601, in run_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4863, in perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5763, in perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6687, in _trigger_interaction_start_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 256, in process_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 365, in _process_test_event File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function File "D:\SVN\S4_Modules\mc_cmd_center\mc_injections.py", line 804, in inject_last_exception_log File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 363, in _process_test_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 636, in handle_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 604, in _on_goal_completed File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 201, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 358, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 320, in _push_si_reaction File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 123, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3516, in push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5512, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 467, in generate_left_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3960, in _left_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3925, in heuristic_fn_left TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report>
<report><version>2</version><sessionid>1d9170e1fbc54afc5c02e85c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 14:37:40</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>1d9170e1fbc54afc5c02e85c</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3749, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report>
<report><version>2</version><sessionid>1d9170e1fbc54afc5c02e85c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 14:37:40</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>1d9170e1fbc54afc5c02e85c</desyncid><systemconfig/><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 73, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1379, in on_reset_element_hard_stop File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1644, in on_reset_internal_state File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3749, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1563, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1433, in on_reset File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 865, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 947, in get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report>
<report><version>2</version><sessionid>1d9170e1fbc54afc5c02e85c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 14:37:40</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature>
Part 2:
<categoryid>posture_graph.py:4094</categoryid><desyncid>1d9170e1fbc54afc5c02e85c</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:None, cause:None. This will result in a partially reset object (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 73, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1379, in on_reset_element_hard_stop File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3749, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1563, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1433, in on_reset File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 865, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 947, in get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report>
<report><version>2</version><sessionid>1d9170e1fbc54afc5c02e85c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 14:37:41</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>1d9170e1fbc54afc5c02e85c</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:416 on None, cancel_reason_msg is Interaction displaced by running sim-stand:421 on None (guaranteed).: (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2540, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2450, in _update_face_and_posture_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_state.py", line 603, in kickstart_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1416, in kickstart_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1425, in kickstart_source_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3592, in enter_si_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 280, in add File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 267, in resolve File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 922, in _resolve File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4455, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4409, in _cancel File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4365, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1476, in on_interaction_canceled File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report>
<report><version>2</version><sessionid>1d9170e1fbc54afc5c02e85c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 14:37:52</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>1d9170e1fbc54afc5c02e85c</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 258, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 687, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3493, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report>