Who remembers sims busting out?
Where you have certain tasks to do such as making sure a sim has a fun time at party? Or like cleaning all of the apartment up before your roommate arrives?
I did enjoy sims bustin out. For instance where you can have achievement by unlocking objects as well as doing so
In career. Just wondering what your thoughts are on it
Comments
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"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
That isn't what I meant - I meant like the storylines all the sims had for each world - there was just a great backstory - nothing for you to do with them unless you wanted to - there was no quest or stuff like that - LIke the story of the Goths and Bella skirted off by aliens - or the story in Strangetown and all those grave in front of Olives house or the story of Romeo and Juliets families hate for each other and their years of fueding. Every world and every one of the Maxis characters in that game had stories and memories of those stories we could read and see. I used to try and stop the feuding with the Monty's and Capps. I went out of my way to bring Bella back for Mortimer, and things like that. It was fun - and interesting and gave me tons of ideas to use the stories in my play - but you didn't have to. I loved that and want it back.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Same here. I loved Sims Bustin Out but would like the main game in each iteration to remain sandbox.
I guess I'd vote optionally yes?
I think the original poster meant like role-play scenarios. You would be forced into task. The private school headmaster challenge from the Sims 2 comes to mind or dating with a time limit. I'm thinking like the in-laws challenge. They could disprove of their child partner if you fail to satisfy them at a dinner party.
That would not be something I would go for - but i did not play The Sims Lap top games - Life stories - so I have only played all the Sims series games. I would not take to losing any of the sandbox play well - but I did love the Sims 2 stories and how I could utilize the story in each world or not use it at all. To me that is what a back story is not what they are speaking of. It's too much like Sims 3 Medieval from the sounds of it and to me that isn't a sims game.
My yes was ONLY for the back stories of the Sims 2 worlds to return - not those laptop games Life stories.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Trying to create an interrelated web of stories for every new expansion that ties into the existing stories sounds like you'd quickly get too lore heavy. I really don't care about the backstory between the Fengs and the Landgraabs. And prescripted stories I'd have to play through would be a hard no. At best, they'd be a waste of dev time for something I might look at once before turning off forever. At worst, they'd be an annoyance every time I wanted to start a new save.
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