@Neia Certainly interested into getting into the beta to test this out, if you are still looking for people to help out! I am a software developer myself, so i know my way around coding and always eager to learn new things in programming. Would love to give this a shot!
OMG ! I finally got it ! I didnt' understand how to create the .ts4script ! But I finally got it. I am an genius. But if someone can explain me how to create new chance cardq for my first new career, I would be very happy !
@Laura2112 how did you figure it out because I am stuck on that part?
I figured it out. If anyone is having issues with it the PTO tooltip is the text that shows up in the phone to take the day off if you want to call in. so basically I named mine like how sims does it where it is Take Vacation Day (career name here)
Anyone else working on an archaeology career now that the latest GP is out? I'm currently making one pre-Jungle Adventure skills, and then updating it later.
Hey @Neia I'd love to try this out! I've tried to mod a career before and I started to get lost so I gave up. Would be awesome to give it another try with your program! :smile:
@XGymnasticsGoddess Do we "export" once we're done, and the career is tested?
It'll be interesting to see how various Simmers go about the same career field, especially now that there is a corresponding skill.
@XGymnasticsGoddess I meant the second export button, the one that shows up along with the download option. After I click 'export' the first time, I just download the files and edit as needed before moving them into my mods folder.
Comments
@Laura2112 how did you figure it out because I am stuck on that part?
It'll be interesting to see how various Simmers go about the same career field, especially now that there is a corresponding skill.
PS: problem solved, it seems I needed to name my .pyo exactly the same than my .py and not let the name it cames with when importing in python.
(Pawlq from MTS)