Today I was thinking about the possibility of being added to The Sims 4, finally, the Story Progression, a feature that has been expected and discussed by the community since when the fourth generation was started.
It has been a long time since I, particularly speaking, have been waiting for them to make significant improvements with respect to this feature. I really miss seeing the families that are in the neighborhood progressing and changing, I miss being able to define the individual life of each age group of the Sims, I really miss playing The Sims in epic mode With the longest period of life)
But unfortunately, in The Sims 4, the story that families were able to create by themselves was left out. And instead, we get Sims who live in the neighborhood, and grow old very fast if the aging option is active. Sims grow older, die and disappear. Soon after, townies will live in the house of those who have left if we do not add someone to live there before, and the game continues its progression of generic history.
What do you think about the lack of story progression, better control over Sims' lifetime, among other related things?
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To have Townies move into empty homes occasionally would be nice, and maybe be guaranteed at least one child per house/ per generation, so that districts don't become ghost towns.
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IMO I don't think it will be something we will get. I could be wrong tho. I was very wrong when it came to toddlers.
ETA: There are some houses I would want to keep empty, for story reasons, so maybe filling houses could/should be optional too.
I believe that if the producers add story progression to the game, it would be optional just as it was in The Sims 3.
Where is THIS setting? I hate the names the game gives the babies!!!
I'm honestly much more concerned about the fact that aunts, uncles, nieces, nephews, cousins, and in laws aren't properly recognized by the game than the lack of story progression. It seriously peeves me when the only time a Sim is considered an aunt or uncle is when they're the immediate brother/sister of a certain Sim's parent... they need to seriously fix this. The same goes for in laws.
Sims 1: Hot Date
Sims 2: Seasons
Sims 2: Happy Holiday Stuff
Sims 3: Seasons
Sims 3: 70's, 80's, & 90's Stuff
Sims 4: Seasons
Sims 4: Paranormal Stuff
Sims 4: Strangerville Game Pack
In short, might as well pair up the sims ourselves since it seems like without Mods (that I refuse to touch or consider) they don't even in Sims 3 reproduce on their own... Might as well, breed them ourselves... Gahhh.. I had forgotten this when I first replied then remembered...
I understand what you prefer, but I think the point is that not all players want to spend their time using the "manage households" and "manage worlds" options to make sure Sims around the neighborhood are having kids, getting married or something. Even because, Sims do not marry alone, but the game has the ability to generate new families that have married members. It would be a very stressful and boring activity for me, for example, to edit each family in my game through the "manage households" option to add new Sims to families and control everything by myself.
It is very impressive the huge amount of players that use the MC Command Mod, all because it has the ability to create a kind of story progression within the game,and in fact, the story progression feature is what most motivates people to download this mod. Which means people like Story Progression and how it helps in the development of Sims without the player necessarily having to intervene manually in absolutely everything.
What's more, the story progression was a totally optional feature in The Sims 3, so each player decide whether to use it or not. Players who prefer to have full control over absolutely everything about the Sims and their lives can disable the option, while players who prefer that the game take care of the other families by simply turning it on.
This would suit all types of players in the best possible way. It is important to emphasize that the entry of a resource is not always mentioned to the detriment of another. It could have Story Progression and the new classification of family members, which is something that you really want.
I have the sims 4 on two pcs, one has mc command and the other is vsnilla. One of the reasons I love MC command is because of story progression. Without it by three generations my towns are ghost towns and my sims I am rotating between are bypassed.
I would only be interested if EA added story progression and it didn't impact on played families.
HATED it.
I'm a rotational player, so the absolute worst thing about TS3, and probably what soured me on the game (TS3 is my least favourite in the series) is that my Sims would suddenly get married, have kids (usually with only a single parent), and would randomly gain 200lbs. Seriously. Sunset Valley had a massive obesity epidemic in my game. And, before Supernatural added in some much-needed options, I had a plague of celebrities and vampires. It was horrible.
TS4 gets on my nerves RE: culling and married Sims cheating (though that finally seems to be under control), but at least my non-active Sims don't die unless I choose to let them die. They only age if I choose to let them age.
I'd like to see NPC roles (like "massage therapist", "mixologist", "maid" and so on) be considered real jobs by the game, so that if my inactive (and unemployed) Sim does get a job as a mixologist at the bowling alley, then they should be allowed to keep that job when I rotate back to them, but other than that, I don't want story progression anywhere my game ever again.
2. The Sims 3
3. The Sims 4 (5 years later its decent)
4. The Sims 1
Updated with Werewolf Diaries (1)
I have too many horror stories from Sims 3 to ever want to risk it again. Family members just moving out of town to be replaced with random babies for one.
Agnes Crumplebottom moving away from her mansion and expensive cars, thus losing the lot, to shack up with an impoverished boyfriend and his other girlfriend springs to mind, too.
That's when I learned to only play one Sim or one household per neighbourhood. I play with aging off for everyone so, playing the way I do now, I'm not all that bothered what Townies get up to (or don't get up to) so long as my Sims don't lose their friends and acquaintances.
Agreed! This is the reason I wasn't able to play Sims 3. Story progression made it impossible for my style of gameplay. And the option to turn it off didn't work as it should, so even having OPTIONAL story progression might be a problem in Sims 4.
I know it serves a purpose for some players, but we need to be able to control the families affected. And if we say we want it OFF, then it needs to turn OFF completely. I would hate to have another game ruined by EA's idea of what "story progression" should do.
It would be extremely helpful if they made this feature more intuitive in TS4. By that, I mean that the game wouldn't marry off your sims' romantic interests before you can choose whether to make them official or not, the game would more likely pair off sims who have traits in common than sims who have conflicting traits, and so on.
Speaking of story progression, if they added a reputation system with this patch, I'd probably fall off my chair. I'd love it if sims actually knew if their spouse was cheating without having to catch them in the act and if there were repercussions to what our sims do. Ooh! And if children actually reacted to their parents cheating and/or divorcing. It'd be even better if all family members (even those outside of the household where the cheating or divorce has taken place) had reactions and moodlets to something as monumental as this within the family.
I guess we'll have to wait and see. Honestly, I'd just be happy if we got some much needed bug fixes.
How does random births, deaths, marriages, career assignments and weight gain equal "depth"?
It was every bit as random as TS4. I don't know what you think was happening behind the scenes in TS3, but it wasn't as revolutionary as you think it was. Everything that happened was the result of a roll of the dice. Sims didn't start wooing each other spontaneously, get married, and pop out kids, there was no progression going on. Things just happened for no reason.
Just like TS4.