I found a summary of what went on during the Guru Meet and Greet yesterday, and surprise surprise, no new information came out of it. Here it is if anyone would like to read it.
https://julyvee94.wordpress.com/2016/08/19/the-sims-panel-and-my-experience-at-gamescom-2016/
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"No new information came out of it."
"Yeah, I know."
Sweet Treats V2 confirmed (jk lol)
Also this stood out to me
Stuff packs – Very specific sets and gameplay objects, are created with a specific situation in mind
Game packs – Think of it as a storyline, it’s still specific but there’s more than objects and it’s all about telling a story in your own playstyle. Game packs can get pretty deep too.
Expansion packs – These are more like multiple storylines, spread broadly but not necessarily deep. Again all playstyles should be covered.
Doesn't sound very good for getting more detailed EPs imo. Like they want to add a lot of stuff in them, but not really make those things in-depth.
Spy Games - A Sims 4 Story
Parker's Way - A Sims 4 Story
Ronku seems like something that would fit right in with The Sims. Youtubers get paid for playing games. I could definitely see Maxis reaching out to some popular LP'ers like James Turner, Deligracy, and TheEnglishSimmer for this program.
The write up confirmed what some already suspected regarding stuff packs - the stuff pack team is very productive. Also, I'm not sure if I like how game packs and and expansions were described. The lines between the two still seem blurry to me.
Due to there not being an EP in a while there might have been a temporary reshuffle. Don't read anything into this though; it's just a theory.
Doesn't really appear to be anything 'new' and interesting for me to learn but I don't think it was for customers like me anyway.
https://twitter.com/sparkfairy1
There is nothing wrong if they make a blog that they are working on an EP. We don't need pics or animation at an early stage.
They should engage the players. Open a thread specific to take ideas from players about the EP theme. This way every one will be very enthusiastic.
For example if they announce that they are working on an EP and that they can use some of our ideas in a specific thread opened to that, would you imagine the amount of excitement the sims community will have, first because everybody knows what they are working on and second because they are engaged in the development too.
This is what an active feedback is. To get a feedback before the product.
All we get is a passive feedback.
Yeah or at least open up the surveys to everyone, not just a specific selected few..
See I understand that 'influencers' represent an important kind of marketing strategy for TS4 I do feel that for those outside of those positions there should be open minded approach to feedback. Also I mean personally I'd put more stock into 'influencers' if I knew that there was an attempt to get a good cross section of all sorts of opinions on the game.
https://twitter.com/sparkfairy1
It's german but maybe someone has time to translate some things or use google translate.
EDIT: Seems some took this mistakenly as mine. This is written by @SimMicha88. I just wanted to post a link to make it visible. Sorry for the confusion.
At this point I don't know if I'm going to make a post or just comment on the threads or keep out of it entirely. I just got back from Gamescom today (Sunday, Aug 21st). I haven't slept much but I had a blast as I do each year.
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https://twitter.com/sparkfairy1
EDIT: This is also NOT by me but by Sims Online. See above.
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This information appears to be delivered by Rachel Franklin and Lyndsay Pearson without fielding questions.
One attendee's report did show that they took questions about showcasing creativity in the community as well as doing more live streams. Other than that, not many attendees have put together a report or given an indication that they're writing a report about their experiences.
I'm so pleased that they have decided to not make content so as to not limit my creativity. *sarcasm*
“Instead of putting players in the role of Luke Skywalker, or Frodo Baggins, I'd rather put them in the role of George Lucas.”Will Wright.
It seems it was just one way of information feeding only. You come, sit and listen to what we say.
But even in those kind of events the presenter by the end of his presentation will always ask "Are there any questions?"
I guess even that was not asked.
How do they expect us to be influenced by those who attended when there is no "Solid" or "Interesting" information even shared? The info does not have to be about future content but how Maxis operates and what should players expect in future in terms of game development, game engine.
Was there even any talk about how they cover the different styles of game plays? like rotational or legacy?? I bet not. Because if this was discussed those who attended at least would have talked about the problems that we players face with the game.
http://sims-online.com/sims-4-panel-gamescom-2016/
I thought this meant custom content. I read it that they don't actively make it difficult for people to add their own CC and mods. They support it. Not all companies do. So when the game runs, it automatically generates a 'mods' folder with a Resource.cfg file.
As someone who has created custom content since TS1, I appreciate that the developers allow players to personalise their games.
I don't read this as anything to do with custom content at all. I think it has more to do with their reasoning behind not making movie theaters and other such venues as one example.
“Instead of putting players in the role of Luke Skywalker, or Frodo Baggins, I'd rather put them in the role of George Lucas.”Will Wright.