The newbies may find this version of the Sims appealing but I have been with this franchise since day 1 and we have gone backwards.
1.Babies are nothing more then objects and skip the toddler stage to become a 10 year old.
2.Gotta teleport to visit across the street or the lot next door.
3.No more color wheel.
4.No more age sliders.
Over a decade and the Sims have gone backwards.
So have I, and I find this version quite appealing. I've enjoyed my explorations through all the versions, though.
@SimGuruDrake Could you please close this thread as it truly does appear to be designed to instigate conflict.
I'm gonna jump in and quickly focus on one of the points the op gave. The op complains about babies being just objects. When in truth, babies have always been classified and treated like objects in past games. The only difference is that they can't be picked up and placed elsewhere. People might call it "pure laziness" that babies are tied to cribs, but those people obviously know nothing about gameplay mechanics. The complexity of the multitasking system in TS4 is far more complex than people realise, and issues with multitasking is why we didn't see toddlers on launch either.
The point is that people blindly call the devs lazy, ignorant, and arrogant even though the reasons they give are valid. No amount of insulting the game and the devs will bring these things back. It's a lot like the pot calling the kettle black.
Are you kidding me - some of the people saying these things are actually well educated in programming and computer technology! You misjudge your fellow simmers by a long shot Gabe and don't really know many of us who have been simmers for the last 12-16 years.
I have also seen many simmers who are well educated in those areas say the opposite and I do have a basic understanding of programming and the game's mechanics, but that's an argument for another day. But what makes you assume that I haven't been simming for very long? I have been simming since early TS2, you misjudged me by a long shot.
I never judged you at all - nor mentioned the amount of time you have been simming, ( seeing I have no idea how long you have been simming to start with). I mentioned the folks I know who are ITT professionals, graphic artists, and programmers that I know have been here the last 12-16 years. Where exactly did I mention you or the amount of time you have been here in that reply (other than saying you misjudged some of them)? All I said is you do not know them very well.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
The newbies may find this version of the Sims appealing but I have been with this franchise since day 1 and we have gone backwards.
1.Babies are nothing more then objects and skip the toddler stage to become a 10 year old.
2.Gotta teleport to visit across the street or the lot next door.
3.No more color wheel.
4.No more age sliders.
Over a decade and the Sims have gone backwards.
So have I, and I find this version quite appealing. I've enjoyed my explorations through all the versions, though.
@SimGuruDrake Could you please close this thread as it truly does appear to be designed to instigate conflict.
I'm gonna jump in and quickly focus on one of the points the op gave. The op complains about babies being just objects. When in truth, babies have always been classified and treated like objects in past games. The only difference is that they can't be picked up and placed elsewhere. People might call it "pure laziness" that babies are tied to cribs, but those people obviously know nothing about gameplay mechanics. The complexity of the multitasking system in TS4 is far more complex than people realise, and issues with multitasking is why we didn't see toddlers on launch either.
The point is that people blindly call the devs lazy, ignorant, and arrogant even though the reasons they give are valid. No amount of insulting the game and the devs will bring these things back. It's a lot like the pot calling the kettle black.
Sorry, I'll have to disagree here. The devs themselves said they skimped on animations because it was "easier" and they could focus on other aspects of the game. For example the emotion system... which doesn't work.
I have already posted on past threads that since TS1 there have been mods which have allowed for so called multitasking (the realistic kind like building social relationships while cooking and the other sim is sitting on the couch and watching TV, not ordering two drinks at a bar and drinking both in alternate turns or mopping the floor while using the toilet) Granted the mechanics in TS1 were a lot easier than one would assume in TS4, but the point is if unpaid players were thinking about this feature and coding into the game successfully 16 years ago by themselves, why can't EA with all its money behind it, qualified programmers, and full team of employees whose only job is to deliver a quality game get the job done.
Furthermore, almost all of the subpar features are due to bad design decisions. TS4 is ultimately the result of bad design, and when you can a project midway, and spend half a year trying to create a new game out of a hot mess, then tell players who have invested in your game for over a decade to suck it up and appreciate the new "vision" which you yourself cannot even articulate that's pretty arrogant. At the end of the day, software engineers need to have a good design which requires time and thought, and TS4 itself is evidence that there was not much of either invested before pre-release. That fans didn't just rush out and throw their money at the game was a shock to EA. So much so that they came out and said they were humbled by it. This isn't an insult... it's just what happened, yeah?
Finally, if the game were amazing, don't you think we'd be praising the devs to the heavens? Heck, I'd build a shrine to the genius of Will Wright if that weren't so weird!
And for the record, it's the work that the devs have done that disgruntled fans are critical. From the devs that are client facing, they all seem to be pretty nice decent people--I doubt anyone has anything against them 'cept I do recall SimGuruGraham was being cyberstalked by a crazy on Twitter before; that was really really awful
I'm gonna jump in and quickly focus on one of the points the op gave. The op complains about babies being just objects. When in truth, babies have always been classified and treated like objects in past games. The only difference is that they can't be picked up and placed elsewhere. People might call it "pure laziness" that babies are tied to cribs, but those people obviously know nothing about gameplay mechanics. The complexity of the multitasking system in TS4 is far more complex than people realise, and issues with multitasking is why we didn't see toddlers on launch either.
The point is that people blindly call the devs lazy, ignorant, and arrogant even though the reasons they give are valid. No amount of insulting the game and the devs will bring these things back. It's a lot like the pot calling the kettle black.
Yeah insulting the devs is messed up. But sometimes I wonder what they're smoking because half the stuff they fix or add doesn't work or a hot mess. Like this new memory system. I prefered the old half-baked feature than this hooha mess. Or the map, I'm happy we have colorful maps but the buildings are all facing the wrong way in map view and there's a lot in Newcrest is the middle of the field. What gives man? That's just patched in stuff too. Don't even get me started on the "Family Trees".
I was so excited when this game was announced. Sitting there stalking the twitter accounts of the Gurus for news all summer of 14'. On release day I was very disappointed. You should've seen the forums then! LOL. What's funny is that on the twitter accounts of the Gurus, they were all celebrating like the game was success-- eating plumbob cupcakes and taking selfies. People on here were like "..what the heck are they celebrating for?!.." or at least I was. That base game was horrible. Capital H horrible. Literally Sims 1 with better graphics with an already bugs galore status. This is were the rage came from.
Look, there are some things I like about this game, but like I said before in another post-- it's only because of extra content I had to pay for. I know we're all not Landgraabs, but I can't imagine playing solely the base game and enjoying it. If there's simmers out there enjoying this sequel by just playing the base game, my hat is off to you. That's dedication.
As far as your comment about babies being objects in past games, negative.
In Sims 1 they were. They absolutely were not in Sims 2 or 3.
There's insulting the developers, and then there's questioning certain decisions and simple criticism. Let's not get those things confused.
If you have a job, you will get criticized, people really need to grow some thicker skin.
And coming on a thread and accusing the OP of creating this thread only to "instigate conflict", is rude, and insulting! @Ceres_Meiriona - I find your comment insulting to the OP, since you're implying to know OPs intentions. You should apologize to OP.
"Your most unhappy customers are your greatest source of learning." - William Henry Gates III
I'm gonna jump in and quickly focus on one of the points the op gave. The op complains about babies being just objects. When in truth, babies have always been classified and treated like objects in past games. The only difference is that they can't be picked up and placed elsewhere. People might call it "pure laziness" that babies are tied to cribs, but those people obviously know nothing about gameplay mechanics. The complexity of the multitasking system in TS4 is far more complex than people realise, and issues with multitasking is why we didn't see toddlers on launch either.
The point is that people blindly call the devs lazy, ignorant, and arrogant even though the reasons they give are valid. No amount of insulting the game and the devs will bring these things back. It's a lot like the pot calling the kettle black.
It is not laziness it is price cutting, less work = less cost. It is management level decision not the individual developers.
And with baby being objects, they could have at least hid the fact it is an object? Would it require code changes, yes, but it it that hard, not really. Please note while I haven't personally played around with some 4 baby objects I have spent a fair time in the game xml code, so I'm not just making the above statement up.
As for multi tasking, I don't really see how that affects a life stage? I mean we have non-object children and thereby we could have non-object toddlers. If the game allows 2 life states it will allow 3.
Some people might be harsh when it comes to criticizing the game or developers, but this does not apply to everybody who posts any sort of criticism.
The argument is faulty at best, because personally, I sing the highest praises when it comes to TS1-TS3, and all those games were created by EA, and some of the same developers that are still working on TS4 today.
If I love all the previous products put out by EA, but I just happen to dislike TS4, that doesn't mean that I'm insulting the producers or EA. I'm just simply stating that they created a new Sims game, that does nothing for me.
At the same time, I can be objective and say whoever worked on CAS, and Build/Buy mode is genius in my eyes. That's still not slamming the developers.
But somebody in charge made the decision to exclude an entire age group, pools, basements, cars, and to oversimplify game play in a way that makes it non-appealing to me, and those are the people who should listen up when they hear complaints.
I've said it before, numbers don't lie. Let's see how successful this game is in the future, and maybe people like myself will be in the minority. Time will tell.
"Your most unhappy customers are your greatest source of learning." - William Henry Gates III
In gaming rehashing is a normal way of doing business whether you get weather, pets, and lets not forget items it is the gameplay that can be altered and it can be done on a scale of bad to excellent. As far as Sims 4 goes it close to the middle.
The majority of human beings favor rehashing their favorite things - that is why some tv shows going on for decades - people cannot get enough and never want the things to end - to just keep getting new stories added with new technology as it come - not total remake - remakes almost never do well. You have only to look at the success of movies like Twilight, Harry Potter, etc, etc - tv shows like Supernatural, and many others. When these things start failing is when either companies decide to totally redo the game, movie, or show and dropping what every one is used to for something totally new - and the new ones never - ever last nor are they anywhere as popular as the original series people are used to with new stuff added. When ever you drastically change something from what people are used to for over 15 years - you are going to lose a lot of people. You want to succeed - you keep the old that made the stories, shows, games good and add to them new things.
Humans are very much creatures of habit and do not do well when you turn their worlds upside down by tampering with their favorite things - regardless of the reason.
If you doubt what I say then why is it even people who like the game are requesting things that were in the former games - and when Maxis made a stab at delivering a hint of what they asked for - what was the chief gripe - that Maxis had failed that they should have done it like it was done before in Sims 2. People are not asking for things we have never had - they are asking for weather, pets, supernaturals - even Sims behaviors like we have had before....
It proves my point. Ask yourselves - those of you loving Sims 4 in particular - how would you feel thinking your games will never have any of those things we have had in the game since the beginning or at least the last 10 years - What if the next cut means no weather, no pets, no supernaturals, no circular stairs, no boating or oceans ever - what is Maxis vision does not see any of that just like they did not see toddlers and cars, open worlds or CASt - but just more things you have never had before - Maybe they will send your sims off into outer space... or some other things you have never done with none of things you are familiar with?
Maybe some of you will like that also - but I get a feeling the likers are going to keep dropping- the further Maxis moved the game away from the tried and true formula, the familiar things that made the Sims what it was.
Good Post
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To quote Battlestar Galactica "All this has happened before, and will happen again."
The Sims 3 faced more or less the same level of criticism, the boycotts, the bugs and even the criticism of the Gurus ability and the call outs for sackings (I'm not levelling that at ANYONE on this thread, but I have seen some pretty brutal posts on the forums.) It wasn't until as late in the franchise as Seasons where I saw the criticism die down.
I'm not going to slate anyone's opinions here as they are just as valid as my own. But from what I can gather it seems like a game is as only as good as the content it's missing. Here's hoping that in time the EPs/GPS and SPs deliver on the "missing" content.
Whenever I see threads like 'only newbies think this game is good cuz they have no experience of old games...'
I get to think if their logic is right, newbies would find older versions are better once they experience.right?
But things aren't like that. I am not trying to be mean to OP but I am just telling what I see myself.
I myself hung on local forums from 2011 (member number is almost 200,000) and I know myself most players on my local forums now are almost newbies who start sims game from sims4. Of course there are oldies who play other versions or play new versions but newbie number is much bigger nowadays. And most of them want to try other versions cuz EPs like Pets or Seasons and one mod..(I won't tell what that mod is) appeal to them. Thats it.
But really harsh thing is their review is really ugly. not pretty at all. I myself recommended older version to my friends before but I even had to apologize for recommending it. Most reaction is like "actual game play is different from what they heard or screenshots they see" and as soon as open the game they got shocked from UI even to sims and graphic.... blah blah..I am not making up stories. There sure are peoples like me who find older version is a lil bit intersting enough to spend 200 dollars and play months but I am rare case. I myself find original game is so lacking and boring but the reason I had interest in older game was just EPs like Seasons or Pets. That's 'missing and lacking' part to us. Those part will be fulfiled when EPs are added but.. I am not sure.. I just experienced pets and seasons with 2 older versions and I kind of lost interest in them now..not that great than I had fantasy about them.
Newbies experienced older versions and find it dull and boring. Can you guys criticize them? No.
I myself hung on sims freeplay forum from 2012 too and I recall there were lots of peoples there who bashed computer sims game and thought feeplay is much better game. well.. Everyone has difference taste and no need to draw line like you newbies! or you oldies!
(I myself played computer sims game from 2011 but that was only 3 days and I find myself a newbie, but I hung on sims forums for years )
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Is that a new EP?
Reported.
"Your most unhappy customers are your greatest source of learning." - William Henry Gates III
I'm gonna jump in and quickly focus on one of the points the op gave. The op complains about babies being just objects. When in truth, babies have always been classified and treated like objects in past games. The only difference is that they can't be picked up and placed elsewhere. People might call it "pure laziness" that babies are tied to cribs, but those people obviously know nothing about gameplay mechanics. The complexity of the multitasking system in TS4 is far more complex than people realise, and issues with multitasking is why we didn't see toddlers on launch either.
The point is that people blindly call the devs lazy, ignorant, and arrogant even though the reasons they give are valid. No amount of insulting the game and the devs will bring these things back. It's a lot like the pot calling the kettle black.
Are you kidding me - some of the people saying these things are actually well educated in programming and computer technology! You misjudge your fellow simmers by a long shot Gabe and don't really know many of us who have been simmers for the last 12-16 years.
Thank you, @Writin_Reg! Some like the excuses the developers give and throw it out as gospel. Thank goodness I can discern more of the you know what than others. SMH
Anyway, they are just someone on the forums, they don't work at EA. Irrelevant.
Nothing to see. I don't even care about the forums.
The newbies may find this version of the Sims appealing but I have been with this franchise since day 1 and we have gone backwards.
1.Babies are nothing more then objects and skip the toddler stage to become a 10 year old.
2.Gotta teleport to visit across the street or the lot next door.
3.No more color wheel.
4.No more age sliders.
Over a decade and the Sims have gone backwards.
I'm trying to see past the arrogance of this post but I won't lie, it has successfully gotten underneath my skin; it doesn't matter if you've been a simmer since "day one" or whether you've just joined in 2016, if you like the game you like the game and no one person is superior to or more "enlightened" than anybody else just because they happen to have been playing longer or like a different version to you. To suggest otherwise is just sad. Furthermore you're presenting your opinion as a fact - who died and made you the spokesperson for every other member here?
I have been playing this franchise since "day one" and while TS4 has not been able to recapture some of the magic I felt when I was playing TS2 I still think it is still a fun little game for what it is. Does it need improvements? Oh heck yes I believe it does and not everyone is going to enjoy it but people here seem to be forgetting that TS1, TS2 and TS3 were never perfect games on paper either and all three games arguably ended up far better at the end of their lifetime than they were when they released.
I'm not saying everyone should bow down at the feet of EA and praise them to the heavens and I am certainly not saying that people do not have a right to complain about what they dislike but lets get real here; the fact you've been a simmer since "day one" means jack-plum. You're not more important than anybody else and you don't get to look down on anybody else just because you've been around "longer".
@Darkslayer really don't let it bother you. It really doesn't mean anything like you say and it detracts from the real issues. Please don't let it upset you, it really doesn't matter and most people see that
I'm gonna jump in and quickly focus on one of the points the op gave. The op complains about babies being just objects. When in truth, babies have always been classified and treated like objects in past games. The only difference is that they can't be picked up and placed elsewhere. People might call it "pure laziness" that babies are tied to cribs, but those people obviously know nothing about gameplay mechanics. The complexity of the multitasking system in TS4 is far more complex than people realise, and issues with multitasking is why we didn't see toddlers on launch either.
The point is that people blindly call the devs lazy, ignorant, and arrogant even though the reasons they give are valid. No amount of insulting the game and the devs will bring these things back. It's a lot like the pot calling the kettle black.
Sorry, I'll have to disagree here. The devs themselves said they skimped on animations because it was "easier" and they could focus on other aspects of the game. For example the emotion system... which doesn't work.
I haven't seen this quote before. Could you track it down, perhaps? I thought I'd seen every dev statement about the game by now.
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There's nothing EA could ever do to make everyone like the game some don't realise that sacrifices have to be made. Sims 3 was so very laggy and broken so in order to fix it they had to get rid of open world's but people see it as a cheap move. I am one of the lucky ones cause the sacrifices work towards my gameplay and I get that people did have to lose out but someone would of missed out anyway and it's still not over yet so in time you may get what you want but understand that it's one way or the other.
Honestly, I'm happy that some of those features are gone from TS4. I know it's a relatively unpopular opinion, but things like the CASt and the open world, as neat as they were, they bogged down the game like crazy. Y'all remember those fantastically long loading screens in TS3? Even with a fresh install, no mods, no CC, that game struggled a hot bit. I love that TS4 runs like butter, and as much as I miss being able to actually match all of the woods in my rooms (because I'm generally pretty bad at it in TS4), it has actually helped me branch out from my previously very narrow design style.
As much as I miss some of the features in the old games, I still really enjoy TS4. If I desperately wanted those things back, I could just go back and play the older games, heh.
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How to fix miscellaneous bugs in your Sims 4 game, here!
Honestly, I'm happy that some of those features are gone from TS4. I know it's a relatively unpopular opinion, but things like the CASt and the open world, as neat as they were, they bogged down the game like crazy. Y'all remember those fantastically long loading screens in TS3? Even with a fresh install, no mods, no CC, that game struggled a hot bit. I love that TS4 runs like butter, and as much as I miss being able to actually match all of the woods in my rooms (because I'm generally pretty bad at it in TS4), it has actually helped me branch out from my previously very narrow design style.
As much as I miss some of the features in the old games, I still really enjoy TS4. If I desperately wanted those things back, I could just go back and play the older games, heh.
Actually the very fact that very game can be fixed and made not laggy or broken by ordinary players of the game means many of the issues were cosmetic and was actually due to a bit of laziness on the part of the devs for not correcting the issues that created these problems. It is not the open world, CASt or any of the other things you mention that is a problem in Sims 3, but the fact errors were made - many of the lag issues on the very maps the devs created - like the IP map and the late Night map - that are the major issues that create more lag than you can imagine. I we, the players can rework those same maps and correct over 90 percent of the lag - then that tells you it is not the issue of having an open world or CASt. Better yet I can play the Sims 3 with zero issues - ZERO simply by not using certain of the EA made maps and using ether the same maps fixed or better yet play in carefully, well made Caw created user maps.
If the fault did lie in the fact that open world or CASt was the issue - I would not be able to rectify the issues that simply. Anyone who has gone through all the trouble to rework the troublesome maps and replace the game supplied maps with the reworked ones, along with a few EA families that also were corrupted have no further issues with their game. The fact we can do this indicate the devs could permanently fix those issues had they wanted to by correcting all the flaws in their maps, their bad routing and fixing the corrupted families they left in the game, and they fixed the corruption created by a few of their rabbit holes that also had developed issues - then we would not be still saying how bad Sims 3 was. The facts speak for themselves when players can fix the game - it is shameful the devs did not do a solid fix so these issues would no longer be an issue. The fact it takes a player a lot of work to correct the issues - that devs could fix permanently and for who knows what reason decided never to do.
But the idea that folks keep say the open world and Cast was a bad idea apparently never played the game with the same CAST and open world with fixed maps. It sounds pretty ludicrous to some of us who have enjoyed the game with properly done maps and sims to keep seeing people still concluding the open world and cast was bad when it is not at all. It is not 100 percent perfect - is anything ever 100 percent? But it proves that it could have been made enjoyable for most everyone, and just was never fixed. That is not our fault or the concept - now is it?
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I'm gonna jump in and quickly focus on one of the points the op gave. The op complains about babies being just objects. When in truth, babies have always been classified and treated like objects in past games. The only difference is that they can't be picked up and placed elsewhere. People might call it "pure laziness" that babies are tied to cribs, but those people obviously know nothing about gameplay mechanics. The complexity of the multitasking system in TS4 is far more complex than people realise, and issues with multitasking is why we didn't see toddlers on launch either.
The point is that people blindly call the devs lazy, ignorant, and arrogant even though the reasons they give are valid. No amount of insulting the game and the devs will bring these things back. It's a lot like the pot calling the kettle black.
Sorry, I'll have to disagree here. The devs themselves said they skimped on animations because it was "easier" and they could focus on other aspects of the game. For example the emotion system... which doesn't work.
I haven't seen this quote before. Could you track it down, perhaps? I thought I'd seen every dev statement about the game by now.
"Ultimately, we thought we would rather spend our time making the actual baby interactions fun and interesting and have more time for people like me to spend devoted to our new socialization system and multitasking - it would have occupied my time entirely for many months to build carryable babies." - SimGuruMax in the tech talk thread.
Not necessarily about emotions, they certainly tie into the social system, but he does make it clear that management chose to prioritize multitasking & socializing over making real babies. It's kinda funny how he tries to justify it by calling the baby interactions fun and interesting, when they are all essentially the same animations that are neither fun nor interesting.
Just my two cents tho.
ETA: He also goes on to say how they wanted to avoid complex programming, "complexity is our biggest enemy" which just goes to show their priorities when developing the game. They made it abundantly clear that it wasn't worth it to them to do the hard stuff and make a good game.
Comments
So have I, and I find this version quite appealing. I've enjoyed my explorations through all the versions, though.
@SimGuruDrake Could you please close this thread as it truly does appear to be designed to instigate conflict.
I have also seen many simmers who are well educated in those areas say the opposite and I do have a basic understanding of programming and the game's mechanics, but that's an argument for another day. But what makes you assume that I haven't been simming for very long? I have been simming since early TS2, you misjudged me by a long shot.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
No problem. I would hope I would never do that.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Ummmm... No it wasn't.
Sorry, I'll have to disagree here. The devs themselves said they skimped on animations because it was "easier" and they could focus on other aspects of the game. For example the emotion system... which doesn't work.
I have already posted on past threads that since TS1 there have been mods which have allowed for so called multitasking (the realistic kind like building social relationships while cooking and the other sim is sitting on the couch and watching TV, not ordering two drinks at a bar and drinking both in alternate turns or mopping the floor while using the toilet) Granted the mechanics in TS1 were a lot easier than one would assume in TS4, but the point is if unpaid players were thinking about this feature and coding into the game successfully 16 years ago by themselves, why can't EA with all its money behind it, qualified programmers, and full team of employees whose only job is to deliver a quality game get the job done.
Furthermore, almost all of the subpar features are due to bad design decisions. TS4 is ultimately the result of bad design, and when you can a project midway, and spend half a year trying to create a new game out of a hot mess, then tell players who have invested in your game for over a decade to suck it up and appreciate the new "vision" which you yourself cannot even articulate that's pretty arrogant. At the end of the day, software engineers need to have a good design which requires time and thought, and TS4 itself is evidence that there was not much of either invested before pre-release. That fans didn't just rush out and throw their money at the game was a shock to EA. So much so that they came out and said they were humbled by it. This isn't an insult... it's just what happened, yeah?
Finally, if the game were amazing, don't you think we'd be praising the devs to the heavens? Heck, I'd build a shrine to the genius of Will Wright if that weren't so weird!
And for the record, it's the work that the devs have done that disgruntled fans are critical. From the devs that are client facing, they all seem to be pretty nice decent people--I doubt anyone has anything against them 'cept I do recall SimGuruGraham was being cyberstalked by a crazy on Twitter before; that was really really awful
Yeah insulting the devs is messed up. But sometimes I wonder what they're smoking because half the stuff they fix or add doesn't work or a hot mess. Like this new memory system. I prefered the old half-baked feature than this hooha mess. Or the map, I'm happy we have colorful maps but the buildings are all facing the wrong way in map view and there's a lot in Newcrest is the middle of the field. What gives man? That's just patched in stuff too. Don't even get me started on the "Family Trees".
I was so excited when this game was announced. Sitting there stalking the twitter accounts of the Gurus for news all summer of 14'. On release day I was very disappointed. You should've seen the forums then! LOL. What's funny is that on the twitter accounts of the Gurus, they were all celebrating like the game was success-- eating plumbob cupcakes and taking selfies. People on here were like "..what the heck are they celebrating for?!.." or at least I was. That base game was horrible. Capital H horrible. Literally Sims 1 with better graphics with an already bugs galore status. This is were the rage came from.
Look, there are some things I like about this game, but like I said before in another post-- it's only because of extra content I had to pay for. I know we're all not Landgraabs, but I can't imagine playing solely the base game and enjoying it. If there's simmers out there enjoying this sequel by just playing the base game, my hat is off to you. That's dedication.
As far as your comment about babies being objects in past games, negative.
In Sims 1 they were. They absolutely were not in Sims 2 or 3.
And once again you go on and read it. One would think you would stop doing it by now (because they bore/irritate you)?
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If you have a job, you will get criticized, people really need to grow some thicker skin.
And coming on a thread and accusing the OP of creating this thread only to "instigate conflict", is rude, and insulting! @Ceres_Meiriona - I find your comment insulting to the OP, since you're implying to know OPs intentions. You should apologize to OP.
It is not laziness it is price cutting, less work = less cost. It is management level decision not the individual developers.
And with baby being objects, they could have at least hid the fact it is an object? Would it require code changes, yes, but it it that hard, not really. Please note while I haven't personally played around with some 4 baby objects I have spent a fair time in the game xml code, so I'm not just making the above statement up.
As for multi tasking, I don't really see how that affects a life stage? I mean we have non-object children and thereby we could have non-object toddlers. If the game allows 2 life states it will allow 3.
The argument is faulty at best, because personally, I sing the highest praises when it comes to TS1-TS3, and all those games were created by EA, and some of the same developers that are still working on TS4 today.
If I love all the previous products put out by EA, but I just happen to dislike TS4, that doesn't mean that I'm insulting the producers or EA. I'm just simply stating that they created a new Sims game, that does nothing for me.
At the same time, I can be objective and say whoever worked on CAS, and Build/Buy mode is genius in my eyes. That's still not slamming the developers.
But somebody in charge made the decision to exclude an entire age group, pools, basements, cars, and to oversimplify game play in a way that makes it non-appealing to me, and those are the people who should listen up when they hear complaints.
I've said it before, numbers don't lie. Let's see how successful this game is in the future, and maybe people like myself will be in the minority. Time will tell.
The Sims 3 faced more or less the same level of criticism, the boycotts, the bugs and even the criticism of the Gurus ability and the call outs for sackings (I'm not levelling that at ANYONE on this thread, but I have seen some pretty brutal posts on the forums.) It wasn't until as late in the franchise as Seasons where I saw the criticism die down.
I'm not going to slate anyone's opinions here as they are just as valid as my own. But from what I can gather it seems like a game is as only as good as the content it's missing. Here's hoping that in time the EPs/GPS and SPs deliver on the "missing" content.
I get to think if their logic is right, newbies would find older versions are better once they experience.right?
But things aren't like that. I am not trying to be mean to OP but I am just telling what I see myself.
I myself hung on local forums from 2011 (member number is almost 200,000) and I know myself most players on my local forums now are almost newbies who start sims game from sims4. Of course there are oldies who play other versions or play new versions but newbie number is much bigger nowadays. And most of them want to try other versions cuz EPs like Pets or Seasons and one mod..(I won't tell what that mod is) appeal to them. Thats it.
But really harsh thing is their review is really ugly. not pretty at all. I myself recommended older version to my friends before but I even had to apologize for recommending it. Most reaction is like "actual game play is different from what they heard or screenshots they see" and as soon as open the game they got shocked from UI even to sims and graphic.... blah blah..I am not making up stories. There sure are peoples like me who find older version is a lil bit intersting enough to spend 200 dollars and play months but I am rare case. I myself find original game is so lacking and boring but the reason I had interest in older game was just EPs like Seasons or Pets. That's 'missing and lacking' part to us. Those part will be fulfiled when EPs are added but.. I am not sure.. I just experienced pets and seasons with 2 older versions and I kind of lost interest in them now..not that great than I had fantasy about them.
Newbies experienced older versions and find it dull and boring. Can you guys criticize them? No.
I myself hung on sims freeplay forum from 2012 too and I recall there were lots of peoples there who bashed computer sims game and thought feeplay is much better game. well.. Everyone has difference taste and no need to draw line like you newbies! or you oldies!
(I myself played computer sims game from 2011 but that was only 3 days and I find myself a newbie, but I hung on sims forums for years )
Salon in Rocky River
Salon In Lakewood Ohio
Is that a new EP?
Reported.
Thank you, @Writin_Reg! Some like the excuses the developers give and throw it out as gospel. Thank goodness I can discern more of the you know what than others. SMH
Anyway, they are just someone on the forums, they don't work at EA. Irrelevant.
I'm trying to see past the arrogance of this post but I won't lie, it has successfully gotten underneath my skin; it doesn't matter if you've been a simmer since "day one" or whether you've just joined in 2016, if you like the game you like the game and no one person is superior to or more "enlightened" than anybody else just because they happen to have been playing longer or like a different version to you. To suggest otherwise is just sad. Furthermore you're presenting your opinion as a fact - who died and made you the spokesperson for every other member here?
I have been playing this franchise since "day one" and while TS4 has not been able to recapture some of the magic I felt when I was playing TS2 I still think it is still a fun little game for what it is. Does it need improvements? Oh heck yes I believe it does and not everyone is going to enjoy it but people here seem to be forgetting that TS1, TS2 and TS3 were never perfect games on paper either and all three games arguably ended up far better at the end of their lifetime than they were when they released.
I'm not saying everyone should bow down at the feet of EA and praise them to the heavens and I am certainly not saying that people do not have a right to complain about what they dislike but lets get real here; the fact you've been a simmer since "day one" means jack-plum. You're not more important than anybody else and you don't get to look down on anybody else just because you've been around "longer".
https://twitter.com/sparkfairy1
I haven't seen this quote before. Could you track it down, perhaps? I thought I'd seen every dev statement about the game by now.
As much as I miss some of the features in the old games, I still really enjoy TS4. If I desperately wanted those things back, I could just go back and play the older games, heh.
American in Canada. Spoon rest enthusiast.
Origin ID: texeganjane
How to fix miscellaneous bugs in your Sims 4 game, here!
Actually the very fact that very game can be fixed and made not laggy or broken by ordinary players of the game means many of the issues were cosmetic and was actually due to a bit of laziness on the part of the devs for not correcting the issues that created these problems. It is not the open world, CASt or any of the other things you mention that is a problem in Sims 3, but the fact errors were made - many of the lag issues on the very maps the devs created - like the IP map and the late Night map - that are the major issues that create more lag than you can imagine. I we, the players can rework those same maps and correct over 90 percent of the lag - then that tells you it is not the issue of having an open world or CASt. Better yet I can play the Sims 3 with zero issues - ZERO simply by not using certain of the EA made maps and using ether the same maps fixed or better yet play in carefully, well made Caw created user maps.
If the fault did lie in the fact that open world or CASt was the issue - I would not be able to rectify the issues that simply. Anyone who has gone through all the trouble to rework the troublesome maps and replace the game supplied maps with the reworked ones, along with a few EA families that also were corrupted have no further issues with their game. The fact we can do this indicate the devs could permanently fix those issues had they wanted to by correcting all the flaws in their maps, their bad routing and fixing the corrupted families they left in the game, and they fixed the corruption created by a few of their rabbit holes that also had developed issues - then we would not be still saying how bad Sims 3 was. The facts speak for themselves when players can fix the game - it is shameful the devs did not do a solid fix so these issues would no longer be an issue. The fact it takes a player a lot of work to correct the issues - that devs could fix permanently and for who knows what reason decided never to do.
But the idea that folks keep say the open world and Cast was a bad idea apparently never played the game with the same CAST and open world with fixed maps. It sounds pretty ludicrous to some of us who have enjoyed the game with properly done maps and sims to keep seeing people still concluding the open world and cast was bad when it is not at all. It is not 100 percent perfect - is anything ever 100 percent? But it proves that it could have been made enjoyable for most everyone, and just was never fixed. That is not our fault or the concept - now is it?
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
"Ultimately, we thought we would rather spend our time making the actual baby interactions fun and interesting and have more time for people like me to spend devoted to our new socialization system and multitasking - it would have occupied my time entirely for many months to build carryable babies." - SimGuruMax in the tech talk thread.
Not necessarily about emotions, they certainly tie into the social system, but he does make it clear that management chose to prioritize multitasking & socializing over making real babies. It's kinda funny how he tries to justify it by calling the baby interactions fun and interesting, when they are all essentially the same animations that are neither fun nor interesting.
Just my two cents tho.
ETA: He also goes on to say how they wanted to avoid complex programming, "complexity is our biggest enemy" which just goes to show their priorities when developing the game. They made it abundantly clear that it wasn't worth it to them to do the hard stuff and make a good game.