I'm currently playing S4 and S3 kinda back to back (more or less switching week to week) and maybe I'm crazy in thinking this but do sims in s4 require a lot more micromanaging and have faster decaying needs? Or is it just me?
Obviously emotions add a layer of management to the game play (like if I what to raise my piano skill i first need to get her inspired, but first I have to wait for her confidence buffs to go, unless I do this first to get rid of them, ect, ect)
Just seems like I'm doing a lot more work to do the same things lol between games...
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I have no memory of this place. Time to start anew I guess
The other thing that occurs is that they tweak the needs based on the game's overall pace. In the begining there's not a lot to do in the series. By the end your Sims have so many daily options that it's hard to actually play the way you want because of their needs. To compensate, I've always "maxmotives" or "makeallhappy" once the series is at an end because they (the Sims team) rarely adjust need decay as more and more stuff is put in the game. For instance, it's cute it takes a Sim 45 minutes to shower when theres not much to do. But when your Sim can live out a very busy day doing this that, the other thing, the other thing after that and that etc - lol - nobody wants a 45 minute shower. I'd like to have some tea before work, make breakfast, read the paper - etc. It's these things I'm talking about. The little things we try to add into our Sims routines as more content com es but it becomes a matter of time in the day vs keeping up needs. I adjust but cheating once a day. I do try not to do it often... almost always when playing OFB in Sims 2.
So I'd imagine with the complexity of the Sims 4 Sims vs 2 - I would imagine it would definitely be more micromanaging than that of Sims 2.
Thanks to the new routing, they no longer drop actions as much as before so I can plan many actions in advance (like in the morning) and they'll follow it really well. And thanks to multitasking, I can move them when they are in the middle of something (like reading or eating), so there's far less micromanaging to make them do what I want them to do.
When I let them alone, they are fine, no more talking bunnies or toys dropped in a corridor, no more bottleneck in front of the fridge, they move smoothly and I can just relax and watch them.
I'm not managing emotions closely though, those are just one tool for my stories, but I don't try to min-max their skilling or something like that, I mostly go with the flow.
To me, TS4 sims are the easiest of all of them because of how many motives they have and the autosolve button. As for micromanaging...I do tend to micromanage TS4 sims more because these sims are so quick to go do random stuff that I don't want them to do lol.
I don't dislike it though, necessarily. This way I can choose whether I let them do an action leisurely (like a long chatty weekend breakfast) or quickly (three bites of their cereal and they're out the door). I don't aim to have my sims needs 100%, tasks completed and in the right mood before they leave for work/school every day. Maybe if they were ambitious or had whims for a promotion or something, but everybody else just gets what they get. It creates a lot of interesting variety in my town between achievement-type sims and other more laid back sims that value other things.
I have played Sims2 again, fairly recently, and it seems to me their needs rapidly decay! So much so, I'm wondering how I used to keep up. I'm not so great at it these days. LOL I'm not having such a hard time managing my Sims in my Legacy Challenge household, but yes, sometimes two or more of them need to use the toilet at the same time. I'm having my Gen. 2 heir build the upstairs as quickly as possible, which is hard, since the household now only has one income — his. His dear wife died in a tragic fire on their first family campout. And his brother (the 'spare') has been removed from the household. (Storyline is he actually was guilty of switching the normal lighter fluid used in BBQs for the gas can in his brother's car… he got "life", so we won't be seeing him anymore.) He has recently managed to install two additional bathrooms upstairs, nonetheless.
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In my own game I have found that the needs bars go down very quickly compared to Sims 3 so I'm quite pleased that I learnt about the fill motive cheat. I do think it's a pity that the cheat sliders have not been included in Sims 4 because it did make playing Sims 3 that bit more enjoyable.
Edit: I notice, watching LPs on YouTube for example, that a lot of simmers who have played the game a long time still try to play TS4 like it is TS3. Like, just letting their sims sit there and eat a meal while the fun bar drops.
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Needs do seem to drop faster than in Sims 2 (though slower than in 1? it's been a while, so I cannot judge), but I like that.
However, the sims seem to move much slower than in other sims games. Also in the old games free will off meant exactly this, but in Sims 4 I have to constantly watch them to cancel out-of-character or stupid actions in time and kick strangers from conversations. So for me the extra workload comes not from getting my sims to do something, but from preventing them to do stuff on their own.
Or there's the thing I've seen where Sim A will autonomously start watching a movie, Sim B will try to come and hug them, Sim A will stop watching the movie entirely and get up to hug Sim B. And it's like... ok, I guess you weren't real into that movie LOL.
Sometimes I have to tell myself to take a step back and just let them be stupid. Because the only way to stop them from being stupid is to micromanage them and, in my experience, they are pretty good at managing their own needs with autonomy, they just tend to take about twice as long to do it as it would take with micromanaging. In fact, the more sims there are around, I think the more chaotic it gets because they're constantly trying to chat each other up.
Saying all this did make me think of an idea though. A household made up entirely of Loner sims. I'd be curious to see if it would make even a sliver of a difference in how much they try to talk to each other.
> It's rather the opposite for me, I was micromanaging my Sims far more in the previous iterations.
^ Glad I'm not the only one who feels this way. However, I'm used to the faster paced decaying motives from the previous entries that The Sims 4 feels super boring and too easy. I'll admit, though, The original Sims was the worst offender with fast decaying motives, imo, if people complained about The Sims 2. It was hard to get anything done in the original Sims, forget it if your sim was a celebrity that had to go to Studio Town for their job; it just added more things on top of your needs. However, I'll admit it wasn't super annoying. I still go back to the original because of how nice it was to constantly micromanage. (I like taking care of my sims but that's just me. I've never been into the whole generation play style.)
I'm the odd ball to say this but eh. The Sims 4 is, again, way too easy. I could be doing something else for an hour or two and my sim will be just fine. I'd only have to wonder what kind of social drama they make while I'm not controlling them. Lol.
Saying "not to be rude", then blatently being rude does not excuse rude behavior.
I don't like how the autonomy cancels out previously queued actions; it's something I'd like them to fix. But other than that the needs aren't bad. I've seen posts about how Sims 4 is too easy compared to previous Sims games.
Also just a tip to help your micro managing: You can always go to a sim's needs tab and click on the icon like the bladder or hunger icon and your sim will automatically do those things on their own without you having to click on the toilet or fridge.
Huh that I never knew...thx! Despite all my play hours and even owning the strategy guide lol...