Hi Simmers!
So I'm interested in what exactly everyone loves Get Together for? I ask because I feel like maybe I'm just not undestanding the gameplay properly. Everyone is talking about how much they love Get Together and how much gameplay it adds, but I'm confused because watching the trailer and reading the Sims wiki several days after release, it seems to me as the only addition is that you can label Sims a group and have Djs. (My Sims don't club so much so that's not an attraction for me)
I'm jut wondering if maybe I'm missing something?
5
Comments
The dance skill is boring though you max it up at level 5 .
The other half is how the club system enlivens the whole world. I'm one of those Simmers who has every house lived-in, and I went around my game and set up many, many clubs. Now that I started finding that I see clubs with specific venues more than clubs with general ones, I've got two sports bars, with a different sports-fan club at each one; I've got a kids playground club for each park; I'm planning separate homework clubs for the two libraries (though I might kill off one library and turn it into something else - retail, probably). Those now show up when I'm playing my more usual households. This EP makes my whole game more lively.
Groups don't really 'do stuff together', as lead to believe. And in most cases this EP is bugged out (check out the EP threads if you want to know because the bug reports don't contain all the complaints) and so delaying it didn't really make it anymore polished enough for us to see the polish. I couldn't even get a group to all play chess at the same time...so that shows you it's wise to only pick one activity and not two or three.
Great build/buy and CAS objects, my builds have gotten better with the new materials.
the group system, adds somewhat of a new relationship for sims, allows you to do things, without ruining/altering their relationship, like if you choose your group to like "fighting" it doesn't demote their relationship, or choose them to woohoo with sims, it doesn't promote a romantic relationship which is great if you're going for a casual friends with benefits sort of thing or just a Harlot.
I like that groups keep sims together, I find sims staying in the same vicinity of the lot/neighborhood, which is great.
My Mood:
I tried out the clubs, and while it's ok, it didn't pull me in. I wasn't amazed by it, and it's definitely for social/nightclubbing players. I'm more of a family-oriented player, so what I got really excited about was new Build Mode content.
Overall, I think Get Together really only appeals to those players that like to do social things in the game, not those who are more interested in building families.
The relationship thing you're talking about isn't true. It does have an affect on your sims relationships, and certain interactions like woohoo will not autonomously take place without some kind of romantic relationship.
In my experience the group system doesn't keep sims together. It keeps them doing club do's (and don'ts because clubs leaders don't scold anyone) but as for "together" that's a stretch. The only way your sims will do something together is if you the player choose to push that, autonomous interactions are entirely separate. Which means your sims, while they may be doing stuff you want them to, could be in four different corners of the room not socializing or interacting together in any way.
Sure they do. I know TS4 gets a lot of bad comments because of the percieved party / hookup mentality. But honestly, this game is what you make of it. My main Sim started a club mostly to help tend his very large garden. But because you can change the activities of the group on the fly, you can really do anything you want. Does every Sim do exactly what you wish? No, but then that happens in real life. You always have that one friend who is doing something weird.
I might start out doing a bit of gardening, and then switch it up and have a barbeque all at the same gathering. Or the might decide to hit the gameroom and play on the various games. Or they might go to the gym or swimming together. With the new stuff pack, I built a theater and they went to the movies together. And the call or text at times to each other.
It adds a richer social aspect. YMMV.
When I first got a better understanding of what GT was going to be before it was released, I originally wanted it to create gangs/bands of delinquents. But you can do so much more than just that and other "YA" stuff like dancing and hooking up. For example, in my current game I have a children's scouting club, which allows for the kids to socialize, explore the outdoors and skill up. It's really what you make of it.
EA ID: staravia81
I like you scouting club idea.
People just don't realize how opened ended clubs are, it's not all about making clubbing and partying groups.
For my legacy challenge I just have a never ending club gathering and locked the club members in a room (It has easels, bed, cooler, trashcan, and bathroom) and they just sit there and paint all day. Awesome for money
As a club activity, the woohoo interaction often appears, and my club members haven't built/gained a romantic relationship from woohooing
My Mood:
This is freakin' hilarious. @Gabe_oz sets up a sweat shop. XD
I'm not a psychopath. I'm a high-functioning psychopath. Reaper
Whenever I take my sims to an art gallery I see the McKinlays there; a wealthy, snobby family from Willow Creek that likes to view art and is mean to everyone who dares talk to them. I head to a bar and I see supporters of Windenburg FC all wearing their team's red shirt, playing pub games and drinking. I go to a park and I might see the Mustangs, a friendly outdoorsy family who likes to barbecue together. If my sims dare go to a certain lounge they risk crossing path with The Organization, a group of gangsters who hang out inside their secret room and only go out to beat up and fight random sims. I also have a coffee shop where my sim's rival gamer club MLG hangs out. They use all of the computers and arcade machines and are mean to members of the geek squad. I also have a club which consists of 2 musicians who hang out at The Blue Velvet and play music, it's almost like having a live band.
As you can see, you can use the club system to build the world however you want. Clubs are really fun when you're controlling them but nothing beats seeing a group of sim that you created and have no control over doing the things that they should be doing. It's perfect for storytelling and adds a whole lot of immersion.