Okay, so I've run into this problem before and I wonder if someone can help me. I'm not an incredible builder, but I always make sure that there are empty spaces on the second floor of a house. Despite this, if the toddlers room is on the 2nd floor of the house, no one can seem to actually pick up a toddler there. The adults go downstairs and the toddler walks/crawls to the top of the stairs and just stands there.
Can anyone let me know why this might be happening to me? I made sure that there wasn't roof clipping into the room but it's difficult as it doesn't show the roof, but still there is free space on the landing big enough for a sim to pick up a toddler.
At the moment I'm having to teleport the toddler to the lower level of the house just so they can be put into bed. My sims will feed and teach to talk on the second floor, but will not do anything that requires them to pick up the baby (teach to use the toilet or put in crib) without first going downstairs. How large a space do they need? Is there something else that might be on the second floor which is making this action impossible?
I'm resigned at this point to remodelling my sims house again just to ensure that parents and the babies/toddlers can always be on the first floor of a home.
For information: The house has a foundation. No one complains of any routing errors on the second floor. There is a 1 tile wide staircase. The toddlers room has only a crib, peg box, toilet, teddy bear and xylophone in it. The parents can take the toddler out of the crib and place them on the floor for feeding. Once picked up on the first floor, they have no problems putting the toddler down on the second floor on the toilet (which is immediately next to the wall where any roofing would be) without a routing error of any kind. I'm stumped.
Thank you!
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Crowley Family Legacy Patriarch - Jonah Crowley0
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Crowley Family Legacy Patriarch - Jonah Crowley
Crowley Family Legacy Patriarch - Jonah Crowley
Sometimes you can see them as dark ovals if you go into Build/Buy with the Buydebug cheat on, but they don't always reveal themselves that way.
NRaas MasterController can be used to flush out abandoned jigs in a couple of steps even if you cannot see them.
Another way to get rid of them is to retreat to Edit Town, evict your entire household to the side of the screen, copy the uninhabited lot down to the bin, bulldoze the original, replace it with a copy, and move your household back in without having left the screen.
Either way is worth a try, especially if your sims used to be able to pick up toddlers upstairs before and now can't with the floor plan not having changed in between.
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Thanks though!
Crowley Family Legacy Patriarch - Jonah Crowley
Regardless, one thing you might try as a test is build a 2nd floor on some other lot where the upper story is wide open and essentially the size of a football field. Can sims pick up toddlers up there when given an absurd amount of space to work with?
Or, of course, you can spend your time differently by playing forward and enjoying your game with toddlers' bedrooms on the ground floor. Wouldn't blame you either way.
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Things that do this that I know of are the Swift Gro Gardening Stations and the Group Science Project - it takes up 4 floors in total. These items have a flame that is only visible occasionally but it still takes up the space. I don't know what other objects do it. I found this issue when I couldn't move furniture around on a floor that I'd previously been able to do that.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
Thanks again to everyone for all the advice. Hopefully I'll figure out why this is happening.
Crowley Family Legacy Patriarch - Jonah Crowley
This is very helpful info. I did not know that MC had such functionality; I need to look into this! I've had routing go all wonky before out of no where so now I am wondering if this is the issue.
OP it is a matter of space because I've had houses where this happened all the time and other houses where it didn't. The common theme when it wasn't a problem was that the upstairs landing was quite spacious. Otherwise I do as @IreneSwift said and use the 'go here' command to send them inside one of the bedrooms where there is more space. But in order to avoid this problem a lot of times I just build the Master and the Nursery on the first level of the house and put the kids' bedrooms upstairs.
Where are we going, and why am I in this hand basket?!
(MC base mod and MC Cheats add-on module required)
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@HappySimmer3 I'm just going to have to move them all downstairs, because the space upstairs is no smaller than the available space downstairs. I might experiment with it this weekend to see what's causing it but I'll probably just move the furniture around so the toddler and parents are on the first floor (as I do have two downstairs bedrooms).
Crowley Family Legacy Patriarch - Jonah Crowley
Where are we going, and why am I in this hand basket?!
NRaas has moved!
Our new site is at http://nraas.net
As I sat there mulling over this problem, I started to wonder how the game saw the 2nd floor. If I assumed every object's highlight was unavailable, and every tile required by an object but not highlighted (like tile in front of the dollhouse) was also unavailable, then suddenly it looked like there was no empty space large enough for a sim to pick up a toddler.
I don't know how much open space is needed for a sim to pick up a toddler (2x1? 2x2? larger?). Given the layout of the house, it was easier to expand a corner room on the 1st floor to build a new nursery (I needed 4 cribs at the time). I made sure there was at least a 3x3 open area in that room just to be really safe. The room seemed to work fine and my sims didn't have much trouble. Other areas of the first floor were problematic though, and often the sim and toddler would route to an empty space in the kitchen when a sim needed to pick up a toddler. I ended up having the toddlers crawl or walk to the open area of the nursery every time they needed to be picked up which was usually only at bedtime and the cribs were right there, so it worked out well enough. They moved to a larger house a month or so later. I made sure the nursery had plenty of open space that couldn't be claimed by an other object.
I have also used MC to move serving plates of food to the household inventory that have disappeared when I tried to move them from the refrigerator to a countertop so my sim can serve the food, or when I've tried to move a homemade birthday cake from the place where the parent that baked it put it, to a place more appropriate for blowing out the candles. Then, I can go into buy mode and get them out of inventory and put them where they need to be.
Anyway there was a mystery tile in the middle of the hallway. It had a little round shadow on it.
This really annoying little round shadow was there for a few real life months.
Sims could walk over it ok but the tile was reserved for something and I couldn't put anything on it.
I tried various resets in all possible ways. It stayed put no matter what I did.
Then one day I decided it was going to go and I had along think and found I could delete the floor tile it was occupying. I found grass below it, and the grass had a little round shadow on it.
I put the floor tile back and it worked fine. But it had a little round shadow on it.
Then I decided to try Debug Enabler on it.
Eventually, because nothing else did anything, I chose Debug Enabler move up.
It was an apple that was slightly below the surface.
I still couldn't delete it because it was in use but now it was floating in mid air.
Next thing I did was Debug Enabler and Move to Family Inventory.
It was then gone from the hallway.
I do recall having to use a cheat SetImportedTerrainOffset to place that property and it is possible the lot had its level changed but objects on the lot may have stayed at the old level. I suppose there could be lots of other things buried slightly below floor level.
If I come across any other mysterious floor tiles that have an invisible something occupying them, I'll delete the tile and look through the hole to see if there is anything down there. I've done that before and found lots of stuff sitting below the surface.
If they are on ground level then it requires the use of terrain tools to lower the surface. It's a bit like mining - but if the stuff is down there that is the way I have found it before and freed up otherwise mysteriously occupied floor tiles.
The thing is, if you don't know what's down there it's a bit hard to pick it from a list to delete the offending items.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
Crowley Family Legacy Patriarch - Jonah Crowley
(reaches for a pastry) "Well yes, the house is great but every time we want to feed little Bobby or Susie or put them down on the floor, we have to bring them downstairs and it's wearing us out.
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See, it happens all the time in real life too. Okay, I would give up at that point as well. Your plan is better.
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