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Perhaps a sims competitor could make improvements...
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Still playing Cities: Skylines.
Spy Games - A Sims 4 Story
Parker's Way - A Sims 4 Story
Exactly.
We need competition. It's like those Amazon loyalists who cheer whenever a brick and mortar franchise closes and people lose their jobs. Let's assume Best Buy, Barnes & Noble, Target, Wal-Mart, and all the rest go under and Amazon is the only one left standing. They're free to jack up their shipping rates, Prime membership, the price on all their products, and give poorer customer service. With competitors keeping them in line they aren't willing to lower their standards.
Origin ID: woahbro1
Somethings better than nothing
Though, yea, they confirmed that they're not doing it.
Cant blame them though, it'd be a tough ride.
"You can't agree to disagree, because they're frigging wrong!"
TBH, it's not really a game that lends itself well to either YouTube or Twitch streams -- there's really not enough "action" to catch attention. I follow a particular Twitch streamer who was playing Cities:Skylines on his stream from the perspective of an actual city planner (he's got a degree in the subject and worked in the field till "small government" left him out of a job so he switched to being a professional streamer), but found that his viewership dropped precipitously. There's still enough action in the average Sims 4 game that it makes it worthwhile to stream.
I should install Steam on my new laptop and give Cities another try -- I did like the concept but I had to remap too many of the buttons because of my Mac keyboard (no Page Up/Page Down for making overpasses, for one thing).
As for the Sims series, I really don't see anyone putting in the time and effort to make a competitor, not when EA is so entrenched. And while Sims 4 is still lacking in some areas, I've seen a lot of improvement over the past year. I'm willing to stick with it.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
We're not robbed too. Not of anything. To us, consumer responsibility applies first and foremost. Those of us who pre-ordered and or bought on zero-day can only blame ourselves for not waiting for reviews and professional verdict. We know that we should've done that, but we didn't. Maxis could've done much better, I agree to that step by step, no argument. The decision to buy as soon as we could (I bought the game a year in advance), was on us. 'I trusted Maxis' is just a weak excuse to not have to own up and admit that a mistake was made.
So no. TS4 is not a cynical cash in."
This is a good point, in all fairness. Just to bring in an anecdote - a few of my friends who never knew of the Sims Franchise prior to the Sims 4 enjoy the game. There isn't anything out there like it, so it's a novel experience.
But seriously, the Sims did become a milking exercise, and this started in Sims 3. The consumer can exercise due diligence, and self-control of course, but I'll give you two *really* small examples that illustrate to me how it has become a desperate cash grab. And these things don't even relate to core things like removing life phases and so on.
The Sims 3 store became ridiculous but often there would be an item I'd really like that I felt added real value to my gaming. One of those items was the SwiftGro Gardening Station for my gardening sims. This item watered and fertilized your plants for you. But even if you didn't have it, the game offered you sprinklers, so there was some automated gardening system in the base game. Fast forward to the Sims 4 and hot tubs. I make a big deal about that because if ever there was a shameless stuff pack released, perfect patio would be it right along side luxury stuff. We didn't get sunken hot tubs, or a big variety of hot tubs, we had to pay for a basic gameplay item that used to be there in previous iterations in the Sims franchise. It reeks. And that's just a small example of a bigger problem with the profit model used in the Sims for a couple years now.
People don't purchase games to take revenge on a company.
I would like to point out that SimCity also faced problems with it's traffic, SimCity also had strict limitations without a clear reason other than it was Maxis vision.
For what it's purpose is, I think the game accomplishes it very well. What would make a non-bland city simulator?
Hm. Makes me wonder why there are so many RPGs that are the same out there. I admit Second Life was not something that appealed to me, but when it comes to the Sims, the biggest issue is that it's not a game a lot of companies want to take on. It's not as simple to create as many may believe. To create a game like the sims takes years and an understanding of the concept. If the creator isn't passionate about doing it, it's likely not going to happen, and many just aren't passionate about the idea. I believe that's where the real issue lies.
It's not a simple concept like Animal Crossing or Harvest Moon, and if you're a smaller company, it may not be worth your while to take on such a beast of a game that actually does nothing, but allows everyone who plays it to do something with it.