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Am I the only one who doesn't mind no open world in sims 4?
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Yeah there will be certain things I will miss from sims 3. Especially world adventures I thought it was a great expansion and I hope they do another but this time have more places to go.
You find my sims in the gallery tagged with #SimsFairy.
However I honestly thing Maxis made a big mistake when they took the sims franchise and made it into an open town(a la sims 3). The game has always focused on two primary areas, architecture and simulated people to occupy and interact with what we build. So in the sims 3 what we got was a game where Maxis said, hey look at what we built! Go out and explore it! Instead of hey look at these great tools we built for you to make awesome things so that you can share what you've built with others so they can explore what you built and you can explore what they built.
So what's wrong with Maxis generating worlds for us to explore? Well to start off with world exploration games are built much differently. Look at pretty much any RPG and compare that to what we got in the sims 3. What you see in other game are humongous worlds that are rich and full of life. And sure they put out small towns they called worlds from time to time but really by comparison they comprised maybe half of a single zone that you might get in any other game that featured world exploration. And the reason that had to be true was because when you also include all the building tools, the wide array of textures and models that can be included on each and every lot, not to mention characters who each are likely to feature completely unique looks and components combined with a list of interactions and animations that would be any other world exploration game to shame. You start to see where the problems started to pile up.
In any simulation that features a rich and engaging environment, many different tricks are employed in subtle ways to make that happen. For instance the same texture tends to be used as often as possible in order to limit the total number that need to be saved in memory. The same goes for character models, animations, static items, intractable items, buildings, etc. Customer PC's only have a finite amount of system resources for the game engine to work with. Now I know, I know there will be all kinds of you out there screaming that such things don't apply to you personally since you spent X number of pay checks to keep your personal system a veritable hot rod of computing power. But try to also understand that game manufacturers have to consider that their games have to run and run well on systems that only just barely meet the minimum system requirements. They have to do this because if they don't. then what happens is they loose those customers and potentially never get them back.
So what's happened, or has seemed to happen from what I've seen and read is, that they have refocused on a realistic play space that can be molded and shaped into this really fantastic microcosm of interaction. They've made the character simulations vibrant and surprising. As opposed to just repeating the same 8 queued up commands that you already know will result in the expected outcome. This new title promises to give us some fresh options to play around with, and sims who genuinely surprise us with how to choose to go about their day. And to me, coupled with the incredible new functionality in our built tools, that's something to really worthwhile.
You find my sims in the gallery tagged with #SimsFairy.
My Simblr: loralahla-sims << updated
That was beautiful written and so true. Thank you so much for taking the time to write that. Wish more people saw it that way.
I welcome this new focus and the fact they are aiming for the interpersonal relations over the world exploration. Not that I didn't like it but for me since TS1 it was always about what you could do with the relationships over the expansiveness of the world.
Now while I enjoyed an open world, it will be nice to go to a lot and actually have sims there to interact with. :)
"The next biggest thing for me, and many simmers, is those load screens and the lack of the open world. It will take some getting used to again but the difference between the closed world of The Sims 4 and the closed world of The Sims 2 is that it no longer feels ‘closed’.
While you can’t just pop over to another lot quite the same way you could in Sims 3, at least it doesn’t feel like you are confined to your sim’s house. And actually I was pleased to see the houses are in little ‘neighbourhoods’ of a couple houses each that you can wander between without the loading screen."
I wasn't sure about the closed world but was happy about the idea of not having long load times but getting a little preview game play has convinced me!
After watching game-play video's and being able to see that I can still jog around a block, visit a few neighbors, I feel as I am not so restricted and that really raised my spirits about The Sims 4 new style of play.
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Watching videos etc. I can see that all expansion worlds will be easy to visit.
If the loading screens makes it more lively than bring it on, please! I do not want another dead clubs like I had during my "late night" expansion pack experience. ;)
Glad you feel that way.
The rest of us don't even get the choice. At least you could turn the features we wanted off to do rotational play.