Since everyone doesn't play with occults Maxis has probably got something in this pack for them. The question is what. I want to think the new world coming with this pack will add more outdoor stuff for sims to do since it's probably a Nature Theme with Werewolves thrown in. I don't think WW's will be the main thing in this pack. I hope it adds some cool objects like photobooths,hammocks and more pool items. The world will probably be an Outdoor Themed Country Type of World granted I know we have Granite Falls but this one may have more mountains,fog etc.
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Yeah, seriously. If they were to go with some kind of "outdoorsy stuff and oh yeah, have some werewolves too" approach, that would be... let's just say a really bad approach. I'm sure the pack will have stuff for people who don't particularly like occults, but if it's got werewolves, it should BE about werewolves.
Because I can't; I keep all sigs turned off.
Based on that, and all the hints we have had, I see it adding up like this:
| Picture in Picture mode | Custom Paintings | Preset scenarios for resident sims | Placing my own lots |
| Saving my own Buy Mode collections! | Saving an outfit in CAS | CaSt. Smaller is ok | Open World |
- I'd love to see a new world for our werewolves. Some sort of English countryside or forested area. A swamp would be cool too. You could have a Rougarou, the Cajun equivalent of the traditional werewolf.
- A fog effect to add to rain and snow. That feature has so many possibilities beyond werewolf play.
- A strengths and weaknesses system like what vampires have.
-Shape shift at will
-Uncontrolable shape shifting. The wolf in question has no ability to stop the transformation. It might be good for low level werewolves, but make it weakness for higher ones too.
-Immunity to wolfsbane or silver, but maybe not both. You'd have to choose which one.
-Can only eat raw meat, even in human form. That would be an interesting weakness.
-Enhanced sense of smell. That little bit extra above and beyond the norm for a werewolf.
-Enhanced speed or endurance when running. Same as above.
-Ability to remain in wolf form indefinitely. Maybe have that tied to a weakness where they lose their humanity and when in human form they
make others uneasy. Sort of like the vampire undead aura.
- It might be tough to model, especially for the existing CAS options, but it would be cool if after returning to human form their clothes are torn and dirty.
That's a few thoughts I've had bouncing around. Like I said I have barely thought about what's in the kits or what I want to be in there. I would have if not for this particular GP.
These all sound like great features for werewolves! I’d also hope they wake up naked in the bushes when daylight comes rather than torn outfits.. though I think a couple of torn cas items would be cool for the werewolf form as an option.
Also for the world map, I hope it comes with some kinda secret mining tunnel that once unlocked, travels to the vampire map as they have a blocked off mining tunnel too.. it just goes nowhere 🤷♂️ I hope the pack has compatibility with vampires.
I like the idea of torn clothes. This would also be perfect for rags to riches tales as well. 😎 💰.
Whatever other features, I hope if we get werewolves they will be fully developed like vampires and spellcasters. Occults as a side feature in EP are already very minimal, as a side feature in a GP they would turn out to be a joke like the temporary plantsims. We did not get a proper occult since 2019, so I think a pack dedicated to an occult lifestate would be appropriate.
That may be true. The little campers kit has a sasquatch toy and a sasquatch figure in the fireplace design.
But I'm always up for any cool objects or something they want to throw in.
If you mean in that way I agree. I'm certain it will come with b/b others can enjoy. Vampires really did come with some nice stuff. Shame they never expanded on the goth theme.
Not yet, but if it isn't gonna be werewolves, someone in the marketing department might be in trouble.
Because I can't; I keep all sigs turned off.
Not per se, but on the movie screen in the Little Campers pic was the werewolf movie scene from TS3 and in back of shot a nice big full moon. I'll let everyone else be the judge. As for me...
Ah-ooooooo!!!🐺
Too cliche?
Tales From The Myst
The Blue Moon Jukebox
If they don't put Bigfoot in the game pack with werewolves then maybe they'll add to Granite Falls sightings in an Outdoor Retreat refresh but I think we'll definitely get for sure...too many hints at it
A "Jekyll and Hyde" as well as a "Picture of Dorian Grey" type of atmosphere would fit perfectly with werewolves to me. Build/buy mode could include Gothic themes for the spooky cathedrals, and East Asian themes in teal, red, silver, pearl etc. since imported "exotic" items from East Asia were often status symbols of the upper class - I feel that these items lend a very particular atmosphere to this setting that is very fitting.
This world itself would already be a great treat to me, but extra gameplay could include:
Integration with other packs could include:
Pirates!! http://forums.thesims.com/en_US/discussion/906481/pirate-gp-smuggling-dueling-live-on-ship-or-build-own-and-more#latest
I don't know about the chic night kit, have to see more what's in it didn't notice e anything I'd really have my sims wear in the screen shots given. More crop tops is what I noticed and the game has plenty of those.
But the camping kit looks amazing, I will definitely be getting that one.
Still wonder when they'll announce the GP and what the patch might have.