This thread intended to those open to the idea of a multiplayer sims game. If you are strictly against it and only want single player, this thread isnt for you.
For those interested, what needs have to be met?
What features would you like to see?
What does EA need to avoid?
And anything else you can think of.
The Sims has currently lost its identity.
Bring it back for TS5Personality,depth,humor,consequences,lore,customization.
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But when playing with friends already via some service (like steam, idk how origin does it) there would be no barrier. I think lan co-op could be fun too, no censor needed there since playing with those you know.
Hope this makes some kind of sense, i dont know much about systems that are in place to provide online protection.
Personality,depth,humor,consequences,lore,customization.
Personality,depth,humor,consequences,lore,customization.
With mods and plugins that the player would have to download first cause I don’t think EA would implement the feature of automatically downloading the files needed.
Where you as the server owner set rules such as age limit, language and other preferences, like the amount of free lots to be built on and the size for them, or chose to have it set to open world with no lot restrictions or size restrictions.
That would be nice. Very useful for roleplaying too. Could be cool to limit CAS clothing, like if you wanted a medieval server so everyone has clothing thats similar to reflect the timeline, plus other mod controls like you said.
Personality,depth,humor,consequences,lore,customization.
Potentially have some kind of exclusive hub map where anyone could travel to, and interact with other players, but keep it to the one map. Ultimately your personal save file remains safe from trolls then, which I think is most peoples fear with an online sims game.
I don’t really get the worry about it not being kid friendly, they’ve purposefully kept the game kid friendly anyway? I don’t see the need for chat boxes or whatever, it’s not second life.. You’d simply be interacting with sims controlled by other players, and only on the online hub map. I think you’d have to be able to manually accept/reject social interactions too which could be handy and fun..
Even local multiplayer would be fun though. I miss 2 player on the old console games..
Itd seem weird to not have a chatbox tho. Like if you all were on a lot, how do you communicate what you want to do as Group? But also I think some interactions shouldnt be available online, like whoohoo. Can get to a very weird place and breeding ground for ped0s.
But i love the idea of local co-op. I just found my gamecube sims 1 game that has 2player split screen so ill be playing it soon! So fun
Personality,depth,humor,consequences,lore,customization.
Edit: I'd also like some kind of joint save feature, where a bunch of players can join a traditional life simulation save file and progress together, kind of like Stardew Valley where all players need to be present to manage their individual farms.
1. No challenges, chores, skilling competitions, etc. That would be very grindy and boring to me. No co op.
Here is what I would considered far from what I might play but it should happen if they want to build a true multiplayer life simulator.
1. All worlds on EA servers. That way there can be some type of moderation of what is happening in a multiplayer game.
2. No chat boxes since this would be a life simulator and would protect minors from predators of so called 'friends'.
3. A player should be able to buy a lot in the server world. Create their avatar and move them in.
4. Get a job in an active/hands on type/ career. (Later a player's Sim should get education to change jobs or just change to a lower paying job but one they loved etc. All jobs should be hands on for the gameplay. Server worlds would be very boring with rabbit hole jobs.
5. Players should not be able to edit the server worlds. Period. This would be very annoying and confusing to other players. However the Sim avatar could build and add on to their own lots if they have the space and or move later for more space with real time money if they hadn't earned enough in a Sim job to get the lot they wanted. Microtransactions might be necessary but not over done.
6. Relationships, an age requirement if there is any type of romance and or marriage etc. in a multiplayer. Absolutely an age requirement. No six year old and or teen and adult in a Sim relationship. Period. Therefore, with an age requirement verified, players are free to romance other Sims in the multiplayer game. That is what everyone is hoping anyway. So do it right. That is not something I would want to do in a game but it should be done with the strictest age requirements. And only mild romance interactions leading to marriage or not. No public woohoo in a server world, ever....never. Or even in a co op game.
7. Marriage, there should be places to go to hold such a ceremony, no matter if it's the local civil building and or a religious ceremony. People care about where they get married so should Sims.
8. Moving in-both players would have to decided which home they were going to live in and play in or buy another and sell the other properties back to the server world. But a decent amount of time (3 days) for the players to decide who is going to give up their lot in a server world or dissolve the marriage if players can't come to an agreement.
9. Divorces, players should be able to divorce from their spouse in the game and be a civil and or chaotic divorce. It's the players' choices of how to end a relationship in a server world...good or badly.
10. Kids should be able to be adopted, but are NPCs and neither player have any control over their behaviors. Also, kids born in server world will one day move out and become the NPCs that run the stores, restaurants, teach, or be the CEO of a company where your Sim works etc. Therefore aging is on, and not able to turn off for any Sim. Born in game kids will also not be able to be controlled. This is a better way than fighting over who gets control of kids and or who plays as kids.
11. There should be everything in the server world that is in our lives today, no matter what Maxis thinks about if it is still relevant, players should have choices if they want to use a pc for a job and or write it out by hand or whatever. Or read a newspaper and or get on the internet to find out or do something. The server world should be a very broad reflection of life, not just a bubble somewhere.
12. Funeral should be possible again any type a player wants for their spouse or their own Sim. One the Sim dies the player is given an opportunity to quit the game and or move to a different world and play as another avatar starting all over.
13. The purpose of the game would be to interact with others as we do in real life and see what happens, good or bad. Challenges such as job promotions etc. should be possible but not necessary. Sims should be able to pursue hobbies and dreams and the server worlds should make all that possible. Go paint the mountain or go sky diving or deep sea diving. Hobbies should be a big part of the Sims' lives and how they or you would relate to others in a server world. Such as if you as the Sim wasn't interested in SyFy then you probably wouldn't meet too many who are and therefore not wind up marrying the wrong player's Sim. The goals of the game is to progress and have kids and pass along any traits and dreams to them and they take over the server world and you see all your hard work fullfilled in what type of world the server world has become. More or less legacy in a multiplayer game. Where the kids don't inherit the homes nor the money but run the worlds as NPCs. Who will your kids become and how will they rule the worlds? Legacy gameplay.
I don't want the option of playing with strangers. And I don't want an MMO style thing or just to "be" a Sim and talk to my friends who are "being" a Sim (although I'd try that at least once, with Sims community people).
But how does the game distinguish between a stranger and a friend? Like origins friend system ( if there is one)? Or like only being able to join games through code?
Personality,depth,humor,consequences,lore,customization.
1. being able to play with friends on one lot and we all live together.
2. Visit big hub worlds or other players neighborhoods and see all their creations. Be able to purchase a home in that world and earn a living, a reduced build/buy mode and simmers can own their own business and sell furniture, groceries,hair salon, clothing etc and I have to go in person to purchase them for my home. I can open my own store and have competeing prices or sales, or I can have my own home business or garden (open for business style)
Personality,depth,humor,consequences,lore,customization.