Bonus question:
Do you feel like the first game you play makes an impression on how you think the direction the franchise should go?
The Sims has currently lost its identity.
Bring it back for TS5Personality,depth,humor,consequences,lore,customization.
What was your first game in the Sims Franchise? 54 votes
Sims on Console or Handheld
A Sim Spin-off (Medieval, My Sims etc)
1 vote
0
Comments
I played SimCity on the SNES as I didn't have my first computer till 2001 (bought it mainly because I was studying programming & didn't feel like trekking all the way to campus just to use the computer lab).
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
I think the first game anyone plays would affect how they think the direction of The Sims franchise should go going forward. When I read the wishes and wants for TS5 from people who've only played TS4, they're basically asking for a TS4 v2.0! Smh....
Since I started with The Sims, I think the fullness of that game, its charm and sense of humor (NO toilet or poop jokes) definitely affected my view of how The Sims franchise should go. Because of the original and TS2 and TS3, I'm used to having the basegame and packs be very full of working gameplay and content, that the Sims be intelligent and do what they're supposed to do. This is why I'm so demanding and disappointed with TS4 and have not bought it.
I'm also accustomed to seeing major breakthroughs from my experiences with The Sims and TS2 and TS3. The Sims 1 of course was the very first of its kind, but it was so well done with so many ideas and concepts come to life in it, that it really set the life simulation genre on very good footing and set that level so high that no one even tried to compete.
There are some things about it too that were so unique and excellent, but for whatever reason had not been replicated in the later iterations. I'm talking about the Makin' Magic and Superstar EPs. The magic in Makin' Magic was to me one of the best. The devs wouldn't have to recreate it exactly, but I wish they would incorporate many of the ideas and mechanisms of Makin' Magic to TS5. I also LOVE the Superstar EP which to me did the celebrity system and careers the best out of all the iterations. These careers were also the very first active careers and it was so much fun: photoshoot modelling, runway modeling, acting in a soap, singing at a recording studio. I would like to see those concepts again in TS5 but that each active career is more fleshed out. So a model can perhaps own a modelling agency, the actor can become a director or producer, and the singer can own a music publishing company. Then they would continue to work to build those active lots and fill it with skill-building and other objects pertinent for those careers.
Then my favourite, Sims2
Skipped the jello-pudding.
Now playing TS4, TS2 and CS Stories
Sea may rise, sky may fall, My love will never die..
My heart, my heart, My drowning heart, Oh all the tears I've cried
Oh I may weep forevermore, My love will never die..
And yes, I think first game(s) do make an impact on where you think any game franchise should go, but it differs from person to person.
I am desperately looking for The Sims 1 Complete collection nowadays to revisit the game since I didn't play it a lot.
I do think where you started does leave an impression and influence you which way you think the franchise should go. Rightly so, considering whatever and where ever you started, whatever that version had, was what hooked and kept you and brought you here today. TS1 isn't my favourite in the series (TS2 and Medieval are my favourites) but that humour from TS1 was what kept me playing and whatever future versions, I'll always want some of that sims silly in it.
I was actually very excited that The Sims 4 was supposed to be going back to basics as but I'm disappointed in the lack of random events and silliness. With each new game, I feel like it's slowly becoming tamer and puts me in too much control over everything. I want to be surprised and I miss how easy Sims could die. The Sims 1 was unpredictable and challenging, the Sims 2 was as well but I hated the fulfillment bar as it made the game feel too goal-oriented, the Sims 3 is probably my second favorite but at the same time it lost a lot of its funny moments and it's where I started to feel like the game was too easy, The Sims 4 I really enjoy (maybe tied with 3 but for different reasons), but I do what more random events, I hate feeling like I'm in control of every detail, I want stuff to happen to my Sims that I have no control over. In future iterations, I hope they actually do go back to the beginning where it's quirky and surprising. I want to feel like I'm playing more of an actual simulation game rather than a really nice looking dress up and decor game.
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I don't think my first game influenced how I feel about the direction of the franchise. The console version was quite restrictive and goal-based, whereas I prefer a more open game.
- My Sims 4 Gallery
- My Sims 3 Page
I would have preferred later iterations to be better upgrades of 2 personally.