Having bought this 'interesting' pack, I have to say that my assumptions that I wasted $40 was right on the money. Having watched LGR's video and read some of the comments about it, I honestly couldn't have put it better myself.
I realize that the chick who produces the games or whatever said in the video that there is a lot of stuff that she'd like to do but just isn't possible. Honestly, I have to call bull. Gaming is evolving by leaps and bounds. Why the heck isn't The Sims? I've seen more gameplay in The Sims 1. Making Magic, anyone? That was an absolute masterpiece. Hot Date? Downtown was epic - So many things to do! That Celeb pack? Holy Hannah, that was fun.
Then we get this. Is it just me, or does The Sims 5 seem like something that shouldn't actually happen? I don't know about you, but I'm keeping my expectations *severely low* because I know I will simply be disappointed.
How sad that it will probably utilize a Closed World feature in a world where Open-World games are becoming more and more frequent. That is both insulting to the gaming community and to the franchise as a whole. Bring back the team from Sims 3 to make Sims 5, and we'd be in business.
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My Plumbob is GREEN today
They did try to add some gameplay, but the problem is it's BROKEN! NAPS are obnoxious and badly implemented, and the Eco Footprint is too easy to make "Green." I was looking forward to making the world polluted, but you can't do that! It will instantly revert to Neutral.
All I can say is that if you want to add gameplay, make sure it's not broken before you release it. Otherwise it's just pointless.
$40 is outrageous for all the Expansion Packs, I vowed never to pay full price for any of their packs years ago. In it's current state, it's not even worth $20.
When they release something that has actual gameplay and isn't broken, maybe I'll purchase it, but they need to do a lot better!
I've been candle making, protesting the dirty city, having photoshoots, living with homeless sims, trying to make it big as a celebrity, collecting bits for more stuff to make etc etc. With so much more to try. This pack really expanded the gameplay (for me) I am enjoying it overall.
Recently I've been doing a gameplay runthrough playing with individual packs and centering my gameplay around these packs and the aspirations in them. I've done University, Outdoor Retreat, ROM and Island Living and they were great fun to play with. Since starting my Eco Lifestyle gameplay however I've been bored with the game for the first time in a while. Tried to do the freelancer career but it was so boring I gave up - all you do is make a rug every. single. day. Yawn. If you wanna make anything else you have to be maxed out in the skill.
Then I've tried playing with NAPs and they're so ridiculously easy and boring, I just gave every sim in the neighborhood random rocks I had in my inventory and then I had enough points to win the vote
Yeah! I noticed this also. Almost all sims youtubers stick to build challenges becasue building in TS4 is the best it has ever been in a sims game. If only they would update the game to add more depth and gameplay thats really TS4 needs at this point. That is why I am protesting a Generations expansion pack before anything. We really need a Generations pack as I think this will bring so much needed gameplay to the sims 4.
The foundation of TS4 is okay, they are halfway there now compared to when this game first released and I do sometimes have fun with it. But features in this game need an overhaul. The game needs to be more challenging.
We need emotions, traits, aspirations and whims to be overhalued!! Babies need to not be objects anymore!! And we need a lot more things to do for life states OTHER THAN Adults and Yound Adults.
Holy crap I noticed this now too....like...wwwhhhaaatt?
https://youtu.be/zk06dk_G8bI
They don't improve the sims4 more than some small updates each year, otherwise they just keep making the same packs over and over again to keep people interested and to get people to keep buying their packs, but they can't keep doing it forever.
When I saw that they updated the inventory and added firefighters I was not sure how I felt. I was happy that we got firefighters but I also could not believe that we did not get them until 2020, 6 years after the release of the game. At this rate we are going to get burglars in 2026.
I think that they are already dragging this game out longer than I think they should. And more and more people are going to get tired of it if they don't update the game more often, add long-term goals and make some gameplay elements more fun than watching paint dry.
I'm having fun with this pack despite that though. I do think that selling features shouldn't be broken at launch, however, I've spent the money now and I'm enjoying what I can.
@Camkat Well it's not really more gameplay, just more features but still not made in-depth. As LGR and Carl pointed out the Eco footprint system is just ridiculous and the NAPS are just weird and not fun, they are very similar to clubs in a way that makes them seem lazy. The sims seem to just be following the NAPS like robots leading to that sink issue in Carl's review.
If you compare it to the other expansions that we've gotten in the past year though (IL and DU), it does have more game play and more to do (IMO) and it can be far reaching. Sulani was beautiful but it didn't affect my other neighbourhoods and the game play was limited to that one world. To get the full benefits of EL, you should be in Evergreen Harbour, but at least I can change footprints of other worlds too, or change how the townies act with NAPS. DU offered... university. If you didn't like the university experience then there wasn't much in that pack for you. To be expected since it was called University, however the time it took me to grind out school, my sim could have been working to get to that career level and it just felt pointless. I've sent one sim to university and I'm done with watching them read now. *shrugs*
Maybe the past year of expansions has lowered my expectations, but I do feel like this one has a little more to it than recent past packs.
Of course, it's just my opinion anyways. Everyone will get different mileage from any pack depending on what they like. Your right about depth, however I don't think that will ever come in any pack. That will have to be a base game adjustment and I'm not sure they're prepared to do that with TS4.
Eco Living adds a ton on paper but when you see it in action (through trailers and gameplay videos) it’s pretty obvious most of it’s recycled from other packs or from the base game.
Like the biggest selling point (the ever-changing world decor) was lifted directly from Island Living and given a slight facelift in a new world. That’s just the most obvious one
Too Good at Goodbyes forum thread
Too Good at Goodbyes blog
Sorry, but I'm not sure I understand what you mean? The game engine isn't breaking?
I guess it just doesn't bother me as much as it's bothering you but we are all entitled to our own feelings. I've disliked packs before and been fed up with bugs and lack of game play before as well. This time, it just isn't it for me. For me, this is a good pack.
The missing game play is a base game problem. It's kind of hard to expand on something that's built weak in the first place. They really need to update the base game, but as I've said before, I think we have what we have at this point. No amount of expansions, game packs or stuff will fix that.
It's unfortunate but it's a business.