The GP is great apart from the fact that it turns random sims from other household into spellcaster without the player consent, careful... so far in my testing save Luna, Nancy, Darling and Summer have been turned into spellcasters.
that's because they were choosen as walkby and given the hidden trait.... I hope in gets removed when you load an household as active...
The GP is great apart from the fact that it turns random sims from other household into spellcaster without the player consent, careful... so far in my testing save Luna, Nancy, Darling and Summer have been turned into spellcasters.
that's because they were choosen as walkby and given the hidden trait.... I hope in gets removed when you load an household as active...
The GP is great apart from the fact that it turns random sims from other household into spellcaster without the player consent, careful... so far in my testing save Luna, Nancy, Darling and Summer have been turned into spellcasters.
that's because they were choosen as walkby and given the hidden trait.... I hope in gets removed when you load an household as active...
Quickly looked into the game files and made a mod to stop it.... I don't want the premades to be turned into spellcaters, this totally ruins the GP for me.
Quickly looked into the game files and made a mod to stop it.... I don't want the premades to be turned into spellcaters, this totally ruins the GP for me.
Quickly looked into the game files and made a mod to stop it.... I don't want the premades to be turned into spellcaters, this totally ruins the GP for me.
I surely hope they will, but probably they did it this way because people complained about randoms being generated... During my testing with my mod in the folder the game generated 10 spellcasters while without my mod, it generated none but turned Luna, Nancy, Bjorn, Mortimer, Gunther and Bob.
Ooh, I want premades to be witches. I feel we need more randomness and saves me time as I don't have to go in and change sims. I am also tired of random towns spawning. They often have to edited and take over everything when there already is more than enough sims to fill roles of jobs and all that.
Ooh, I want premades to be witches. I feel we need more randomness and saves me time as I don't have to go in and change sims. I am also tired of random towns spawning. They often have to edited and take over everything when there already is more than enough sims to fill roles of jobs and all that.
Yeah definitely don't mind in this save, but I might in others! So I'll be playing magic solely in this one for now xD I wouldn't want to end up with 30 spellcasters in one save, only my sims get to be special
Quickly looked into the game files and made a mod to stop it.... I don't want the premades to be turned into spellcaters, this totally ruins the GP for me.
Thank you! I was going to hold off buying then if that's the case. Dont get me wrong, I LOVE occult, but not everyone is allowed that power! I'm selective with whom I give it, same as vampires and mermaids.
Quickly looked into the game files and made a mod to stop it.... I don't want the premades to be turned into spellcaters, this totally ruins the GP for me.
Thank you! I was going to hold off buying then if that's the case. Dont get me wrong, I LOVE occult, but not everyone is allowed that power! I'm selective with whom I give it, same as vampires and mermaids.
Been playing for almost 5 hours just building and renovating lots. Having fun working on the magic headquarters at the moment. Can’t wait to be done and get into gameplay, though! I probably should probably take a small break to make some dinner...
I was looking forward to the drop of ROM as an opportunity to do a bundle with Island living and a stuff pack.
It's not showing up for me when I try to bundle--is anyone else having this problem?
Is that normal for new packs to not be "bundable"?
Well one upside of never winning contests and being poor is that all the major bugs I been hearing about will probably be fixed by the time I do get it. Some have to be patched in by an emergency patch as even gurus had crashing. Don't know why they decided to wait before fixing it.
Comments
that's because they were choosen as walkby and given the hidden trait.... I hope in gets removed when you load an household as active...
EDIT:
NOPE! It doesn't.
Lets make this a reality!
Uhh, I didnt know this happens. What.
...great.
https://www.patreon.com/posts/29866791
I just wonder if Maxis will fix it with a patch.
I surely hope they will, but probably they did it this way because people complained about randoms being generated... During my testing with my mod in the folder the game generated 10 spellcasters while without my mod, it generated none but turned Luna, Nancy, Bjorn, Mortimer, Gunther and Bob.
Lets make this a reality!
Yeah definitely don't mind in this save, but I might in others! So I'll be playing magic solely in this one for now xD I wouldn't want to end up with 30 spellcasters in one save, only my sims get to be special
Thank you! I was going to hold off buying then if that's the case. Dont get me wrong, I LOVE occult, but not everyone is allowed that power! I'm selective with whom I give it, same as vampires and mermaids.
same here
These buggers are rude...
Lets make this a reality!
I was looking forward to the drop of ROM as an opportunity to do a bundle with Island living and a stuff pack.
It's not showing up for me when I try to bundle--is anyone else having this problem?
Is that normal for new packs to not be "bundable"?
Thanks for all your help, friends!
Lets make this a reality!
Congrats @LiELF have fun!!! I'm still in the realm, lol I'll c ya there
OH that is soo cooool! I haven't got a familiar yet, I'm waiting for them to rotate in the store
So cheers to that.
Lets make this a reality!