I have married in every look possible into my families and have had surprising results and not-so-surprising ones. I have married in every NPC imaginable because I want hidden traits to show up in the offspring. I have been pleasantly surprised by some...especially if the parents are really unfortunate looking...and the child turns out to be a dynamite looker!
Is there a support group for Simming Addiction? I think I need it...
The main reason I play is to see the genetics over the generations. I rarely play in towns populated with EA sims, preferring to fill towns with sims of my own making or sims that I have taken from various worlds and tweaked to my taste. Because of Nraas SP there are usually enough kids born in town for my sim kids to find potential partners but, when there are none that are close enough in age, I will add a new family with kids of the same age.
I don't marry NPCs into my families because most are game generated default sims with all zero sliders and I consider them to be death to genetics. When I first started playing, before I used mods, my sims' offspring would be reduced to marrying NPC firefighters, etc. and all my sims ended up looking the same after a few generations. I almost gave up playing at that point because EA SP wasn't delivering what was advertised and I didn't want to have to go back to TS2 style to make sure that townie families were progressing along with mine.
I really need to proofread...My question really should have read...Have you ever just decided to play around with genetics? LOL! OY! I do agree with your statement...I think EA dropped the ball with genetics in TS3...I have had so many sims that look the same generation after generation. Gets kind of boring...
Is there a support group for Simming Addiction? I think I need it...
There's actually a lot of genetic diversity in EA premade sims and they got better with each new world/EP. The default sims are what causes sims to all look the same generation after generation. Players who don't look at what they are working with or understand that EA default sims are all the same, with the exception of weight, hair/eye/skin colour, are the reason sims look the same over time. Marrying genies, IFs, service sims, etc. into the family is the problem. There are also simmers who perhaps aren't comfortable with the use of sliders or who have a particular type they make over and over which would have the same end result.
As I see it, EA dropped the ball with "NPC random generation" as they have the same face sliders as @Mikezumi brought up.
Genetics is awesome and I always check how the townies look like. Sometimes it fails and a clone comes up. I haven't chosen a sim to "breed" with all possible townies, but I tend to observe how the children of them are and see how they are born in different gameplays in the same town.
All the time. Im ot great at making Sims. They all tend to look the same so I like to get Sims from the gallery, create their offspring and those usually become the Sims I play. The last game I played, my Sim was the son of Anna Kendrick and TChalla. Super cute mean lil Sim.
I hope I understand the topic right.
I love playing townies/premades, my longest save is with townies mixed with my sims.
But actually just recently I have started a new (and very copmlicated ) save of Sunset Valley premades and townies breeding, with the purpose of getting ahead as much as possible with the generations, and by this to explore how genetics change over time but with NO vanilla/ default /game generated sims* (*Except Gage Briody who has vanilla genes. ) The sims do not necassarily look good, but they must look interesting!!!
Currently I'm in generation 2 of this save, some of them were born with nraas SP, but most of them manually - I did rotation with households to make them try for baby, and many families were played sevral times so they'll have kids in different ages. Yes, I am a control freak.
I hope I could upload some pictures of my simmies, perhaps to the general thread, maybe tommorow.
@Avatarit I'm kind of a control freak too. SP tends to produce too many babies in no time. I made it produce less and I use Master Controller to "partner pollinate" the women I feel are ready to have (more) children. In that way, I control the size of the families and how likely a family name lasts.
I hope I understand the topic right.
I love playing townies/premades, my longest save is with townies mixed with my sims.
But actually just recently I have started a new (and very copmlicated ) save of Sunset Valley premades and townies breeding, with the purpose of getting ahead as much as possible with the generations, and by this to explore how genetics change over time but with NO vanilla/ default /game generated sims* (*Except Gage Briody who has vanilla genes. ) The sims do not necassarily look good, but they must look interesting!!!
Currently I'm in generation 2 of this save, some of them were born with nraas SP, but most of them manually - I did rotation with households to make them try for baby, and many families were played sevral times so they'll have kids in different ages. Yes, I am a control freak.
I hope I could upload some pictures of my simmies, perhaps to the general thread, maybe tommorow.
This sounds a lot like the beginning of my 'Big Game'. I like to have Gage Briody in my games too. He has three girls in my Big Game. His wife was much older than him and came from Dragon Valley. I forget her name at the moment. But the girls are doing well. I haven't played them for a while now but they are safely in one of the many worlds I have in that game now.
Yes - I do have fun with genetics. But my fun has evolved. Initially, I started my Big Game but that is more about extended families without worrying too much about genetics.
Another sort of genetics related exercise is my Perfect Genetics Challenge video series. But that is just trying to get a child who has inherited the founder's hair and eye colours.
The big genetics thing I'm up to now is The Story of Oscar and Louise. But it is currently stuck on Oscar's childhood because I'm having too much fun with Oscar as a child.
Originally, The Story of Oscar and Louise began after I got my new computer and made some base game only sims after I had only installed the base game. I made about 6 sims and put them into my studio. Then I decided to test a couple of them in a short game. I chose Oscar and Louise and they met and married and started having babies together. Then after they'd had 15 and I aged them up temporarily to check what they'd look like grown up, I realised they all looked a lot like one or other of their parents. Boring. So I started a new game - this time Oscar and Louise each had parents. I have a mod set to increase the chance of grandparents affecting inheritance. I'm hoping that will introduce more variety into their offspring.
I have had sims that look like their great-grandparents...and even further on down the tree...when the relationship isn't even recognized! Now that's some strong genetics! And then the opposite end of the spectrum is when their looks get totally warped and you think...okay...Is their father the mailman, the grocery man or the pizza dude??? LOL!
Is there a support group for Simming Addiction? I think I need it...
Genetics is my favourite part of the Sims! I am doing two challenges which revolve around genetics currently.
Firstly, my breed out the ugly challenge. Here’s my founder, Ramona Belle:
My 6th gen heir is now a teen and the ugly is still there, though greatly reduced!
I’m also doing a 100 baby challenge with Vlad as my ‘matriarch’ (really that should be patriarch but he’s birthing all the babies) mainly to see how his genes interact with those of the premades. It’s been interesting so far!
@MaggieMarley wow your sim is really unusual and unique! She'd be a top model in Twinbrook or Starlight Shores! LOL
These "ugly" challenges are always fun to read about. I'd love to see how her heirs look like. Do you have a story thread?
Comments
I don't marry NPCs into my families because most are game generated default sims with all zero sliders and I consider them to be death to genetics. When I first started playing, before I used mods, my sims' offspring would be reduced to marrying NPC firefighters, etc. and all my sims ended up looking the same after a few generations. I almost gave up playing at that point because EA SP wasn't delivering what was advertised and I didn't want to have to go back to TS2 style to make sure that townie families were progressing along with mine.
Zumi and the Winchester Brothers
The Watcher's Caretaker - A Limited ISBI
Zumi and the Winchester Brothers
The Watcher's Caretaker - A Limited ISBI
Genetics is awesome and I always check how the townies look like. Sometimes it fails and a clone comes up. I haven't chosen a sim to "breed" with all possible townies, but I tend to observe how the children of them are and see how they are born in different gameplays in the same town.
I love playing townies/premades, my longest save is with townies mixed with my sims.
But actually just recently I have started a new (and very copmlicated ) save of Sunset Valley premades and townies breeding, with the purpose of getting ahead as much as possible with the generations, and by this to explore how genetics change over time but with NO vanilla/ default /game generated sims* (*Except Gage Briody who has vanilla genes. ) The sims do not necassarily look good, but they must look interesting!!!
Currently I'm in generation 2 of this save, some of them were born with nraas SP, but most of them manually - I did rotation with households to make them try for baby, and many families were played sevral times so they'll have kids in different ages. Yes, I am a control freak.
I hope I could upload some pictures of my simmies, perhaps to the general thread, maybe tommorow.
This sounds a lot like the beginning of my 'Big Game'. I like to have Gage Briody in my games too. He has three girls in my Big Game. His wife was much older than him and came from Dragon Valley. I forget her name at the moment. But the girls are doing well. I haven't played them for a while now but they are safely in one of the many worlds I have in that game now.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
Another sort of genetics related exercise is my Perfect Genetics Challenge video series. But that is just trying to get a child who has inherited the founder's hair and eye colours.
The big genetics thing I'm up to now is The Story of Oscar and Louise. But it is currently stuck on Oscar's childhood because I'm having too much fun with Oscar as a child.
Originally, The Story of Oscar and Louise began after I got my new computer and made some base game only sims after I had only installed the base game. I made about 6 sims and put them into my studio. Then I decided to test a couple of them in a short game. I chose Oscar and Louise and they met and married and started having babies together. Then after they'd had 15 and I aged them up temporarily to check what they'd look like grown up, I realised they all looked a lot like one or other of their parents. Boring. So I started a new game - this time Oscar and Louise each had parents. I have a mod set to increase the chance of grandparents affecting inheritance. I'm hoping that will introduce more variety into their offspring.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
Firstly, my breed out the ugly challenge. Here’s my founder, Ramona Belle:
My 6th gen heir is now a teen and the ugly is still there, though greatly reduced!
I’m also doing a 100 baby challenge with Vlad as my ‘matriarch’ (really that should be patriarch but he’s birthing all the babies) mainly to see how his genes interact with those of the premades. It’s been interesting so far!
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
These "ugly" challenges are always fun to read about. I'd love to see how her heirs look like. Do you have a story thread?
There are pictures of each heir under spoilers in the first post
And yeah she’s a babe
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
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