Inspired by the thread by AlbaWaterhouse about
traits. Here's another question.
When you and your sims are looking for a sim soulmate, which traits are a deal-breaker for you? When your sim meets some sim cutie and they have that trait, what do you do? Other sims in the sea? Type cas.fulleditmode as fast as your fingers can move?
I don't think my sims have ever dated anyone with mean or evil. I'm not fond of materialist.
Comments
I usually make my sims get together with other Sims I create so traits are never really a surprise but in the occasions I've made my Sims date a random townie:
evil, jealous, and bro are my deal breakers. I can work around other traits but I don't want my sim to have a partner with any of those 4.
All my creations are CC free.
I waffle on traits like Bro.
Beyond that, it can depend on if I'm looking for a specific type of sim, but those traits above are instant deal-breakers and my sim will find someone else. I generally don't change a sim's traits, but move on to others.
Sometimes, I'll gamble and have a sim rush into marriage without knowing all their new partner's traits and be surprised, which can be fun.
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I find editing traits in cas never works properly so I just have my Sim ditch 'em.
The only time I will really change a trait is if I imagine the Sim changing. Like a Sim who is mean may lose that quality over time because their love was just so strong. But again, only if it fits the Sim.
The biggest trait a lot of my Sims will avoid in someone is the Hates Children trait, if I imagine my own Sim continuing their branch. But even then, sometimes I’ll keep my Sim with them and a surprise pregnancy will happen. What occurs between the Sims after that really depends.
-mean (self explanatory)
-evil (self explanatory)
-bro (basically "high school jock" in a nutshell)
-noncommittal (come on. why would i be with someone that is noncommittal?)
-insider (they always feel the need to be with clubs.)
-jealous (jealous sims are annoying)
I change traits all the time, depending on the current storyline I’m running with.
The only trait I reject as a player is Evil. Most of the time I change it (to Insider for Max Villareal, to Geek for Malcolm Landgraab and for generic townies it becomes Mean) or delete the sim in question.
Klepto is a so-so case. As long as the No autonomous swiping mod works I allow the trait. If it ever breaks then Kleptos will get force-fed the trait re-allocation potion.
- Hot headed: Mainly, cause it comes across so aggressive for my sims.
- Childish: I had a few childish sims and they kept playing with children's toys which is a bit too far for childish.
- non flirty: Makes it hard to connect with them on a romance level.
- Insane: too unpredictable sims and they are just plain WEIRD.
- Kleptomaniac: Too much of a criminal trait for my regular sims.
- Evil: Even though this game is child play, this trait should turn everyone off.
- Mean: Had few sims friends who were mean. very hard to become friends with and they start every conversation with mean interactions.
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It's more for realism than anything else; I like my evil to arise naturally out of incompetence or selfishness, not stealing candy from a baby and cackling. I'm also not fond of Erratic because it throws some shade at folks with mental illness, so Erratic Sim partners get a custom trait with a more realistic diagnosis based on their behavior.
Surprisingly, I thought Self-Assured would be a good trait to have in a partner, but it just wasn't. I've had Self-Assured Sims slowly destroy their partners by crossing the fine line between confidence and narcissism (YMMV, of course).
Haunted: Picture Oscar Wilde dating Willy Wonka, also Oscar Wilde is still dead
I’m finding that too, and there are threads on it, so it’s definitely true, and quite bothersome
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