Doubt this ideas will be brought into reality, but the studio could learn from their mistake and apply these changes when needed in the sequel. I also love sharing concepts and hearing it with others
Grocery Stores:
- Non-rabbit Hole.
- Refrigerators should run out of food supplies.
- To restock the refrigerator, there will be two methods:
- A} there will be an interaction, neither of which will have sim-animation, for either "Toggle [on/off] Auto-restock" which does what it says (i.e. when fridge gets empty, it will automatically get restocked), or "Restock (§#)" that simply does a quick transaction (taking some the funds away and teleporting food products in it)
- B} Grocery Stores will be a lot thing/type that sells food produces/supplies, and realism-fan-simmers who like to grind oppose to paying a fridge for food, they will send their sims to purchase such goods and upon arriving home will be able to "Stock" the refrigerator by walking up to it, and taking each out products one by one from or by putting in the whole plastic box bag.
- C} Home Delivery: can be initiated by phone or computer, which brings up a window pop-up prompting the player for what amount of groceries would (s)he like to order and displays a window how much the content adds up for its price, and clicking ACCEPT button would send a npc to deliver the basket of the ordered food content.
- Design this sort of stores as detail as possible: Include things like shopping carts, a different section of alleys for different veggies, tilts/cash-registers with clerks, self-checkout, etc. (people share your ideas in the comments.
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Clothing Boutiques:
- Keep it as a non-rabbit hole.
- Preferably If closets/wardrobes/dressers would start with zero items of outfits/wear/clothing, apart from the sims that were CAS born and inherited from their parents/siblings/family/household.
- Sort of unrelated note, but I would prefer If clothing wear was tied/stored to specific dresser instead to all (for organization sakes) and sims actually had to walk up to the storage object whenever they needed to change in the spot (in the bathroom, sims would walk with towels covering modest body parts to the dresser after taking a shower/bath.
- For your sim to obtain and have the clothing wear in their storage be stored through an interaction ("Set in Clothing" that branches into to "All" and your chosen through a catalog of a menu "A few chosen"), which would add in said attire or another way is through sending your sim to a boutique to by said clothing (at a simolean cost).
- I would also personally prefer If certain outfits were locked from the dressers and could be obtained through purchasing them from the boutique.
- Include The Styling Station.
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Sorry for my bad english btw.
Comments
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Well that's just rude
Edirted to add: How would you have felt if someone told you the same thing when you wanted toddlers in the game? It's not very nice telling someone to go play another iteration because it already has that system. What if OP couldn't play 2 or doesn't have access to 2. Your post was unnecessary and rude.
No it's the truth. How is the truth rude?
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Regardless of it being the truth (because I'm sure most players know what features came in 2) If you cannot blantly see how what you said was rude then there no reason for me to even explain because you won't even get it. There are plenty of players asking for things that were in prior iterations to be brought back into 4. Should they just forget about asking for it and go back to playing previous iterations?
Actually they did and so I did go back to Sims 2 and 3 as there was no point in me being here when an intricate part of my play needed all life stages.
How did I feel - well I felt like the other thousands of people that had toddlers for 11 years and they were gone. In fact many of us left sooner or later and many of us came back when we received word from EA - toddlers are here - is what it said and showed a picture of a bunch of adorable little tots. You cannot believe how many came flooding back that also left, because every body that did not care toddlers were missing did say go play Sims 2 or 3 - so we did. Didn't see it as rude at all - just saw it as they were probably sick and tired of all the toddler threads year in and year out.
Well if you have had a registered version before and ask EA nicely - they give it (Sims 2 Ultimate Edition) to you free. They actually gave it to every one free even if you never had it for a while during the production of Sims 4 anyway - so wasn't an issue.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Just forget I said anything at all. This is pointless.
Back on the actual topic: I would love for grocery stores to make a return in Sims 4, or to be put into Sims 5.
Since we already have retail in Sims 4, perhaps there is a mod for grocery stores?
(She/her)
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Thank you @MDianaSanders for halloween-fying Golluma
The only problem with this idea is that Sims 4 GTW has already come out. Grocery stores were not included with the retail stores. However, modders have created fruit & veggie stands for Sims 4, so that works pretty well for the produce. Also, modders have taken items from debug and unlocked them to make them buyable, many as decorations, so that they can be bought in retail stores. One of my favorite clutter items that has been unlocked like this is the decorative empty coffee mug. I like to leave it on my Sims' desks, on their bookshelves, and so on. I also have lots of decorative food in my game that can be used for bakery retail shops (fake bread for instance).
I don't like the idea of my Sim being limited to only outfits they have gone and purchased, so I am glad in Sims 4 they are not. I don't like game features being forced on me as a player.
Or not - I know they already have that. I did say I'm dubious about that they are that generious to patch such minor/big additions in a free update that would make it a difference. This can be left for future improvement, TS5 (that is If it comes at all) or just to share my concept. This is a feedback afterall.
Well, unlike the EA direction goes, I am least giving a choice for those who don't like nostalgic grind can just have an interaction that enables the dresser to have endless choice of outfits at no fee cost.
Agreed. It reminds me of The Sims 2, when I first played the UC the first places that I explored are the stores. Mostly I made my Newcrest a Shopping Center(Magnolia Promenade is too small for my taste. I even forget that it exist) full of grocceries, bookstores, clothing, furnitures, bakeries, and many more. The problem in Sims 4 is that this area lacks depth. This is the problem with GTW overall. It lacks connection to the everyday sim life that it often feels that you have to own a business or join the active careers to enjoy it. Police dodn't appear as there are no crime, Doctors don't exist outside the hospital lot, scientist don't do random things when not playing with them. Additionally retail isn't user friendly enough when you are visiting as a customer. It seems that visiting it feels like an after thought.I loved the groceries in Sims 2 because while you can already those things in B/B mode, there is some experience that you will only see when you buy at stores rather than just choosing at the catalog.
And we are also really lacking of store items. We had tons of display cases but non of them provide new gameplay/animation imo. No clothing racks, changing booths(idk what you call with this item not an english person, but I'm refering to the place where you can wear the item you want to buy),etc. It also felt that there is no detail put into the animations. The bakery rack for example you can get food but magically swiping your hands. And lastly Employees don't check you out when you visit as a customer.
Get to Work retail while I loved it, there are so many things to improve at the shopping area of the game.
http://forums.thesims.com/en_US/discussion/924539/features-that-needs-depth-and-ways-to-improve
Oh I would be glad too if they did that, but I highly doubt EA would ever approve if Maxis requested a redo of Sims 4 retail for the retail for Sims 2 style. I am fairly certain they could not offer both in the same pack though. JUst like offering new business like Sims 3 rabbit hole as full service - they had to be offered through the Sims 3 store so both could function. It couldn't be free in that case. I can already hear the roar from those getting all their clothing and food options changed if they redid it - but worse in another pack - may not go well.
Some people may not look too kindly in the realistic approach even though Open for Business and the base game clothes and food shopping were the best we've ever had - in my view. But imagine them just taking away all the clothing, and then making simmers only get food by shopping physically.
But I agree Sims 2 did the whole realistic thing better than any sims game - no question about that - I used to dream of that system with Sims 2 personalities in a sim 3 worlds and environments - to me that would have been as close to perfection as they could get, especially if they added in the Sims 4 sims, the sims 4 toddlers and Vamps.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I do believe one simmer at least posted a grocery store type retail business - and they were looking or hoping for a mod that would allow restocking like we had in Sims 2. I saw the pictures on one of the threads - but honestly not sure if they used a mod or not. I would assume so perhaps.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
The retail system of TS4, as well as the whole realism aspect of it, leaves much to be desired.
I know EA is gonna it as always since they're allergic to the idea of providing stuff as OPTIONAL elements in a game.
{EA_Lanna: Profanity removed as per the forum rules}
ITF was one of the eps not made by the regular Sims 3 teams in Redwood City, CA - as it was made at the Salt Lake City 2nd ep team where the Sims 3 store content was made after the store team had already added businesses etc to the store - which ITF did seem to reflect on the way the Sims 3 store businesses and restaurant worked. ITF also has a store retail ran by robots. My guess is the store animators and designers team may have even worked with the team making ITF. 4 eps were made there - Showtime, Uni, ITF, and Supernatural. Coincidently maybe but owning the whole store I notice all it's content works pretty flawlessly with all 4 of those eps compared to many of the eps made in Redwood City. Those 4 EP are actually some of my favorite eps from Sims 3.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Clearly the Salt Lake City studio had some real talent to make quality EPs for the Sims series.