Every iteration has introduced new life states—TS3 introduced fairies and mermaids for example—so I'm hoping that we'll have at least one new occult type that we've never had before. I personally think Elves would fit in TS4. They'd look like human sims, but have long, pointy ears and elemental/magical abilities. I also think Werecats are possible since they're just the feline version of Werewolves. What new supernaturals would you like to see?
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Repose en paix mamie tu va me manquer :
1923-2016 mamie
You are seriously annoying. If you don't like supernaturals then don't buy the packs, and stop complaining on every thread that discusses them.
Please stop it. Looking at the forums 90% of Simmers want supernaturals/occults/life states.
In the time they focus on disableing supernaturals they should rather make them more deep in gameplay, because that's what TS4 is lacking of the most. (Deep gameplay)
If you don't want life states/occults just don't buy the pack and everybody is happy.
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They could implement a Yeti life state, similar to Bigfoot in TS2, but more like a life state.
OR a superhero with custom abilities, e.g. brain manipulation, ability to fly, destroy electronics, attract insects, freeze ray.
+1 for superheroes ! I'd love a superheroes and supervillains GP !
My Sims 3 blog, Back to the Sims 3
There was a survey which included the idea of superheroes! I'd love superheros as well!
The superhero idea is cool, but I worry that it would be akin to other supernaturals in The Sims 3 without controls. I would purchase a superhero themed GP, but fear that things would get out of control and I'd feel like I was playing CoH again.
As long as the pack allows adjusting the occult % in each neighborhood and also allows spawning based on traits, that would greatly reduce the sims 3 style occult invasion problem. NRaas Story Progression already has such settings.
My Sims 3 blog, Back to the Sims 3
Or at least give us those check boxes. That way I could keep my sims special snowflake status and play around with the neat stuff without having San Myshuno turn into Marvel's version of New York City.
Some new pet occults might be cool. Maybe a chupacabra or a hellhound. Something to keep in my vampire's yard to discourage visitors.
Totally down with Elves too. Maybe a kind of Elf-Fairy continuum. As long as it has pointy ears.
The rest I could take or leave, to be honest.
But as for NEW occults... I'd love to see Elves (instead of Fairies, which were a little too overly girly for my tastes) and gnomes.
Remember the gnomes from Makin' Magic that would come to life and use all the crafting objects (I loved it when they got drunk on my nectar maker), I want those. None of these "they only move when you're not looking" gnomes from TS3, or the Lot Trait from TS4. I want actual, playable gnomes.
Oh my goodness, Werecats and Elves would be amazing in my opinion. I've actually already made some "elf" sims, but it's 90% imagination and 10% CAS finagling because of the whole no-pointed-ears thing, so I would be all over an Elven GP/EP in a heartbeat lol. It would probably be a pain to code, but I think shapshifting sims would be really cool once we get pets. They could switch between human and animal form. Not in an anthropomorphic way, but like changing into an actual animal.
I like the werecat idea too, that would be something cool we haven't had yet. Maybe werewolves and werecats could come in the Pets EP.
I want Sims with wings that can fly (not exactly angels since that would be controversial, but maybe like....bird-Sims or something?)
Like Harpies or Sirens? That would be awesome! Maybe they could sing and lure other sims to their death...if that's not too dark for the T rating lol.
Absolutely! Shapeshifting sims is something I've wanted since Werewolves in TS3. I was slightly dissapointed that they just got hairy/canine features and didn't turn into full wolves.
I miss city of heroes so much
As to op, elves came to kind before I even opened the thread.
Lives on a junkyard lot. Green and slimy. Eats junk, has magical abilities with junk, can create junk minions and can attack other sims with junk. The junkyard is their fortress and trespassers must pay. There are lots of rats and the J Monster has special interactions with them. Rats flood to J Monsters and sleep on them, climb onto their food etc. J Monsters can transform into rats.
Boom a mini gross tower defense game within The Sims but with a Junkyard empire and a creepy disgusting monster king with rat issues.
Pirates!! http://forums.thesims.com/en_US/discussion/906481/pirate-gp-smuggling-dueling-live-on-ship-or-build-own-and-more#latest
That's a cool idea, would go well with the grody lot trait as well
Yes exactly! Thank you, when I typed that post I was half asleep and the best my brain could come up with was "bird-Sims". Harpies or Sirens would be really cool and something we definitely haven't had yet. I sure hope they'd be able to lure Sims to their doom...this game NEEDS more darkness if you ask me.
Skeleton Sim/Skelesims, like the skeletal maids from past versions. Dress them in special accessories like aprons, hats, ties, scarves, torn dresses, worn out tuxedos, etc. Choose from glowing/aura effects or none at all to adorn Skelesims bones (which could add an additional effect depending on their emotions)
I would really like to see vampires, werewolves, and witches returning in the Sims 4 at some point. Fairies and mermaids were also fun in the Sims 3, so I wouldn't mind having those return as well. And of course, one of my person favorites, PlantSims.
My sims 4 studio with poses for download and stuff: click
A lot of those ideas could work well with a new Mole People life state too. The Mole King was a minor recurring character in several of the handheld Sims 2 games and always made me laugh. Mole people could be an interesting race, though their distaste for sunlight might be too similar to vampires. If we did have Mole People, it would be awesome to expand the basement system to allow your Sims to dig their own tunnels and have rocky, three-dimensional cave walls instead of flat basement walls. That could also be interesting to introduce along with some sort of mining system, expanding on the plain old 'digging' at rocks...
Elves would be so cool! Though, I'm not sure how I'd feel about watching an elf autonomously take selfies... really wish you could turn that off.
I like the idea of some sort of nymph. That could tie into Elementals really well - I still really hope we get those, because they would be so cool. How do you guys think Elementals would work in TS4? If they came with a seasons pack that could be A-MA-ZING... I could see each Elemental coming with natural skill boosts (Fire Mischief, Water Fishing, Earth Gardening, and Air ...?) and strong emotional boosts (Fire Angry or Flirty, Water Sad, Earth Energized, and Air Dazed or Inspired), but do you think we could expect any more fantastical, Avatar-esque manipulation of the world around them? If they came with seasons they could summon certain types of weather if they were really powerful, like wildfires and thunderstorms, earthquakes and tornadoes.
Add Manage Neighbourhood Options - assign your own Sim to NPC jobs!
The Problems with Death in The Sims 4
Distinguish Elder gameplay with Elder-only reward traits
Filter Rugs by Room Size