One thing I was wondering when I was rewatching some of the pre-release trailers of The Sims 4.
Remember how Emotions should fade in time? Like how a depressed emotion would fade into ''sad'' and eventually wear off?
Where did that go? I mean wasn't that the point of the emotion system?..
https://youtu.be/Ny--Xm1skgU?t=2m18s
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I wish they actually worked like that in game, both with the fading thing and the way they acted. I think I'd actually like the emotions if they were really angry the instant something happened but then down to angry after having time alone, then back to happy, rather than just dropping an angry moodlet all of a sudden and going back to grinning lol
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Exactly this. I've never really notice much of fading emotions in my game, but then, it seems there are a million and one ways for my sims to become happy again, so it's not like I would really notice it if it was there.
Sadly seems to make some traits, like hot headed, a bit useless if all they need to do is talk to a mirror every time they get angry, for example.
I think they just renamed some of them after that was made, as @TheSimer said earlier. In-game, it's Angry, Very Angry, Enraged, according to info I can find (I've never seen Enraged in-game, but I've seen Very Angry). Sad goes to Very Sad - probably a good thing, as lots of us who've actually been Depressed can testify that "Very Sad" really doesn't describe it - they're quite different things, sadness and depression, and depression can be without "sadness" at all.
The fading in and out is there, but how fast it happens depends on lots of things, environment one of them (I agree that the effect is too strong - I mod it on and off, depending on my own mood). Sometimes you can just get multiple moodlets expiring or starting close together and it happens fast.
So I guess I need to say something on topic, too. Fading would be kinda pointless, as the strongest emotion always takes over anyway. So if Creative +2 ends, the second strong emotion takes over. If Creative+2 faded to +1, the second strongest emotion would take over, either, so no big difference. The whole system could use an overhaul. Imo it would make sense if sim behaviour, dialogue options (including the special foods/drinks) and whims were governed by all emotions a sim is currently feeling, weighted by strenght. But only the strongest would be applied to job performance and skilling.
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I do agree with you on the depressed emotion and glad that wasn't included. However, it would have been nice to see the other ones instead of it being generic with the word 'very', however, I've been playing this game since it came out and never really paid any attention to it until this video, so I don't think it's that big of deal. But I will say that I do like different state of emotion like cranky and furious to describe the 'angry emotion'.
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It was. And they took out the "depressed emotion" and the emotion could thingy ( which was super cool) on the UI.
Have no idea why but it was a horrible decision.