I often ask myself, why only the base game receives new features? Why the expansion packs, in general, almost always, are condemned to the same eternal objects and features? Would not it be interesting if the previously released expansions receive improvements through new interactive objects and features? A few times, when I'm playing Get To Work, specifically in the hospital, I'm thinking: hey, it would be so cool if there was a machine where Sims could donate plasma! It would be nice if there were new interactions, new diseases. And I'm also obviously thinking of new interactive objects to lab and police station. Sometimes I wonder how much the stores could be improved too! The behavior of Sims is so strange when compared to The Sims 2. It was so cool to see the Sims lining up to pay for what they bought at the cash register.
After Get to Work improvements, could have new interactive objects and some new content for players who have get together.
It is sad to see that, overall, the expansions are always frozen in time forever after released.
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"We Don't Care If You LIKE The Game, Just As Long As You BUY The Game!"
I Disapprove (Naturally)
I Took The Pledge!
They made a fortune teller outfit I always wonder what happened to that! I would love to get a fortune teller NPC. BTW the 🐸🐸🐸🐸 was the "Matchmaker" NPC
If we ever got attraction system it would be a perfect, in fact beyond perfect time to add content that works with past content which TS2 exceeded at. They could add another cool "recipe" to the herbalism career. As for buying potions they could update the hermit to be able to sell them, since we have that NPC might as well make more use of it too.
Yes, but they made her bugged when they also used her for something in FT or BV. And she no longer showed up as NPC that came to greet the first family in the hood (if NL installed) anymore. Had to take a mod then a patch that broke a patch and another patch to fix the patch that broke a patch. lol