At this point I really don't know why I'm posting, as I know everyone knows these things are missing but they willfully ignore it.
1) The dev team and engineers need to program the walls of different heights to act independently towards each other. ie: Make a 4 sided room out of the heighest wall and you can place a medium or low height room with 3 sides attached to the first room. You can then choose wether there's a void or a wall between the rooms. The walls should act as pieces and the inside/outside mechanism can be easily figured out I'm sure. They still act as closed rooms. The construction system is pretty cool this time around but we need to be able to use these floor heights to make better and more interesting architecture.
2) We need terrain tools! I don't get how this was figured out in Sims 2 and 3 and it can't be integrated in Sims 4. I think that's the reason Sims 4 doesn't have a world creator yet, or maybe it never will. The worlds and lots are perfectly flat, and the entourage and context is made in a 3d editor and not one thing can be changed or customized about the worlds. They come as they are.
So what do you guys think?
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Some of the actual Lots are not all perfectly flat either, even though they appear to be to look at. If you attempt to place a pool or fountain, the ground depresses and floor tiles cannot be applied to the surrounding area. This at least shows that terrain sculpting is a capability of the game engine.
Thoughts on a new wall mode?
And concerning the floor levels, I don't think grids would be that big of a problem since in Sims 2 you could have ruptured grids on the higher levels because of something you did below and they would work just fine. I don't know why Sims 4 is over-simplified. It really is a "one step forward 3 steps back" situation.
Even if we never have "hills" in sims 4 it would still be nice to be able to add some sort of terrain to our lots but like the fencing make it limited to only the inner tiles.