I was thinking of making newcrest into a "living cemetery" (or retirement village if you prefer). So basically I thought I'd take another go at a legacy but instead of having my sims die, just move them to newcrest when they're close to death. The reason I want to do this is so these sims stay on my family tree.
What I want to know is: will keeping sims alive and in a house stop them from being culled?
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At the moment, yes. Housed,living Sims - played and non-played - don't get culled.
I have a retirement home on the gallery called Shady Pines, my ID there is the same as my name here.
TINY HOUSE CHALLENGE
The May Family
Modeling Career?
A better option is to have the No culling mod. But if you are not comfortable using mods then yea I think it works as long as you have the aging off or active household only. So your sims in that retirement home will not die.
Lol at Shady Pines.
I should rename my retirement home as Shady Pines because in few years Sophia Petrillo will be moving there.
Lovely idea.
But, don't the ghosts still get culled? Even if they are from our families? I've seen lots of posts with their family trees showing generations deleted.
(I guess keeping them alive would work)
My blog: ning's backlog
Don't forget the forum rules are on the forum- go find 'em!
You have a character named Sophia Petrillo? LOL - Another Golden Girls fan.
TINY HOUSE CHALLENGE
The May Family
Modeling Career?
Yes a huge fan. I have all the Golden Girl cast
If you check the thread in my signature you can see my attempt at making Sophia and Dorothy.
Initially I made Blanche Deveraux and her family, Rose Nylund and her family, Dorothy and her family plus her mother
Then 3 weeks ago I added the other characters as non playable sims like Agnelo and Angela (Sophia's siblings) Salvadore Petrillo, Dorothy's siblings Gloria and Phil, Rose's mother Alama Lindstrom.
The good thing about this game that using the genetics you can add more characters and they get tied in the family tree.
I'm not sure why I'm reluctant to use the no culling mod. Maybe I just think this is something Maxis needs to fix? I love mods and modders, but I am annoyed with Maxis relying on them to fill in the gaps for things that are essential and should be standard for everyone.
I'll see how my "worlds" develop, maybe I'll end up getting the mod. I think another concern is I have heard of family trees getting wiped out after updates, I think this included with the mod. So I want to "play by the rules" to limit the chance of a patch messing up the mod to dire effect.