Ever get confused when trying to create a texture that wraps around an edge, because you can't see quite where the actual mesh starts and stops? Be confused no more! Here's a map of the base nude male. Just download this file and keep it somewhere handy. When you need to create something that wraps (or perhaps want to know the exact centerpoint to make something perfectly symmetrical, or whatever), copy this file as a new layer on top of the DDS file, and make it semi-transparent. You'll be able to see exactly where the texture is being cut off. It's already perfectly sized and aligned to match up with any exported texture from the game.
I may do the female later, but I can tell you, it's probably pointless. They are nearly identical. The edges and whatnot are exactly the same. The only difference is the location of a few vertexes/faces, largely around the breasts.
Enjoy, and happy creating!
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Edit: This may be a bit much, but is there any way you can do this for female skins as well? I know you said it's pointless, but it's the tiny differences that matter (-w -) If not, could you direct me into how you got this map? Thanks again!
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