Forum Announcement, Click Here to Read More From EA_Cade.

The Sims Franchise is Repeating Past Mistakes and Expecting Better Results

Let's face it, to say nothing was lost between Sims 2 and Sims 3 is not actually a fair and accurate statement. Those who prefer rotational game play (of which I am not really one of), they found they could no longer play the game the way they wanted to play the game, the way they had become used to playing the game through both former incarnations.

To me, I enjoyed the idea of my sims being able to proceed on their own when I moved on to a new generation or a whole new family. Note, I said I like the idea of it, not that the idea had been well implemented. Regardless of this though, it was a bad move to force everyone to play this way. They somewhat corrected this by patching in the ability to disable story progression.

With The Sims 4, they once again allow people to play in a rotational gameplay style. They have chosen, however, to once again pigeon hole everyone into playing the same way. Rotational gameplay is now the only way for your sims or any sims in town to ever progress at all, beyond simply aging up until they die off. You can stop this by disabling global aging, but then the world around you is simply stagnant.

They haven't stopped there though. By all reports so far, the game is far less of an open sandbox and more of a goal oriented game. Every job (including school) has daily objectives you need to complete every single day in order to optimize performance. Add to this the time you actually spend at the job or class. Then there is making sure you have the required number of friends to earn that promotion, plus the skills, plus making sure your sim is in the optimum emotional state when they leave to go work or school.

With all of this, the game is going to be telling you what you should be doing at virtually all times. Sure, you're free to ignore it and do whatever you want instead, but your sim is never going to achieve happiness if you don't play exactly the way the developers have decided you should. This is a practice known as "nudging". They aren't technically "forcing" you to play in a particular way, but they are making it difficult to avoid if you want to actually move forward.

Here's an idea, how about they look at how people are playing, or ask how they want to play, and then try to come up with a way to enable as many different styles of play as possible. The Sims has always been a sandbox game. A game where players are in control and free to play however they want to play. It was a mistake to remove this ability when they moved from The Sims 2 to The Sims 3, and it's unbelievably stupid to repeat that mistake yet again.

We are the players. We are the customers. Make a product that meets our needs and stop trying to mold us into customers that meet your needs. I get the desire (and need) to keep a lid on products during early development, but it's not difficult to establish focus groups to probe into how people like to play and what they like and dislike without ever revealing a thing about what you are actually working on. I know they did a survey to try to collect this type of information, but I have a difficult time believing that the survey told them that this was the best product they could deliver.

By all appearances, the sampling of surveys they actually used was restricted to people who liked The Sims 2 but did not like The Sims 3. If you look at the people who strongly support The Sims 4, most of them strongly dislike The Sims 3. This is not a sampling which adequately represents the whole of the community.

"UR" is NOT a word, it's the sound stupid people make when they try to spell "You are".

Comments

  • Options
    CinebarCinebar Posts: 33,618 Member
    edited August 2014
    Nah, I think they sampled people who have never played any of The Sims games. Just to see what the mobile user would like in a PC simulated game.

    I love TS2 and rotational play and I don't even like what I heard coming out of Creator's Camp. Not that the reviews were even negative, because they weren't, but because of all the rpgness showing up in this game.

    It's not sandbox to me, no matter if I can play in rotation again. (With more ease).

    They have successfully alienated all type of gamers not just the TS3 players who did prefer an open world.

    I said it earlier, I think all there generations of gamers here and other sites can agree, none of asked for a hybrid iPad game/console version for PC.

    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
  • Options
    smilies246smilies246 Posts: 556 New Member
    edited August 2014
    I agree, tablet games belong on tablets. There is a reason why Sims Social shut down, I am guessing people got bored of it. I know EA won't cut off their foot unless its DEFINITELY not giving a profit!!
    lol!
    but totally if I wanna play sims on my computer I should be able to, not play some tablet version on my computer!!!!

    All fairness aside though, the graphics look way better than Sims 3 in Sims 4, the models, skin, hair everything looks so much smoother and detailed! It looks so pretty, they obviously put time into it!! Just maybe too much time rather than in babies.

    Adult sized Teens definitely makes a statement that EA is lazy though. But I suppose, this means more animations for adults as it will cover all 4 life stages. Especially as toddlers and babies are basically gone!! SO more things to do woohooo.... XD
  • Options
    knuckledusterknuckleduster Posts: 1,268 Member
    edited August 2014

    *snip*

    We are the players. We are the customers. Make a product that meets our needs and stop trying to mold us into customers that meet your needs.

    *snip*

    I wholeheartedly agree with this statement (that's what I had kept trying to say on the Simcity forums as BarnacleSim).

    I remember discussing this exact thing over there, with you. I remember our whole reboot semantics debate. :D

    http://forum.ea.com/eaforum/posts/list/9267270.page

    There are many people who want what it was - and built upon and EA's "vision" is more about, like you just said, "their needs" (which I take it to translate as their bottom line).

    The good thing is, is that many of us still have our old games to enjoy.

    So, it will be interesting to see what this one entails, and how it develops.
  • Options
    Alysha1988Alysha1988 Posts: 3,452 Member
    edited August 2014
    Yeah, seems like they are going after people who have never played the sims before. I don't know that it will work for them though. I mean, they tried to do that funky mix between something vaguley resembling sims and rpg quest based play in the sims medieval and look how that turned out for them? I feel maybe the casual player who may enjoy all those simplistic questy goals will probably be the same type who gets bored with it pretty quickly and not someone who is going to really dive in and stick around to buy DLC and expansions. Tablet games (which the sims 4 seems to be heavily resembling) really don't seem like the types of games you play for a long time, they are usually more like quick passing time wasters that you play for short periods at a time (not hours at a time like one might play a traditional sims game) and then you move on to the next thing in a couple of weeks.... Or at least that's how tablet games are to me....
  • Options
    knuckledusterknuckleduster Posts: 1,268 Member
    edited August 2014
    Alysha1988 wrote:
    Yeah, seems like they are going after people who have never played the sims before. I don't know that it will work for them though. I mean, they tried to do that funky mix between something vaguley resembling sims and rpg quest based play in the sims medieval and look how that turned out for them? I feel maybe the casual player who may enjoy all those simplistic questy goals will probably be the same type who gets bored with it pretty quickly and not someone who is going to really dive in and stick around to buy DLC and expansions. Tablet games (which the sims 4 seems to be heavily resembling) really don't seem like the types of games you play for a long time, they are usually more like quick passing time wasters that you play for short periods at a time (not hours at a time like one might play a traditional sims game) and then you move on to the next thing in a couple of weeks.... Or at least that's how tablet games are to me....

    Agreed.

    Not that they ever ended up doing it, but, with SimCity 2013, the maps are so ridiculously small compared to previous versions AND there were also no terrain tools (just like what they are doing with Sims 4).

    No real feel of sandbox and all stripped. All to be dictated on how to play by their very confining setup.

    So, no real creativity.

    You have to pay extra for that.
Sign In or Register to comment.
Return to top