I was wondering if someone could lend some advice to me here. I've got a version of my world out for people to playtest, and a few of my testers have been having trouble with spawners. Items such as fish and seeds are spawning well enough, but one of my testers has been playing for 7 Sim weeks and still is yet to come across that many butterflies, metals, etc. Also, I placed around 7 or 8 spawners in one place but I'm not seeing the collectible horde I'd hoped for. Some testers have reported only one item spawning at a time.
I've since added lots more spawners, but these were my totals at the time of me releasing the current beta version:
24 spawners for butterflies
32 spawners for beetles
16 spawners for gems
11 spawners for metals
0 spawners for meteorites (I wasn't sure what the meteor spawners were for)
17 spawners for fish
33 spawners for seeds
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Comments
Its seems like a lot of butterflies,seeds,beetles, but not many gems or metals. Im assuming this is a large world?
Ive never tried making a 'hoard' of gem/metal spawners, not sure how that would work.
I have seen some gem/metal spawners take a very long time to start working, but 7 game-weeks is a bit much.
Yes, this is a large world. I've added lots more gem, metal and meteorite spawners but I just wanted to post the totals as they came with the beta.
By hoard, I just meant I placed 7 or 8 high value spawners by a mine. Nothing special, just wanted a place for collectors to go crazy.
I have no problem collecting everything in Rflongs worlds and she never puts in more than 1-2 of each spawner - so those are things to think about and ask your testers. I have a rule for me when testing a world to never use mods other than sometimes Error trap if I start getting too many hesitations in a world and can't find the source - ET sometimes finds the problem - but any other mods in a persons game is not going to give the tester a true picture of how the world actually really plays. So I would suggest you ask them if they have mods and if they can't remove their mods folders and clean their caches before testing your world.
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