Developed by the award-winning The Sims studio, The Sims Medieval is a new stand-alone game offering a fresh setting, a new look, an exciting new set of features gameplay mechanics, and all-new features.
The Sims Medieval lets you experience the medieval era with Sims you create and control: kings, queens, knights, wizards, spies, blacksmiths, merchants, bards and many more. You will create heroes, choose quests, build your kingdom, and create epic tales full of drama, romance, conflict and comedy.
This game seems very new and different for The Sims. Why make such a big change?
Because to create a game devoted to the medieval age, we needed to create a new art style, new features, new stories and new ways to interact with your Sims.
Let’s start with the art. The world we’ve created is more stylized and painterly. It’s a bit more moody and dramatic. Where The Sims 3 is designed to represent modern life, we wanted our game to be more dramatic, romantic and slightly fantastic. We have cultivated a more illustrative look, with textures meant to look hand-painted, and objects and outfits mean to look handcrafted.
We didn’t want to allow out-of-place objects, either for their looks or function, into the game. The game play is geared around the professions of the Hero Sims, as are the objects—from the monarch’s throne to the blacksmith’s forge. Objects from contemporary Sims games would not match the art style, and most of them would not fit into the time period.
The Sims themselves look and act in ways suited to the medieval period.. Not only does the clothing have a handcrafted look, but the traits of the Sims themselves suit the time period, from Chivalrous to Cruel, Adventurous to Cowardly. Medieval Sims have two regular traits and a Fatal Flaw. You can send them on Quests to convert their Fatal Flaw into a Legendary Trait.
And lastly, we want the kingdom itself to play a role in the storytelling. We wanted players to be able to build up a kingdom and make important decisions about how to do that. That was the basis for the feature we call Kingdom Ambitions, which is exactly what it sounds like. You decide for your kingdom what it long-term ambition should be –from amassing riches, to conquering neighbouring territories, to developing in the most buildings and Heroes – and how to go about achieving that. Part of that means bringing in new Hero Sims and their buildings as the game goes on that fit specialized roles in the medieval world.
What are the features of The Sims Medieval?
Built with next-gen Sims tech and features
* A world of Sims filled with stories, adventures, romance, drama and comedy
* Enhanced environment and character graphics, lighting, and gameplay
Rich dramatic medieval setting
* Experience epic stories of the age, full of drama, fantasy, conflict, comedy, romance, and intrigue
Heroes
* Create Hero Sims and build up their skills and send them on epic quests
Quests
* Drive your kingdom’s story - Good or evil, cruel or kind, romantic or warlike
Kingdom Building
* Start with an empty field and build up your kingdom, deciding its ultimate ambition and working to achieve its destiny
Diving in a bit deeper:
* The Sims Medieval offers Achievements to reward you for your skill in reaching your ambitions and completing your Quests.
* The Sims Medieval allows you to play every Hero Sim in your kingdom, not just the Sims in one household.
* There is a magic system, and your wizard will learn a variety of powerful spells.
* There is a crafting system, allowing your blacksmith to forge weapons of varying quality and physician to create cures for a variety of ailments.
* There is a diplomatic system, allowing you to negotiate trade and declare war on surrounding kingdom.
* The objects your Sims will interact with rangefrom profession-oriented objects like the Blacksmith's forge and anvil and the Physician’s operating table to medieval food-preparation objects such as a roasting spit and cook-pot hanging over a fire.
* The buildings are custom-crafted for each profession, from the Monarch’s Great Hall in the castle to the Tavern for the Bard to the Wizard’s Tower.
* The art style is painterly, with a hand-crafted look to befit the medieval setting.
* And yes, there is fishing.
Does this mean that all of the stuff I bought is going to become obsolete? Are there going to be more expansions for the Sims 3 after this game comes out?
Does this mean that all of the stuff I bought is going to become obsolete? Are there going to be more expansions for the Sims 3 after this game comes out?
The Sims Medieval is a stand alone game and is not apart of The Sims 3. When The Sims medieval comes out The Sims 3 series will still continue as usual.
Lack of build mode and free play still kills it for me.
Would have been amazing if this was a simulator. But, the sims is all about objectives now. So I guess making it an rpg fits with what EA wants out of the sims.
Comments
What is The Sims Medieval?
Developed by the award-winning The Sims studio, The Sims Medieval is a new stand-alone game offering a fresh setting, a new look, an exciting new set of features gameplay mechanics, and all-new features.
The Sims Medieval lets you experience the medieval era with Sims you create and control: kings, queens, knights, wizards, spies, blacksmiths, merchants, bards and many more. You will create heroes, choose quests, build your kingdom, and create epic tales full of drama, romance, conflict and comedy.
Because to create a game devoted to the medieval age, we needed to create a new art style, new features, new stories and new ways to interact with your Sims.
Let’s start with the art. The world we’ve created is more stylized and painterly. It’s a bit more moody and dramatic. Where The Sims 3 is designed to represent modern life, we wanted our game to be more dramatic, romantic and slightly fantastic. We have cultivated a more illustrative look, with textures meant to look hand-painted, and objects and outfits mean to look handcrafted.
We didn’t want to allow out-of-place objects, either for their looks or function, into the game. The game play is geared around the professions of the Hero Sims, as are the objects—from the monarch’s throne to the blacksmith’s forge. Objects from contemporary Sims games would not match the art style, and most of them would not fit into the time period.
The Sims themselves look and act in ways suited to the medieval period.. Not only does the clothing have a handcrafted look, but the traits of the Sims themselves suit the time period, from Chivalrous to Cruel, Adventurous to Cowardly. Medieval Sims have two regular traits and a Fatal Flaw. You can send them on Quests to convert their Fatal Flaw into a Legendary Trait.
And lastly, we want the kingdom itself to play a role in the storytelling. We wanted players to be able to build up a kingdom and make important decisions about how to do that. That was the basis for the feature we call Kingdom Ambitions, which is exactly what it sounds like. You decide for your kingdom what it long-term ambition should be –from amassing riches, to conquering neighbouring territories, to developing in the most buildings and Heroes – and how to go about achieving that. Part of that means bringing in new Hero Sims and their buildings as the game goes on that fit specialized roles in the medieval world.
Built with next-gen Sims tech and features
* A world of Sims filled with stories, adventures, romance, drama and comedy
* Enhanced environment and character graphics, lighting, and gameplay
Rich dramatic medieval setting
* Experience epic stories of the age, full of drama, fantasy, conflict, comedy, romance, and intrigue
Heroes
* Create Hero Sims and build up their skills and send them on epic quests
Quests
* Drive your kingdom’s story - Good or evil, cruel or kind, romantic or warlike
Kingdom Building
* Start with an empty field and build up your kingdom, deciding its ultimate ambition and working to achieve its destiny
Diving in a bit deeper:
* The Sims Medieval offers Achievements to reward you for your skill in reaching your ambitions and completing your Quests.
* The Sims Medieval allows you to play every Hero Sim in your kingdom, not just the Sims in one household.
* There is a magic system, and your wizard will learn a variety of powerful spells.
* There is a crafting system, allowing your blacksmith to forge weapons of varying quality and physician to create cures for a variety of ailments.
* There is a diplomatic system, allowing you to negotiate trade and declare war on surrounding kingdom.
* The objects your Sims will interact with rangefrom profession-oriented objects like the Blacksmith's forge and anvil and the Physician’s operating table to medieval food-preparation objects such as a roasting spit and cook-pot hanging over a fire.
* The buildings are custom-crafted for each profession, from the Monarch’s Great Hall in the castle to the Tavern for the Bard to the Wizard’s Tower.
* The art style is painterly, with a hand-crafted look to befit the medieval setting.
* And yes, there is fishing.
March 2011
:shock:
:shock: I hope not...
The Sims Medieval is a stand alone game and is not apart of The Sims 3. When The Sims medieval comes out The Sims 3 series will still continue as usual.
Would have been amazing if this was a simulator. But, the sims is all about objectives now. So I guess making it an rpg fits with what EA wants out of the sims.