EA management sets the amount of time the developers have to work on the game. EA management determines if beta-testing is done in-house [always foolish] or by a reputable third party. EA management determines how long a game is beta-tested. EA management determines how many programmers are assigned to catch bugs. EA management determines how many programmers are assigned to fix bugs.
EA management hires the programmers for the game. If the programmers of TS3 are really that incompetent, then it is up to EA management to replace them.
But the truth is that EA did fire all the people who programed the TS3 base game - because they were too expensive. So we have younger, less skilled programmers working with an unfamiliar base code making all the EPs. Of course there are bugs.
But it is silly to blame the workers - it is EA management who put them in that position.
This is what EA does - this their standard operating procedure. And this is why EA has lost money for the last thirteen quarters in a row. That is over 3 years of loses, people! So EA management is incompetant and I wish the shareholders would fire them. Or that another company - one that actually cares about the games they make - would buy them up and take over.
Do a little research on the internet - the many ways that EA managemnt fails are epic in proportion.
Hate to break in on the nostalgia, but there were about ten s&%tloads of glitches when Maxis ran the show, too.
Will Wright's always been good with ideas, not so good with actually making them work.
Would be nice if, for the next numbered game, they axed everyone who worked on The Sims 1, 2, and 3, and brought in people with experience making actual games that work.
Comments
I didn't realize maxis was no more..
Disregard my newb ea post above lol
Yes I miss the funny Easter eggs like Will Wright the giant.
EA management hires the programmers for the game. If the programmers of TS3 are really that incompetent, then it is up to EA management to replace them.
But the truth is that EA did fire all the people who programed the TS3 base game - because they were too expensive. So we have younger, less skilled programmers working with an unfamiliar base code making all the EPs. Of course there are bugs.
But it is silly to blame the workers - it is EA management who put them in that position.
This is what EA does - this their standard operating procedure. And this is why EA has lost money for the last thirteen quarters in a row. That is over 3 years of loses, people! So EA management is incompetant and I wish the shareholders would fire them. Or that another company - one that actually cares about the games they make - would buy them up and take over.
Do a little research on the internet - the many ways that EA managemnt fails are epic in proportion.
This may sound stoopid, but did Will Wright work on TS3? If he did, he probably got chewed on by the EA zombies and become one of them. :shock:
LOL... That just reminded me! Anyone played the Simpsons game? "I'm Will Wright, B*tch!"
Nope, he didn't work on TS2 very much either.
Maxis started working on Spore around about 2005. Spore came out in 2008, a year or so later and Will Wright left Maxis.
Now he's part of 'The Stupid Fun Club' and Maxis is working on DarkSpore (which looks meh..)
Will Wright's always been good with ideas, not so good with actually making them work.
Would be nice if, for the next numbered game, they axed everyone who worked on The Sims 1, 2, and 3, and brought in people with experience making actual games that work.