I've never liked using MOO. In the past it could cause a lot of problems, so I just never used it unless there was some error that necessitated it, like a stuck Sim. Now, it doesn't cause as many issues, but I still would rather not use it. I never lost that wariness I developed with Sims 2. I only used it a handful of times on builds in the past with Sims 4, and it was on things like placing a curtain on an angled wall before they fixed that issue. I definitely didn't use it on items Sims actually interacted with.
But I'm finding that now it seems like they are counting on us to use it. I have all these plants and clutter now, but I can hardly place anything without MOO. Plants can't be placed close to walls, furniture, or each other. Clutter items can't actually be cluttered because you can only put a couple items on a table or counter (and they will be really far apart). It's tedious trying to fill shelves because you have to go through everything trying to find things that fit and fit together. And Zeus forbid you ever realize you need to adjust a wall, fence, or even other objects around the house; half the little items you placed with MOO and several items near them will disappear.
I recently had to use MOO to place a curved couch close to the curved wall. Now, I could have left it halfway across the room or used a small straight couch. But, shouldn't a curved couch go near a curved wall?
Anyone else finding that they just can't make things look nice without it anymore?
Gallery ID: LadyGray01
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What stuck me is that way too many EA deco objects have a way to large "footprint". Some rather small objects needs a full spot on a table. I have lots of CC deco stuff, and many of those can be placed much more freely, even without the MOO. I think EA should have removed the "radius", allowing for us to decide how close we want to place things to a wall or to the next object. If we WANT two objects to bleed into each other, well - let us!
But yeah, I swear by MOO. Otherwise, as you said, clutter isn't clutter and flower beds look horrible. I wish it was just a toggle like auto-counters and auto-sofas. Typing by controller is very annoying.
But yes I have noticed there have been need to enable it more for interactable furniture etc. recently. Mostly in situations where (at least in my mind) I should be able to put something somewhere but the game won't allow me. Like I'm trying to put something on a wall but the game says "this item needs a wall". Or there is a large empty part in the room but everything I put there turns red and can't place it there even I can't see anything that would be on the way... Might be bugs or then something I just can't figure out, but yes I have started to MOO more.
then again I don't really like to clutter my builds as I also have rather minimal tastes irl so yeah that might be why i have no problems with it
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What helps me with building is the F5 key. With pressing F5 once it turns on the option for objects to snap to a quarter tile instead of a half tile. It helps to place objects closer together without MOO, so less chance of making things unroutable. F5 also halves the vertical snap of objects like paintings to a wall without the use of moo or alt. Alt placing allows even more so I use that as well on occasion.
I also frequently change size and use the keys to move items up or down to force them to be in spaces they couldn't be otherwise. Like on the fridge or on a wall shelf. I've only recently gotten the tool mod, it's like MOO for the advanced.
So sometimes I also try to put/layer furniture together to create something unique. As long it doesn't visually glitch.
It's nice to have a lot of creative freedom.
I didn't know about this. Thanks for sharing!
It's criminal. I don't understand this either.
I didn't know using F5 would do this! I must try this out soon.
I couldn't live without them in my game. Just snapping stuff to the grid (or on slotted surfaces) leaves a place feeling too bare and 'unfinished' to me. I need a place to feel cozy and lived in, not necessarily cluttered up like crazy, just 'lived in'.
Especially when it comes to landscaping... only snapping plants and trees to the grid leaves a yard looking barren and unnatural. Placing plants and flowers closer together looks more natural to me.
"Whenever you find yourself on the side of the majority, it is time to pause and reflect." ~ Mark Twain
Whenever I raise an object my game camera gets sent immediately into the sky. The object is raised but I’m left guessing if it’s at the level I want because I can’t see it. Does that happen to you guys too? Or is there a way to not have my camera sent to the sky
You need to press CTRL+9 or CTRL+0 and the camera stays steady that way.