WEREWOLVES SIMGURU/MAXIS-SOURCED INFO
Thanks in advance to everyone who helps source info! Thanks as well for keeping on topic here — these thread can sometimes move fast even on topic as marketing ramps up, depending on the marketing plan for a pack. This
isn't a discussion or questions thread. I’ll link out to other particularly active threads.
For general excited anticipating together, follow
@catloverplayer's countdown thread:
https://forums.thesims.com/en_US/discussion/1000067/sims-4-get-werewolves-official-countdown-thread-14-days#latest
NOTE: I won’t be updating after the 11th, or able to finish the p. 1 lists before I go.
Official Blog Posts, Trailers, & Livestream LinksTrailer:
https://www.youtube.com/watch?v=OGmEEtpXXpMAnnouncement Blog:
https://www.ea.com/en-gb/games/the-sims/the-sims-4/news/embrace-the-full-moonPack Description:
https://www.ea.com/en-gb/games/the-sims/the-sims-4/packs/game-packs/the-sims-4-werewolvesUpcoming DatesLivestream: Friday, June 10, 2022 at 11 AM PDT
Pack launch: Thursday, June 16, 2022
GAMEPLAYGeneral Werewolf Gameplay
Beyond rocking a fearsome form werewolf Sims will have unique temperaments and abilities, be affected by the phase of the moon, and experience wolf-specific life events.
- Key Features
becoming a Werewolf:
Were you bitten, or were you born into a werewolf family?
- Key Features
Life as a Werewolf:
Find a pack to prowl the night with, meet your fated mate atop Howling Point, or shun all that and try to make it as a lone wolf.
- Key Features
The town’s pack members are also always up for a good spar at the pit – assuming you have the claws for it.
- Announcement Blog
With every howl, scratch, and transformation, a werewolf can grow their power to unlock new abilities, such as running swiftly on all fours, marking their territory, lunar resistance, and even immortality. But it’s not all steaks and sparring! As their power grows, so do the unique ways in which that werewolf views the world. These are represented by a growing number of temperaments, each of which distinguishes how that Sim’s fury may grow.
Speaking of Fury, it’s probably time we talk about the most important aspect of every werewolf’s life! At all times, a werewolf’s fury is growing. Using your unique werewolf powers, sparring with other werewolves, hanging out in beast form, being under the full moon, or doing behavior that conflicts with your temperaments will push fury to increase more quickly. Once maximum fury is reached, a transformation is imminent!
- Announcement Blog
There [Grimtooth Bar and Bunker] you can find the Werebies remedy (disclaimer: not the cure for lycanthropy - that’s another thing entirely)
- Announcement Blog
Werewolf rampages:
Looks like Werewolves can tear up gardens and smash and scratch objects:
Do Werewolves transform where you want or only because of the fury meter? Both!
Can Werewolves be in wolf form in the daytime? "Depends!"
Werewolves can shake water off (like a
dog wolf) even in Sim form:
"Can we woohoo with werewolves?" asks acidlure. Yes!
Do Ghost Werewolves have wolf form? Yes!
Toddler gameplay:
“Teach to Howl”:
“Toddlers get a little bitey”:
Will Toddlers howl on their own?
Packs:
Moonwood Mill is home to two distinct wolf packs: the Moonwood Collective - a pack of seasoned, rustic werewolves that value tradition, community, and self-control - and the Wildfangs - a scrappy, free-spirited crew of rebellious werewolves that value self-improvement, self-acceptance, and are inspired by punk and grunge aesthetics.
To join either one, visit their hangout and get to know the pack. Once you’re on good terms, the pack’s Alpha may challenge you with a few trials. Complete those and you’re in. The work doesn’t end there, however! Joining either pack comes with its own obligations, hierarchy, and dos and don'ts. As a member of the pack, you represent something greater than yourself - and someday, if you play for paws right, you might even become the Alpha and represent the pack itself.
- Announcement Blog
Nature of the different Werewolf Packs:
Lunar Cycles:
Are lunar cycles in this world only? No
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Comments
WORLD
Moonwood Mill: - Announcement Blog
On the single neighbourhood, compared with Forgotten Hollow:
World inspirations:
Pacific Northwest and others:
Lore:
The world-building includes a lot of lore:
The new lore has a lot even if you don’t have Vampires or Realm of Magic:
- Announcement Blog
- Announcement Blog
Mooncasters are a part of Werewolf lore:
Lots:
five new lots:
- Announcement Blog
Where pack leader(s?) live is part of the world, not a separate lot:
What is the bus bar? Shell + buy item:
We appear to have a library lot:
BUILD/BUY INCL. GAMEPLAY OBJECTS
Gameplay objects include a normal-size telescope, and there seems to be an associated new death:
The telescope will include a base game version:
What is the bus bar? Shell + buy item:
Some of the roof patterns seen in the trailer are shell-only; others will be in Build mode:
Build/Buy has more than is shown in the previews going around:
Werewolves have a unique plumbob, bassinet, gravestone & urn:
PREMADES
Premades don't use the new pronouns:
Most trailer Sims will be in the pack:
Greg - Announcement Blog - Announcement Blog
Not Greg
- Announcement Blog
- Announcement Blog
This is Kristopher:
- Announcement Blog
And this is Lou:
Lou is a YA
CAS - WEREWOLVES AND CLOTHES ETC
Body hair is NOT in the back but IS being developed and will be base game:
Werewolf CAS:
Clarification on Werewolves having two forms, like Vampires:
painting on Werewolves?
So, maybe painting on Werewolves *isn't* more like stencils than brushes, as Pugowned expects..
One CAS item is, as NukaSimmer guesses, "'pants' used to allow your werewolf to not wear bottoms"
Werewolf voices can be unlinked in CAS:
There's a moon behind them in CAS:
Werewolf CAS can use any eyebrows:
- Announcement Blog
Yes, “toe beans”:
Werewolf Design:
Why no tail??
Werewolves don't look like you expected? The available sources are wide:
General CAS
CAS inspiration is “90s grunge, goblincore and punk”:
rings are separate:
androgyny was part of the approach:
Most CAS in the pack is for both masculine and feminine frames:
new tattoos? yes!
One CAS item is, as NukaSimmer guesses, "'pants' used to allow your werewolf to not wear bottoms"
This hair also has a non-moon version:
MISCELLANEOUS
Is leaning on walls in the game? In some places:
Cross-Pack Gameplay
Will there be unique interactions with RoM and Vampires packs? Yes! Lots!
Music
Re. the trailer song, it's unreleased:
The trailer song is now on Soundcloud:
New song, no radio station:
Werewolf rampages:
Werewolf CAS:
painting on Werewolves?
One thing from the announcement blog:
So, lunar cycles will have effects on the world and allow you to get some rare collectibles.
So just like with vampires and mermaids, the werewolves begin with their forms linked, meaning that changing one thing (like clothing) in one form will carry over to the other form.
I will definitely be watching the live stream, so then I will try my best to share as much info as I can get from there.
New on those rings in CAS:
new tattoos? yes!
five new lots:
multiple location inspirations;
What is the bus bar? Shell + buy item:
Crosspack Compatibility
Context:
Masculine vs. Feminine CAS assets:
https://mobile.twitter.com/whimsyalien/status/1532412870411051008
Adding the things to the top (once they load for me)
Uhh. Did Twitter links completely disappear for anyone else??? Maybe they're just being slow... Anyway, got all the things mentioned here
They’re loading very slowly, in fact the whole forum is. It’s been awhile since it’s seen this much activity all at once 😆. The werewolves are causing a massive juggernaut.
I blame Greg.
That must be it. I got completely logged out and it took a while to get back in.
Tales From The Myst
The Blue Moon Jukebox
We already know he can’t be trusted.
@cyncie between the GP hype and the possible EP leak I’m surprised they haven’t exploded yet.