Do you like the scenerios update we're getting? Yes/No? Explain why but please be respectful of each other!
I kinda am interested in seeing how it applies to my gameplay. I'm curious. So I'm willing to give it benefit of the doubt. (Also the forum was a pain and wasn't letting me make a proper poll).
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https://youtube.com/channel/UCaj9o4hycNSPy8U1Ip0OCFA/videos
what that means.
We want: Faeries, with a good ability tree, hopefully before summer 2024.
What do we want to get rid of: The holiday bug, the constant showering and the weed glitch.
Edited for spelling.
Because I can't; I keep all sigs turned off.
For the rest of us it serves as an initial time saver, defined end goal and a visual reminder of what we are striving for with Rags to Riches style gameplay. It does give an easier start option too, if you choose a starter home. With the end goal being 1 million Simoleans, even that doesn't make it too easy.
I'm more interested in seeing how the Finding Love After a Breakup scenario plays out. For instance:
I'm also curious what other challenges can be integrated this way and how deep they could be coded. Some ideas include:
In summary I see a lot of potential for built in challenge restrictions and (hopefully) scoring systems, that make life easier for players and challenge creators alike.
It doesn't feel like there was much development going into it either. Right now it just looks like a larger aspiration goal in the upper left. Will there be sub goals? Will the game encourage you to do different things?
I think more development time should have been spent giving us the player the options to create our own scenarios and set sub goals, set rules that have to be followed when playing, rules like "you can't have a job" etc.
What makes challenges fun to watch when other people are playing are also often because the person that's playing is making it interesting, the challenges themselves are very basic, like the 100 baby challenge, you have to make it interesting by changing things around, scenarios doesn't change that as far as I can see.
Well rounded doesn’t sound too interesting to me as in my opinion all sims are too well rounded right now lol and I need to try really hard to shake their lives so I’m not bored to death. I hope more scenarios will include some dramatic events that turn around sims existence like suddenly they loose a job and have depressed moodlet for very long time or family disowning them and they develop trust issues.
I wasn’t watching the stream so I’m not sure if the scenarios will be possible for already existing saves, but I surely hope this will be the case even if not now then in the future.
I also think a lot of people would be more interested if scenarios would come with chance cards and maybe make different aspects of the game more challenging.
From the transcript of the stream (Sims Community) it sounds like limited content delivered in Sims Delivery Express will eventually be available when patching the the game if you miss it.
If this is true, and limited time Scenarios will be added this way (which they could be once the framework is in place), then it's possible you would receive them when you patch the game after the event.
But as long as it is completely optional, I don't mind it being added for other people to use.
1. When I try on my own I can get stuck or forget the rules
2. Sometimes I don't know what I want to do with a current family/save (I play rotational) so this is helpful.
Origin ID: simaddict1990