I'm personally for witches, they would benefit the most from a GP, maybe even include a wizarding school world.
Please don't mention a supernatural pack though, I know a lot of people would prefer it but that's not the question I'm asking, thank you.
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Really would like better zombies in Sims 4, as well, and the return of witches/fairies/genies.
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I love my Supernaturals and Vamps are a must have in all my saves. I never really played Vamps too much in past versions, but TS4 Vamps are far superior. (The same exact circumstance with toddlers for me.)
If they do as great of a job with Witches and Weres as they did Vamps, they will be amazing.
But knowing Marketing, if you got all that you wanted straight away, you wouldn't keep buying. So I expect Fairies.
Besides, Werewolves in Sims 3 were really shallow. They just got a bit doggy on you from time to time. In the meantime, TWO packs had Vampires.
Aside from witches, I'd love to see fairies make a comeback too. I played them a lot in The Sims 3 and I'd like to see what the Gurus would do with them in 4.
(Edit: I missed the "Game Pack" part of the thread title. Whoopsies!)
Omg True Blood is the 🐸🐸🐸🐸.
Dogs, are evidently are defined now, and I can only imagine Werewolves would be the only life state that could follow the Vampire's Strengths and weaknesses system... Unless they'd do something different which is welcomed.
the Tiers should be:
Omega (Lvl 1)
Control I - No control of shifts.
Howl II - sounds like a pathetic yelp for attention, keep practicing!
Empathy - Elevate Physical/Emotional Pain. A simple touch, and you can absorb Hysteria, Depression, Anger, and Stress. Heal burns faster
Healing - Werewolves have a higher chance at surviving things like, fires, electrocution, their bodies heals faster. they are immune to all illnesses, and can't feel the emotional effects of Nectar, Alcohol, Brew, or the bubble blower.
Heightened Senses - These would be life Savers, so you could find Sims who aren't part of your household as long as they're in the neighborhood. Know if a Meal has been poisoned, Such as a Hunter attempting to cure you/Assassinate you with wolfsbane/mistletoe
Beta (Lvl 2)
Control II - 50% control on nights of Full Moon, 100% Control other nights, 0% during Lunar Eclipse/Harvest Moon.
Howl II - Better, Looks like the dogs of the neighborhood respect you, at least.
Wolf Form - (Available if Cats + Dogs EP is installed?) Nothing like "Bat Form" in Vampires. Unlocking this Third Form, Your sim can turn into a full Controllable Literal (Customizable) Wolf.
Shadow Stalker - I call this shadow wolf, (Kind of like Mist Form + Supernatural Speed Combined, but different). becomes a 3D-ish Ghost-Shadow, they have dark Particles around them (Grim Reaper effects) and they can move about fast.
Alpha (Lvl 3)
Control III 100% control all nights, including Full moon, 50% control during a Lunar Eclipse/Harvest Moon + Control over your Omegas and Beta's Shifts
Howl III - Very good, the Wolves in the woods are quaking.
The Bite - the power to turn a Sim into a werewolf.
Imbued Claws - the a ability to "Retrieve"/"Bury"/"Dig Up" information within a Sim.
-Retrieve - Immediately learn their traits, relationships, career, etc.
-Bury - Make a Sim forget information, their Skills, a Relationship.
-Dig Up - Undo the "Bury" Interaction helping the Sim remember what they were made to forget.
Delta (Lvl 4)
Ultimate Control - Gives you complete control during a Lunar Eclipse/Harvest Moon
"Nemean" Fur - In Greek Myth there was a Lion that had impenetrable Fur to mortal weapons, I Hoped there would be something, Like WereWolf Hunters would have Bows/Cross Bows with silver arrows. Unfortunately that would go against the accursed ratings. but maybe it can work against other things like fires.
Weaknesses:
Impulsive Canine Disorder (ICD) - This is for the Players who want their Werewolves to behave more Dog/pet-like. Meaning you'll need this Weakness in order for your sim to unlock the "Sniff Inappropriately" Interaction, "Play Fetch," "Roll in trash." I think "Get Belly Rubs" Should be a Relationship Unlock. If you are Good Friends or better, only best/good friends should be able to give those.
Beast Form - Kind of "Anti-Wolf Form" - beast form Unleashes "The Beast." Loosing all your sim's Humanity, Locking your sim in "Lycan" or "Wolf" form.
the only thing now is Lunar cycles, hoping it's a patch I just hope every night is a different moon phase, at least. it could be random
First night, New Moon
Second Night, Waxing Crescent
Third Night, 1st Quarter
Fourth Night, Waxing Gibbous
Fifth Night Full Moon
Sixth Night Waning Crescent
Seventh Night 4th Quarter
Eighth Night Waning Gibbous
and then repeat the Lunar Cycle .
I also think ever 2-3 Sim Weeks, the Full Moon should be replaced with a Harvest Moon/Lunar Eclipse. Meaning Werewolves Shifts are more intense, more adrenaline, than it would be on a regular full moon.
As for the World, if there is a world, I'm hoping for Forest Neighborhood. kind of vast, the lots are spaced out, dirt roads,
mountainous terrain, with wide open lakes. Doesn't get a lot of visitors, because it's a Private Neighborhood.
each lot is at least 64x64 or Larger. I need a Lot of land, for my sim's estates. especially my werewolves since they'll be the richest/highest of the Aristocrat community.
And then the other life state is... Sorcerers... I won't Write that Summary yet.
Just change the Life State name to "Sorcerer", instead of "Witch" So I can be happy. And make Hand Magic default, and wands as respectable magic tools.
I'd Say Focus on magic and animations before conjuring a world for them. Not too Keen on the idea "Magic Academy."
Perhaps I'll be on board knowing that I could Hi-jack the school and turn it into My Grandfather's own private Castle. I have no intentions of sending my sims to a School to learn magic. considering magic is their life, like breathing. my Sorcerer will be a master before he graduates high school.
It's just my beliefs, I wrote my Character, Simself if you will, as A Sorcerer, nothing less, (Yes I'm calling witches, wizards, warlocks, Wiccan, mages, Druids, all of them are not as powerful as Sorcerers in My book! )
I want to see it in Game:
Mason King
Life State: "Sorcerer" not "Witch"
My Mood:
(◡‿◡✿)
And I feel like all of their supernatural powers would be the same.
I'd also love mermaids and an underwater world! I would die. Werewolves would be super fun too!
I think witch is something I'd be most likely to get. Werewolves might be cool, especially if their wolf form was more like an actual wolf and they could do something cool, and not just play fetch. I think the werewolves in TS3 were just too much like funny dogs that looked kind of human. But yes, I might actually get werewolves if they'd managed to make them more interesting this time. Perhaps even more scary, which might not be possible with the rating of this game.
Fairies would be the least interesting to me. But I'm not saying I wouldn't get them for sure, because I believe even they could be made much better than in TS3.
I've seen people ask for fairies a lot. This might sound stupid, but can someone tell me what exactly the difference is? Both witches and fairies are humanoid creatures with magic powers who can be good or evil, so surely it wouldn't be too difficult to pass off one as the other, no matter what we'll actually get first.
Something wicked this way comes!
I don't use MCCC.
Fairies are winged creatures that are born tricksters.
Witches are humans that develop their powers via an outside source and sometimes are required to sacrifice something (I'm not referring to necessarily an animal sacrifice) to be given the privilege of said powers. In game, I could see the sacrifice being in the form of weaknesses like the Vamps have.
The powers would be totally different for the two.
What I liked about fairies was that they have wings, which are part of their genetics. They also pull a lot of pranks and are closer to nature. They can be rather tiny and live in a more mystical place.
I would love to see a magic forest type neighborhood for them, where it doesn't get dark at night for long. There is lots of plant live, therefore is super green.
The fairies themselves have different many different wings in different colors to chose from. They can make themselves as tiny as a spark of light and gain power through the sunlight (the opposite of vampires, they die/wilt when there isn't enough sunshine). They can make friends with plants. They can create fairy dust, which can be used for different spells. Examples for spells: Love spell, Friendship spell, happiness spell, change weather spell (with seasons), give life (give baby), lengthen life (keep from death), heal (from disease).
They can also pull all kinds of pranks on sims.
I think there is a lot they could do with fairies.
And I'd love to have witches! Especially with a school!