When I create a story in my head, I will usually will create a single girl without any kids and the guy I want her to get with and they live together and I build up their relationship.
I was wondering how everybody else does it.
Do you do the same thing as me, and make them a household from the start?
Do you create your potential love interest and have them move into their own home? If so, how do you get them to eventually meet?
Do you let the game determine who your sim will fall in love with?
I'm interested in filling my world with some eligible, single sims and just letting things happen as they will, but I've never done that before so any suggestions would be great!
3
Comments
TINY HOUSE CHALLENGE
The May Family
Modeling Career?
For my legacy, I added some teens for my 2nd gen to date, as they became Teens themselves, only one of which made the cut as a permanent partner, for my youngest sibling of that generation. The eldest married Alexander Goth, the middle one got a Randomized CAS Sim I had made to explore Realm of Magic.
Sometimes, premades. Sometimes, townies. Sometimes, I go to CAS. They usually start out as homeless, or in their own household, but I also have just dropped them in together and made them work it out.
That said, I did add a character as a love interest on purpose once, but I was playing a generational game so I brought him in as a child. Through some MCCC shenanigans, he was adopted by the main sim's Uncle's husband so that he didn't show up as her cousin when it came time for relationships.
I need to finish updating my mods and get back to that save, they're in the middle of looking for said uncle in Selvadorada.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
TINY HOUSE CHALLENGE
The May Family
Modeling Career?
Bailey was a single, young adventurer splitting her time between Sulani and Selvadorada. Upon aging up, I decided it was time to try dating at least. Because I felt like playing aliens, I put down a single alien Sim from a previous project. Enter Darin. It happened to be Monsoon season on the islands, so I had Bailey go and rescue Darin and offer him shelter. It took a surprising short time to be able to “Ask to join household”. He was on a camp bed in her main room, but eventually one thing led to another...
I have also just introduced a third character. Another alien named Kailee, who was supposed to be Darin’s spouse in an arranged marriage. Which Darin ran away from. Darin and Kailee are childhood friends, but he doesn’t want his elders organising his love life for him. I put Kailee in game, cheated an appropriate relationship level. She turned up in a bar during an offical date! Now Bailey is mad at Darin (but will probably forgive him, eventually).
One exception is the legacy I'm doing now, which is my very first. It started with a fresh CAS sim, and she had to marry whoever brought the Welcome Wagon fruitcake after she moved in (Big thanks to Sindocat for the idea!). It was messy, because the random generator chose Strangerville as her place to live. The visitors were of course all infected, and my sim couldn't really talk to any of them Currently on Gen3, working on Gen4
Gallery: Kathykins
AHQ - Game help and Bugs
Very interesting discussion!
In my case I’m mostly a CAS player - love doing townie makeovers and giving them new stories, sometimes creating sagas across towns! The weirder the better, like pairing Nalani with Vlad .
But for my own gameplay I use the story progression in MCCC - sometimes it does funny pairs, even between pets! I also use some romance mods (including non-T), and sometimes the random couples look so cute together that I would change a whole storyline for them to be together. Love the serendipity mods can add to the game!
PS: If you don’t have mods but have Eco Lifestyle, that also can happen with the free love policy enabled!
Do you create your potential love interest and have them move into their own home? If so, how do you get them to eventually meet?
Do you let the game determine who your sim will fall in love with?
---
These days, I'm usually playing saves with an ongoing critical mass of my own sims. If a historic pack comes out, that's going to be a different save.
I have a bunch of characters running around. I now generally let them find their significant others through meeting them naturally. I don't force characters to get together though there are a few times when I had a specific sim looking out for another sim "in the wild" to pounce on in the bowling alley or park or bar. They do have to meet each other out and about in some way.
At times, if I have a sim who just isn't finding anyone or who can't make a decision, I have them date a few prospects to usually make a choice. With, err, certain NAPs, cough cough, certain sims make fewer ... or is that more? ... choices. there are certain sims who have multiple ongoing love interests but most of them pick someone and make it work.
When I've made love interests for sims or edit townies into acceptability, I sometimes follow the unchosen wallflowers as they find their own lives. That has brought sims into my rotation.
At some point, I'm planning to possibly cull some of my households such as making them unplayable or possibly even permanently move away. I'll then be bringing new households that move in.
I've actually rarely made married couples to move into households in this version of the series. I've always had them pick someone in the game but that was usually someone I made or made over.
I'd like to have a far more interactive and more organic way to build friendships and relationships, i don't see it on TS4, but then again half the material needed to make it organic would never be included.
I create love interest and move them in a different home. I also move the two into an apartment next door to each other.
This gives a great idea!!!
I'm going to pick one world, evict everyone there, and fill it with all singles and see what happens. The number of singles per house will depend on how many bedrooms there are in each. To make sure no one in any house gets together with someone else in that house, girls and boys will not be living together to start.
From there they are on their own.
TINY HOUSE CHALLENGE
The May Family
Modeling Career?
Perfect! That's exactly what I was thinking! I'm actually going to make all of my worlds just be singles, and equal amount of guys and girls and let the game just do it's thing.
I had D/L'd a custom save that this person had created 84 new sims (who were all varied but pretty much attractive), I placed a copy of all of the families into my library and about a month ago I D/L'd about 200 sims (singles to large families) so those are also in my library. So I will just randomly make "single" households and place them in all of the lots.
I'll keep aging off just so I can watch what's going on and see who's hooking up with who.
Mostly as a player I crave variety to I try not to do the same thing every time.
I did it in Sulani since I had my self Sim in there
TINY HOUSE CHALLENGE
The May Family
Modeling Career?
Too Good at Goodbyes forum thread
Too Good at Goodbyes blog