I was so excited when I first saw the trailer for this game it give a simplified version of the sims 4 for mobile. I thought this was going to be a real sims game in app form. With the active careers and party's and cas it looked like a great time. But then you you realize that time will be drawn out for hours unless you pay money to skip it. This is just Freeplay with updated graphics. Although I did heat the time wouldn't be as long as freeplay it still sucks that it's in real time at all. I wish they could have separated single player and multiplayer. I'll stick to sims 4.
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Without the real time feature you wouldn't be inspired to buy some Sim bucks.
Tried the game, uninstalled it. It's simply yet another patience tester "wait for xy hours countdown" phonecrap. Sorry, been there, done that billions of times in billions of other phone products, not only it isn't anything new, it's just not fun.
Good luck with this design EA.
It would be an improvement if players had more energy to begin with (50 instead of 30). Or if you could get more room for energy in your energy bar by leveling up (like 2-4 per level).
Playing the game feels like it's just waiting and working. If I didn't love sims that much I honestly would have quit after less than 30 minutes.
A big first step would be to increase the Sims' lifespam, because as you say, @EnkiSchmidt, bonding is too imprtant. Right now I guess we can get attached only to the family/legacy aspect, but we need to get more time with every individual, otherwise the game will become just a long list of interchangeable faces.
The problem is that without realtime and requiring a constant connection to a gameserver the game had to be a paid offline game. But such games sell very poorly. Therefore most games in the app stores are now free realtime MMO games whith a gameserver which can send adds to us all the time.
Play TS4 if you don't like realtime. But you sure can't buy TS4 and all its expansions for just 20 dollars
Same here. It's why I prefer Roller Coaster Tycoon Classic to Roller Coaster Tycoon 4 Mobile, even though the graphics in RCT Classic are much more dated (it's the original game ported to mobile devices). I paid for it and I can play it when I want and how I want. I don't have to purchase premium game currency to have special rides or other perks. But I guess game developers make a lot more money with this freemium model rather than just having us pay for the game itself, so they'd prefer to stick with it.
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The games that I don't really like to play anymore are the games which require me to play them too long each time I enter them. The Sims Mobile has alas already become such a game.
Some people don't want to jump between games. Some people want to be able to play for hours on end, if they are able and wanting to at the time.
Some games I don't mind the limited energy. Games like Bubble Witch Saga or Candy Crush where you keep your "energy" unless you fail, then you lose an energy. I'm put off a bit by games that give you energy and you expend energy whether you succeed or fail. A Sims game, I would not want to have consumable energy. I use speed 3 the most in game.
Of course the game companies also make paid offline games for mobile devices. But not nearly as much as earlier because such games only sell little and are usually soon forgotten. EA has therefore also stopped making the mobile Sims games in this way even though EA made them both in the Sims 2 days and in the Sims 3 days.
What I don't like about the Sims Mobile is that it usually doesn't matter what action you choose. You usually just have to choose enough actions before the time runs out to be successful. This is for me both too stressing and extremely boring. Therefore I still prefer the Sims Freeplay instead.
1. The game depends on an online server. This means that if it should be paid then it would be by a monthly subscription or they would soon take the game server down because sales numbers would become too low to pay the expenses. The only other way to get income for such a game is to make it free but give people options for purchasing stuff and for purchasing things that can speed the game up. Only if such games are free will they usually attract enough gamers to make this model work.
2. The only real option for paid games is to make them as offline games such that they don't require a game server. But sales numbers go down quite fast for such games and soon they won't even be on the top 300 lists in the app stores and therefore very hard to find for gamers. Then the game company will usually just stop supporting the game.
So there are actually good reasons why free MMO games in real time now dominate the app stores. They attract millions of gamers because they are free which again means that the game companies can earn a lot of money from ingame advertising and don't need people to buy much to get a profit.
I'm really disappointed with The Sims Mobile. I was really excited that it would act like The Sims 4. I only found out today that it uses real life time like The Sims Freeplay.
> dogboy678 wrote: »
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> I was so excited when I first saw the trailer for this game it give a simplified version of the sims 4 for mobile. I thought this was going to be a real sims game in app form. With the active careers and party's and cas it looked like a great time. But then you you realize that time will be drawn out for hours unless you pay money to skip it. This is just Freeplay with updated graphics. Although I did heat the time wouldn't be as long as freeplay it still plum that it's in real time at all. I wish they could have separated single player and multiplayer. I'll stick to sims 4.
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> Without the real time feature you wouldn't be inspired to buy some Sim bucks.
This was exactly my thoughts. lol
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1. Only the first month and the lowest levels are free. After that it would likely cost something like $5 each month to still play the game.
2. The game could be an offline game and then maybe cost $10.
The point is that free-to-play games are always in real time with options about buying additional stuff and only get some of this extra stuff for free if we watch 30 sec adds instead. The game companies need to get money for their games one way or another