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Positively impressed with TS4 (after playing TS3)

KiwicantdieKiwicantdie Posts: 1,305 Member
edited January 2017 in The Sims 4 Game Feedback
(OP edited thanks to the January 12, 2017 Toddler Patch :smile:)

Brief but necessary insertion, as @OEII1001 suggested (and here I quote every word): TRIGGER WARNING: (may directly or indirectly contain) Assertions that The Sims 3 is imperfect.
This post contains my personal opinion on the features that I feel have greately improved from TS3 to TS4.
This post does not want to trash TS3 in any way, since I like TS3 a lot and I'm still currently having fun with it. It's a great game.
This post's only purpose is to give TS4 credit regarding features that - in my personal opinion - are much better executed compared to TS3.

You have every right to disagree with me and my opinions, you're intitled to your opinion and to keep it till the end of time, but there's absolutely no need to get defensive about a game that I too enjoy. Instead of attacking each other or being rude in the comments, if we truly can't agree on anything then let's all politely agree to disagree and move on without turning this into a pointless war.
We all have the right to freely speak our mind, as long as we remain respectful of each other's differences.



(OP)
I never knew when was the right time to give my honest feedback on the game, but after a lot of waiting, playing and postponing I've finally decided to do it.
This is my own personal opinion and, since I can already tell that the majority of the simmers coming to this forum is going to openly disagree with most of it, I'd also like to specify that I'm not posting it to have a heated "discussion" with anybody, that I simply don't care about the opposing opinions you're totally free to have and that I'm writing this just to let the devs know, if they'll ever read it, what I like and don't like about the game, what I love to bits and what needs serious improvement.
I'll begin by saying, first of all, that TS4 was "officially" my very first sims game. I had a brief encounter with TS3 years ago, thanks to my older brother, when I watched him play from time to time, even if never more than fifteen minutes at a time. Our parents didn't allow us to play games or even just dream to buy them, so I literally had to wait to grow up, find a job and be as economically indipendent as possible in order to buy something. So, remembering how fun TS3 had looked at the time, as soon as I heard about the release of this game and I could finally afford it, I decided to give TS4 a try. Overall, I'm really glad I did.
My relationship with TS4 had its ups and downs, but it's been enjoyable and fun for the course of two whole years.
One of the things I wanted to do most, though, was trying TS3 out with the same dedication and passion to get a better idea of the progress or the regression made within the series, and most of all to understand why so many players - in this particular forum, to be precise - seem to be extremely critical about this iteration. I wanted to play with toddlers like crazy, since I've always felt like I needed that life stage in TS4 (to the point that I even stopped playing for a couple of months), I wanted to see how the open world could change the immersion of the game, and I wanted to fall in love with the sims just as much as I do in TS4. Since I'm a legacy-rotational-storytelling player, the thing I wanted to experience the most was the so applauded "family play" that's supposed to be all there and instead completely missing in TS4. So, this Christmas I finally decided to buy TS3 and give it a try, and I bought everything that I want most for TS4: Generations, Seasons, Pets and University.
... after a week of nonstop play, I only love and appreciate TS4's progress even more.
I had fun, yes (edit: still am, after almost a month, and probably will for many months more, because TS3 is a really good game with several strong features). But now, thanks to this experiance, I truly see how far this series has come.

I'll begin with what seems to be the most expensive and time-consuming feature in TS4, but that for me is a complete deal breaker: multitasking. I can't play without it. Or- I can, if I have to, but I truly hate it. Multitasking is a feature that's not 100% refined yet (*coff* musical chairs *coff*), but it's something that makes the game come to life. It's what makes a family act like a family, or a party act like a party. It brought the game from a linear "all sims for themselves (beside x situation happening)" type of play to a true life simulator.
When I play TS3, I have the impression of playing several parallel lives all together, lives that only intersect in a few staged occasions, like conversations, watching tv together, dancing, slow dancing, one on one interactions between sims. When I play TS4, on the other hand, I immediately get the sensation that sims are aware of multiple things in their environment at the same time, and it never seems like I'm playing a sim stuck in its own single and linear life. I personally found more family play by having casual chats at dinner with the kids, all sitting together in front of a table, while eating, laughing, teaching vaulable lessons and maybe even listening to the music at the same time, having all sorts of conversations at once, together, instead of having all the sims sit in silence in front of their plates, only to say a word after they've finished the meal and unable to recognize more than one other sim at a time if another doesn't "ask" to join the conversation. Having sims being able to interact with each other no matter the action in progress, while maybe doing a couple of other side things too like reading, dancing, listening to some music or watching movies, is huge. The developers really did a good job on this, and I want them to know that I greatly appreciate it even more, now. The very scarse instances of apparent multitasking in TS3 don't come close to this in the slightest and to me they seem completely fake, staged, it's a whole different experience that one can or cannot appreciate, depending on how they prefer to play the game. Yet, I find it to be a colossal step forward and I really understand now that I can't play without it.

CAS is also something that's absolutely outstanding in TS4. Not only the interface looks much better, but creating sims is also a much much smoother experience. It's easy, immediate and responsive with the constant switching from tab to tab and with the loading of hair and outfits, and overall so much more accurate. That's where my "storytelling" begins, after all. The amount of detail I can put on a sim and its face is what inspires me with creating its story, and it's also the first "bad" impact I had with TS3. Although I wish we still had the "create a style" feature, which was truly great and malleable, an amazing feature that I now miss, I don't feel limited with clothes and hair, there's literally nothing lacking there, the choice is vast. As a matter of fact, in TS3 I felt like there were very little options of clothes despite owning four expansions packs. With the three TS4 expansions, the amount of clothes feels basically doubled. And don't get me started on how much the gender patch released this year changed TS4 for the best. That patch was life. It's the feature that should have been in the base game of the very first sims game and finally, after the longest wait ever, it's here. It tore down a huge wall and brought creativity back into the game, which is the thing that I appreciate and hold dear the most. So, even on CAS, a huge thumbs up for the devs that nailed it in the best way.
Similarly, build mode was also greatly improved and simplified. I'm not a good builder and I don't spend too much time building, but in TS4 everything is so much more intuitive, simple, fast. The amazing creation in the gallery speak for themselves on this matter.

A feature that made me critical towards TS4 and that now I appreciate much more is the emotion system.
It's one of those things that I didn't imagine I could miss, at all. I still think, even now, that the emotions in TS4 need a lot of work and tweaking and that the "rainbow" moodlet effect should be fixed once and for all, to avoid having a sim jump from emotion to emotion in a short timespan when they collect too many different ones. Emotions are not the "best" feature of the game. And yet, I immediately noticed how sims seemed lacking in TS3. Beside the death of their parents, that made them cry for days, my TS3 sims seemed to go only from a "good" to a "bad" mood with nothing in between, and their facial expressions depended simply on that. I soon realized how much I actually missed seeing my sim stomping around and slamming refrigerators doors when they're angry, looking all smug and hot when they're flirty (and not necessarely because of a romantic interaction), looking completely hopeless and shy for being embarrassed and so on. Emotions might not be perfectly coded yet, but they give more character to the sim, they change their gestures and movements and definitely give them a little spark of life. (Yup. That one time I killed Bella Goth by enraging her is still one of the funniest memories I have of this game. I won't ever forget it).
(!)Edit: now that toddlers are out, I'm in love with emotions. Emotions work wonders on that life stage, I have never been more impressed.
Emotions have brought to life toddlers more than anything.
This gives me lots of hope about the addition of pets and seeing them too having their own special emotions and moodlets.
Great job.


On the topic of the open vs close world, I'm a little conflicted. Although the open world looks much more immersive, I love the fact that in TS4 you can visit any world with no restriction and that every single public lot is not (never) a rabbit hole. I also like that there's no public space that feels "empty" and that wherever I go TS4 doesn't feel like a ghost town. Every TS4 world feels lively, full of sims. I also like that there's no case of "grey" objects around and that all textures are always loaded immediately thanks to the world loading one lot at a time, but also that when you travel you don't waste precious sims hours to move from one side to the other of the map. I find TS4 art and aesthetic much more attractive anyway, and that's obviously my personal preference.
Don't even get me started on how much TS3 open world seemed to impact the performance and stability of the entire game. It was painful to watch.
I would have preferred an open world with the mobility of TS4, but in the end I don't mind having a five/ten seconds loading screen to move out of the house and I know that there's absolutely no way to change it now.
A form of transportation should definitely be added to the game, though. Not necessarely a fully functional transportation, but at least cars and a bus that bring our sims to work and school, instead of having the sim constantly vanishing at the side of the road. This is a shortcut that I personally don't like at all, just like not having the animations for elevators in City Living.


Now, to move on the thing that I wanted most for all this time: toddlers. The disappointment is real.
Not only the disappointment for not having them yet in TS4, after two years (edit: oh, if only I knew... :joy:), but especially the disappointment for having finally played them on TS3, when I was expecting them to be this revolutionary life stage that would have changed forever the way I play families. I couldn't wait to play them to see what I was missing and... man. I was so wrong. Now I finally understand why the majority of players (following what telemetry told us and the devs) wasn't playing with them or was aging them up as soon as possible.
I'll say it as clearly as possible: I want toddlers, but I don't want TS3 toddlers. I think they were atrocious. Not only their one purpose seemed to be a "chore" of extremely boring repetition, but they literally could do nothing. They had a few objects to play with, and that was it. They could be hugged, changed, cleaned, tickled, and that was it. They didn't even react and interact with other toddlers, for the love of god. If you put one toddler next to the other, it was like they were two lifeless dolls unable to recognize the other's presence. They seemed so horribly oblivious to their enviroment and the objects around the house, that to me they looked like nothing but crawling, crying and pooping dolls to feed from time to time, and not even a little sim with personality. Sure, they were super cute and adorable (when they weren't screaming), but that's not the only reason why I want toddlers in my game. Forget cuteness, I want toddlers to fill a huge age gap that doesn't make sense in the game, and for them to be sims, not just tasks to complete in order to be able to choose their traits. I'd like, for example, for a toddler to learn to walk simply by crawling around and lifting themselves up on forniture like chairs, beds, sofas, toilets, and to learn talking by interacting with adults, teens, children or other toddlers too, or watching the tv. I'd love for toddlers to be able to interact with the world surrounding them just like any other sim, but in their own way. (Edit: and I've been blessed with exactly this, apparently, so I can't and won't complain). Like, for example, maybe having the chance of falling down the stairs and feeling dazed and sad after that, why not? They could have the option of crawling up and down the stairs, but with a chance of failure. I'd love for toddlers to interact with other toddlers in a friendly, funny and even mean way, and not to be stuck in their own dollish bubble playing a xylophone (Edit: once again, totally satisfied with what we got now). And, oh my god, if we ever get the chance to go for a walk with a stroller, don't make it disappear every single time they go up a hill with an oblivious "put in the stroller - off the stroller - in the stroller - off the stroller" animation. It was so bad, slow and glitchy that I wanted to scream at the screen.


In regard of stability and playability, TS4 is a true sigh of relief.
The glitches and bugs that I encounter playing are so scarse compared to how TS3 performed in a single week (Edit: still glitching and crashing, with no cc, mods or too high settings), that I can't but be extremely happy about it. It's clearly better optimized, and even if a lot of things can still be fixed and tweaked, there's no possible comparison to be made with its predecessor: TS4 playes much, much, much, much better than TS3, on much higher settings.



Overall, my positive attitude towards TS4 has been reinforced by my TS3 experience.
I now feel even stronger about how much this game has improved and how incredibly solid its core and foundation is.
The sims feel more alive, fun and no longer robotic, their emotions truly shape their attitude and their "default" faces in very enjoyable and different ways. They're not always creepengly smiling by default. They're also very grumpy, or very gloomy and shy, depending on how they feel - and not necessarely how their needs are -. They're also smarter: no more endless tapping of the feet because there's a cat that won't ever move in front of a door, a bed, a high chair or a counter, so the gameplay moves faster and there's almost no pause due to annoyance or rage on my behalf. All the animations look exquisite, compared to the ones of the previous game, and it really does feel like they've put a lot of effort into it, to make them look smooth and natural and no more pathetically robotic. The interface is intuitive, simple and responsive. CAS is outstanding. TS4 art style in general looks beautiful and fun, at least to me (it's my personal preference), and the light transforms the ambiance into a little masterpiece. The gameplay runs really smoothly the vast majority of time, the sims have very little routing issues compared to TS3. The sims feel more real and alive, and to me they're much more fun to play because of their deep costumization.
Despite cuts made at release (that were and still are being addressed with constant free patches) and scrapped features from the previous game, in the end TS4 doesn't feel to me like a step back, but rather like a fresh start, a new found base that has the stability and capability of holding amazing expansions (if/when they'll ever come). It also gets constant updates and monthly fixes, which is something that I appreciate a lot.

But.
Since I've played and loved this game for two years, I can't but address also the features that I want to see implemented the most, the issues I think need to be fixed and the mistakes that were made with the past packs.

1) The first thing that I feel this game lacks is depth of gameplay within early life stages. Babies are not only stuck on cribs, but also not costumizable and purely "objects" with no sort of genetics, which is a big "meh" to someone like me that loves playing with sims genetics. I would be completely fine with them remaining stuck inside the cribs for the rest of this game, if only they had some sort of costumization. I mean, even The Sims Freeplay gives you the chance to change the baby's outfit. Come on. I would love for them to have functioning genetics, even if something as little as the color of eyes and hair. I feel like this alone would be a great step forward in the right direction.
On this topic, there's obviously the absence of toddlers that will never go unnoticed and that I hope gets addressed soon, not by giving us TS3 toddlers 2.0. I truly hope that when toddlers come, they're done right and that they function like any other sim, even within their age limitations, that they can interact with their enviroment and not just their toys and especially that they can interact with each others or other sims, not only to be tickled, fed and changed like dolls. I also wish for preteens to come at one point, if possible, so that the other gap child-teen is addressed. I wouldn't want or feel the need for preteens in TS4 if teens were a little shorter, but for right now only some serious edit in CAS can make them look like teens and not adults. I think a pack for teens only is really needed, like we had for children, to make them feel even more unique.
Edit: toddlers are finally here, and they're exactly how I hoped they were going to be. I can't even believe that they're exactly how I tried to describe them in this very post. They're aware, responsive, they interact with the enviroment and other sims, they're emotional and smart, as if they have a little mind of their own. They learn skills not just through a repetitive chore that depends entirely on an adult sim, but by doing actively anything, with literally anyone. They can climb stairs too, just like I pointed out here. I'll be honest, I'm still emotional over this. I can't believe it finally happened, and just like I wished for it to happen. Thank you, developers. You truly put your heart and soul into these toddlers, to make them worth playing and to fit into the TS4 universe. They're not just adorable, they're little sims. They're so well done that I can't even compare them to what we had before, it would be utterly unfair. Thank you for delivering, and thank you for listening to the community. Great job. Great great job.

2) Social events need a serious revamp and we need more of them. Stuff like: slumber party, baby showers, funerals, hen party. I have the feeling that after the release of clubs (which is a great feature), social events started to feel almost pointless. And it's not just that. I'd especially like for my sims to be invited to weddings and other social events from unplayed sims and friends, just like now they can be invited to birthday parties. It would make the world feel even more alive and immersive, since now it's like only the played sims has stuff happening in their lives. The possibility of my sim to be invited to a wedding (and maybe messing it up) sounds like real fun.

3) Never ever again with the missed opportunities.
I'll give you an example: Get To Work. Cool expansion, loved it a lot when it first came out. After a few months of gameplay, the "missed opportunities" started ruining the fun. Every single one of the three careers was clearly well thought and made with lots of care and detail, but none beside the scientist was truly versatile and enjoyable outside of the workplace. Basically, no career "changed" the gameplay and the immersion of the game unless you were actively playing the career and moved to their special lots. I'll explain myself: you introduced sickness. Cool! Loved seeing my sims finally getting sick. We had the hospital and the doctor career... yet, we could't travel to the hospital to get cured there or even call a doctor to visit our sims at home. All we had to do was buy medicine online or drink tea and orange juice. It's still awesome being able to go to the hospital to give birth, it's a really well done feature, but not being able to go there to be cured is a missed opportunity that could have enhanced immersion even more. Another example: you gave us the detective career. Truly fun and enjoyable at first, but... completely locked in its own work space. If my detective is off work and sees two sims fighting, there's no special interaction to intervene. Also, our sims never get robbed, so the need for detectives is still absolute 0 besides the "fun" of actively playing them during their working hours. Those are essentially the kind of stuff that disappoints me the most, because the potential for great universal features is all there and yet you missed the chance.

When you create content for the game, you obviously do it with a clear concept in mind, knowing all the limitations and possibilities for that to work. I'd like you to also and especially think about how that content can impact the most our gameplay and work towards that objective, and not to give us only a new shiny fun tool that, in the long run, you even forget it's there because it has no effect, impact or point to be.
Missed opportunities are what differentiate a good pack from a great pack, and collecting them one after the other is what you should avoid as much as possible.


I think in the end that this game is a really good and stable game, a solid foundation for years of fun.
From what I can see, it has lots of potential. It's my personal belief that, once the issues this community holds dear get addressed, it can be enjoyed by more and more players.
So, thanks for the hard work, devs, and thanks for the constant updates and fixes that keep the game running.
Edit: thank you for delivering the best toddlers in the series with a free and unexpected patch. I'm speechless.
I wish you all a happy new year... hoping for nice things to come! :)
I can't wait to see what 2017 holds for us.
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Origin ID: Kiwicantdie
Willow Creek | Evergreen Harbor
Post edited by Kiwicantdie on

Comments

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    Zeldaboy180Zeldaboy180 Posts: 5,997 Member
    Great read and well thought out, I agree!
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    KiwicantdieKiwicantdie Posts: 1,305 Member
    @Zeldaboy180 thanks ;)
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    Origin ID: Kiwicantdie
    Willow Creek | Evergreen Harbor
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    LatinaBunnyLatinaBunny Posts: 4,666 Member
    edited January 2017
    Great post. I sometimes have to take breaks from Sims 3 to play the more stable-ish Sims 4, too. (Well, my personal games felt more stable in Sims 4 so far.) I also like the semi-open worlds and the artstyle as well.

    I do like some of the positive points you've made about Sims 4, and I agree with you in some other areas as well, even if I do feel Sims 4 is lacking in content and has some wonky AI.

    Plus, I still miss toddlers, (though I do still sometimes play and have fun with Sims 4 without them). :neutral: Here's to hoping they come back one day, if not in Sims 4, then maybe Sims 5...?

    I hope Sims 4 keeps adding content and add more options.

    I really like your suggestions, and I wish EA really start to take more feedback. :smile:

    I am glad you are having fun, and found a sims game that engages and entertains you. :blush:
    ~*~Occult Family Player player~*~
    (She/her)
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    KiwicantdieKiwicantdie Posts: 1,305 Member
    edited January 2017
    @bunny-🐸🐸🐸🐸 I probably feel like TS4 doesn't lack content because it was the first sim game I fell in love with and, although I greatly appreciated the time spent on TS3 and had lots of fun, I perceive them to be separate games, both with their good and bad features, and not necessarely one the sequel of the other. It looks to me like the devs tried a "fresh start" with TS4 and weren't looking into expanding the previous foundation.

    The wonky AI is something I forgot to mention :D ... it's one of the things I hope gets fixed and adjusted, and if not possible to be addressed in a future TS5. Overall, it's not something that bothers me too much or frustrates me, but it's something that I notice for sure.

    Heck, I miss toddlers too, from the day I bought TS4 and felt like there was a void in the life stages, but I want the devs to make them as real and fully fleshed out sims, not just cute dolls to play with, so... I'll wait. I think they'll come, though. The code suggests so. I'm really hopeful.
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    LatinaBunnyLatinaBunny Posts: 4,666 Member
    edited January 2017
    I wish I had your optimism about the toddlers, @Kiwicantdie . :smile: (And it's nice to see some positivity about Sims 4 once in a while.)

    I'm kind of conflicted on whether to be hopeful or not for the little tots. I really don't know if this is just a new and permanent direction with the no-toddler thing from now on, or if the devs really do plan to being toddlers one day, and it's just other resources and other priorities that are taking the helm, or a marketing strategy... :tongue:
    ~*~Occult Family Player player~*~
    (She/her)
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    fullspiralfullspiral Posts: 14,717 Member
    edited January 2017
    In a nutshell! Same for me OP. Same for me.....

    I couldn't connect with 3 at all. It got rid of everything that was beautiful in 2 for the "open world". And I've said many times in this forum that 3 is the anomaly. The one that went off the rails. 4 is bringing it back. ( or trying to)

    ETA

    Play Sims 2 tots and you know why we dislike sims 3 tots! I'd rather have no tots than sims 3 tots....

    IF they used telemetry in sims 3, it's not that people didn't like tots, it's that they didn't like sims 3 tots. Their routing was horrible. They had stair issues, and I had far too many families having to meet up with their tots outside in the snow to put them to bed. Same with the high chair. It was a chore to try to play tots in sims 3. Sims 3 ruined them.

    Sims 2 tots need to come back if they bring them back and I hope the devs never, ever, bring anything from sims 3 back in to this game.
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    Tyr051Tyr051 Posts: 52 Member
    I was able to do so much with Sims 3 (I enjoyed world creation above anything else) and its been hard to find as much love for Sims 4. Your analysis, though, is clearly articulated and convincing. They say no one has ever been convinced by post on an internet forum, but you've definitely convinced me of your opinion's validity. Thank you!
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    kremesch73kremesch73 Posts: 10,474 Member
    edited January 2017
    As someone who has read the entire family play thread and talked an awful lot about toddlers with people OP I think you'll find that a lot of people wanted more of a TS2 toddler experience. You may be able to get hold of a free copy from EA to try that experience :)

    You may have missed a lot of toddler interaction in TS3 by the way because EA for whatever horrible reason made a ton of toddler stuff behind a paid content in the TS3 store. For example-when the tots have the play pen they play peek a boo together, same as if you have the baby monitors where they can cuddle outside of the pen, the pen also teaches them to talk and they learn logic (I think) from it, then you have the walker where they learn to walk plus another skill I forget. The changing table allows you to change or bathe the toddlers. I'm sure I'm forgetting other things too.

    TS3 was the start of EA skimping on early years play. They bundled up the baby, no more washing in sinks or baths like in TS2. No more getting bottles from the fridge. Etc, etc etc. It robbed us all of valuable game play and despite my love of the early years game play in TS2 I didn't keep babies long in TS3 and I didn't increase the age period for toddlers like I do with TS2. I have a lot of fondness for other aspects but early years play is not a strength in TS3. TS2 is the best example we have seen so far for that.

    You've said it yourself. They've gone all out on skimping in early years in TS4. No toddlers and object babies :/ it's such a shame because these should be part of a sim experience! They should be the centre of a new parent's world and we should be experiencing a really great sim cradle to grave experience by this point in the sims series! I hope you get proper toddlers in TS4 eventually but when they do come it will have been a few years where we couldn't enjoy them and that's just sad. I hope they improve babies too. I'm not a fan of regressing to TS1 type aging in the sims!

    Seconded in the aspect that bathing a baby and a toddler should have never been abandoned. Leaving bottles around may have been a pain, but it was a welcome addition as well. On the other hand, S3 offers far more time to spend with the tot in other ways.

    I know I play S3 these days, but I have to admit that I still don't like the look or feel of babies and toddlers in S3 compared to S2. I don't even like the look of the children. I often refer that to my husband when he comments on how nice my teens and adults look. "Yeah, but you haven't seen the tots yet. They don't look good and feel very limited, but after that..."

    Truth is there is much more time to spend even with the children in S3 compared to S2, as long as I ignore what they look like. Harsh. But true.

    He still plays S2, by the way.

    Regardless, in all honesty, it's taken me well over a year to fully evaluate S3 and decide where I stand on my 'opinion' of the game. I played S2 for what feels like over 15 years. Has it been? I'm admittedly tired of the limited aspriations the game has to offer. That's really the only thing besides many of the annoying autonomous actions Maxis seems to think is amusing but becomes old quickly, and it wears thin after all these years. It wears thin in each of the games. I really don't feel Maxis has a grasp or understanding of what 'moderation' means. I still play S1 after all this time. It still feels timeless to me, and I've been playing S3 for the last year.

    I can honestly say there are a lot of things I feel S2 did better (and worse). Yet at the same time, I prefer S3 due to many of its innovations and diversive aspects, despite its shorcomings. There are many issues for all them, actually. I originally thought 4 was the answer. Unfortunately, for me, S4 is not the answer. The shortcomings have just become compounded to me after all these years.

    Perhaps its best EA has chosen to go after a new audience. They can not offer the innovation I seek. I see the flaws too clearly after all this time. Multitasking is not multitasking. It's just not, and unlike you, OP, I do not find the emotional system entertaining at all. I find it clumsy and cumbersome to the point where it feels too goal and task oriented. Guess I'm just getting too old for this plum.

    As the old saying goes: 'It's not you, it's me.'
    Post edited by kremesch73 on
    Dissatisfied with Sims 4 and hoping for a better Sims 5
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    KiwicantdieKiwicantdie Posts: 1,305 Member
    edited January 2017
    @bunny-🐸🐸🐸🐸 I really don't think they're so suicidal that they won't ever ever work on what the community demands the most, that's the thing. I also believe that if they were absolutely impossible to code for TS4, they would have said so a long time ago.
    Believe me, I hate their silence, but I'm aware that breaking it is not an option for them.
    I hope that 2017 is the year we've been waiting for :)

    @fullspiral agreed. I think the worst thing about them was not only their total obliviousness to the world, the objects and other sims, but the fact that the only way for them to learn was through another adult sim and the constant repetition of one single action. It looked super cute the first time, adorable the second, cute the third and from then on it was just annoying as hell. There was literally nothing to do for that life stage, and nothing to interact with besides their toys, being fed and cleaned.
    I'm crossing my fingers that the devs know not to make the same mistake for TS4, if/when toddlers come.

    @Tyr051 world editing was probably the thing that impressed me the most about TS3. Such a cool and amazing feature!
    Also, the possibility of creating worlds and downloading them to play was huuuge.
    It's sad that they got rid of this in TS4, but apparently the devs preferred scrapping the "open editable world" concept altogether to get rid of all the problems that it had created. They probably hadn't the time to work on those issues, or they simply didn't like how it had turned out and preferred going back to a closed world.

    @sparkfairy1 I love your thread and I love reading about the way you all play families :smile: ... that, combined with my need for toddlers, made me try TS3. Plum knows how much I want to see that thread starting to fill with real TS4 toddlers pics. It would be a glorious day.
    I also know by looking at the store that there was a lot more for toddlers, if I wanted to buy stuff for them. But. With four expansions loaded in game, one of which supposedly "generational" and focused on family play, why should I invest even more money simply to have one toddler maybe noticing the presence of another toddler next to them, or just to have more locked one-one toddler-adult interactions? By the beginning of the fourth generation in game, I was really disappointed that it was all we were getting as basic content.
    To me the problem is not only the transformation of babies into objects (they have more interactions than TS3???) but especially the lack of genetics. That, added to the fact that even The Sims Freeplay has some sort of costumization for its babies with cute different outfits, doesn't make any sense to me for an AAA title game that costs tons of money.
    I stand by my theory that the devs had literally no time to develop babies and toddlers well enough for launch day, which is why we are still left with this void in game and teens have the same height as adults. The only positive thing I see here is: rather than shipping us TS3 toddlers 2.0 and being done with them, the devs have the full capability of developing them well enough on a later date.
    I too feel like too much time has passed and I hate - hate - the silence surrounding this subject with extreme passion, but liking TS4 and having lots of fun despite all of this is definitely what keeps me going. If I didn't love playing the game already, I don't think I would be able to wait at all.
    I'll be crossing my fingers for 2017.
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    KiwicantdieKiwicantdie Posts: 1,305 Member
    @bunny-🐸🐸🐸🐸 I really don't think they're so suicidal that they won't ever ever work on what the community demands the most, that's the thing. I also believe that if they were absolutely impossible to code for TS4, they would have said so a long time ago.
    Believe me, I hate their silence, but I'm aware that breaking it is not an option for them.
    I hope that 2017 is the year we've been waiting for :)

    @fullspiral agreed. I think the worst thing about them was not only their total obliviousness to the world, the objects and other sims, but the fact that the only way for them to learn was through another adult sim and the constant repetition of one single action. It looked super cute the first time, adorable the second, cute the third and from then on it was just annoying as plum. There was literally nothing to do for that life stage, and nothing to interact with besides their toys, being fed and cleaned.
    I'm crossing my fingers that the devs know not to make the same mistake for TS4, if/when toddlers come.

    @Tyr051 world editing was probably the thing that impressed me the most about TS3. Such a cool and amazing feature!
    Also, the possibility of creating worlds and downloading them to play was huuuge.
    It's sad that they got rid of this in TS4, but apparently the devs preferred scrapping the "open editable world" concept altogether to get rid of all the problems that it had created. They probably hadn't the time to work on those issues, or they simply didn't like how it had turned out and preferred going back to a closed world.

    @sparkfairy1 I love your thread and I love reading about the way you all play families :smile: ... that, combined with my need for toddlers, made me try TS3. Plum knows how much I want to see that thread starting to fill with real TS4 toddlers pics. It would be a glorious day.
    I also know by looking at the store that there was a lot more for toddlers, if I wanted to buy stuff for them. But. With four expansions loaded in game, one of which supposedly "generational" and focused on family play, why should I invest even more money simply to have one toddler maybe noticing the presence of another toddler next to them, or just to have more locked one-one toddler-adult interactions? By the beginning of the fourth generation in game, I was really disappointed that it was all we were getting as basic content.
    To me the problem is not only the transformation of babies into objects (they have more interactions than TS3???) but especially the lack of genetics. That, added to the fact that even The Sims Freeplay has some sort of costumization for its babies with cute different outfits, doesn't make any sense to me for an AAA title game that costs tons of money.
    I stand by my theory that the devs had literally no time to develop babies and toddlers well enough for launch day, which is why we are still left with this void in game and teens have the same height as adults. The only positive thing I see here is: rather than shipping us TS3 toddlers 2.0 and being done with them, the devs have the full capability of developing them well enough on a later date.
    I too feel like too much time has passed and I hate - hate - the silence surrounding this subject with extreme passion, but liking TS4 and having lots of fun despite all of this is definitely what keeps me going. If I didn't love playing the game already, I don't think I would be able to wait at all.
    I'll be crossing my fingers for 2017.

    @Kiwicantdie did you miss my tone about EA's choice of putting toddler stuff in the store? I was pretty clear there and I think you may have read too quickly to respond and directed frustration towards me that I expressed in my own post to you so I am a little confused? It's completely unfair that EA did that then if people didn't buy that ton of stuff use that telemetry against the age group.

    I completely agree with you. It is absurd that an AAA game is behind a free to play mobile game in terms of content.

    TS2 is free from EA if you ask. It would be a really good experience for you to see where many of us fell in love with real multi generational play :)

    Once again I reiterate I hope you get toddlers :) But as much as you expect that for others their hope has waned. I don't think there is any 'right' belief there and it's just a shame that the lack of communication has brought us here. If tots make it back I'll try TS4 again. Until then I'll wait for them to finish that base :)

    Sorry @sparkfairy1 I didn't mean for you to think I was directing my frustration towards you, it was quite the opposite! Apparently, I didn't manage to get my sarcastic tone through that response, I was simply venting with you if it makes any sense. I didn't mean to be rude at all.
    I think that the possibility of improvement is here, in TS4, and that there's a high chance after work, being social and living in a city that the next feature they'll expand will be family play. At least, I hope so.
    ... regarding the "silence", sadly I fear that the devs can literally do nothing about it. This is the the way EA manages stuff from the highest levels, I think we all agree on the fact that it's horrible.
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    sparkfairy1sparkfairy1 Posts: 11,453 Member
    @bunny-🐸🐸🐸🐸 I really don't think they're so suicidal that they won't ever ever work on what the community demands the most, that's the thing. I also believe that if they were absolutely impossible to code for TS4, they would have said so a long time ago.
    Believe me, I hate their silence, but I'm aware that breaking it is not an option for them.
    I hope that 2017 is the year we've been waiting for :)

    @fullspiral agreed. I think the worst thing about them was not only their total obliviousness to the world, the objects and other sims, but the fact that the only way for them to learn was through another adult sim and the constant repetition of one single action. It looked super cute the first time, adorable the second, cute the third and from then on it was just annoying as plum. There was literally nothing to do for that life stage, and nothing to interact with besides their toys, being fed and cleaned.
    I'm crossing my fingers that the devs know not to make the same mistake for TS4, if/when toddlers come.

    @Tyr051 world editing was probably the thing that impressed me the most about TS3. Such a cool and amazing feature!
    Also, the possibility of creating worlds and downloading them to play was huuuge.
    It's sad that they got rid of this in TS4, but apparently the devs preferred scrapping the "open editable world" concept altogether to get rid of all the problems that it had created. They probably hadn't the time to work on those issues, or they simply didn't like how it had turned out and preferred going back to a closed world.

    @sparkfairy1 I love your thread and I love reading about the way you all play families :smile: ... that, combined with my need for toddlers, made me try TS3. Plum knows how much I want to see that thread starting to fill with real TS4 toddlers pics. It would be a glorious day.
    I also know by looking at the store that there was a lot more for toddlers, if I wanted to buy stuff for them. But. With four expansions loaded in game, one of which supposedly "generational" and focused on family play, why should I invest even more money simply to have one toddler maybe noticing the presence of another toddler next to them, or just to have more locked one-one toddler-adult interactions? By the beginning of the fourth generation in game, I was really disappointed that it was all we were getting as basic content.
    To me the problem is not only the transformation of babies into objects (they have more interactions than TS3???) but especially the lack of genetics. That, added to the fact that even The Sims Freeplay has some sort of costumization for its babies with cute different outfits, doesn't make any sense to me for an AAA title game that costs tons of money.
    I stand by my theory that the devs had literally no time to develop babies and toddlers well enough for launch day, which is why we are still left with this void in game and teens have the same height as adults. The only positive thing I see here is: rather than shipping us TS3 toddlers 2.0 and being done with them, the devs have the full capability of developing them well enough on a later date.
    I too feel like too much time has passed and I hate - hate - the silence surrounding this subject with extreme passion, but liking TS4 and having lots of fun despite all of this is definitely what keeps me going. If I didn't love playing the game already, I don't think I would be able to wait at all.
    I'll be crossing my fingers for 2017.

    @Kiwicantdie did you miss my tone about EA's choice of putting toddler stuff in the store? I was pretty clear there and I think you may have read too quickly to respond and directed frustration towards me that I expressed in my own post to you so I am a little confused? It's completely unfair that EA did that then if people didn't buy that ton of stuff use that telemetry against the age group.

    I completely agree with you. It is absurd that an AAA game is behind a free to play mobile game in terms of content.

    TS2 is free from EA if you ask. It would be a really good experience for you to see where many of us fell in love with real multi generational play :)

    Once again I reiterate I hope you get toddlers :) But as much as you expect that for others their hope has waned. I don't think there is any 'right' belief there and it's just a shame that the lack of communication has brought us here. If tots make it back I'll try TS4 again. Until then I'll wait for them to finish that base :)

    Sorry @sparkfairy1 I didn't mean for you to think I was directing my frustration towards you, it was quite the opposite! Apparently, I didn't manage to get my sarcastic tone through that response, I was simply venting with you if it makes any sense. I didn't mean to be rude at all.
    I think that the possibility of improvement is here, in TS4, and that there's a high chance after work, being social and living in a city that the next feature they'll expand will be family play. At least, I hope so.
    ... regarding the "silence", sadly I fear that the devs can literally do nothing about it. This is the the way EA manages stuff from the highest levels, I think we all agree on the fact that it's horrible.

    Yeah honestly it's fine, written text is always harder to decipher than if we were in the same room! :) I should hope there is a chance of improvements given that TS4 is the only one in active development right now. I'd hope that even if bosses at EA don't want to invest the money/time for tots this time that if we see a next sims game they won't fall into a trap of thinking it isn't a popular aspect of game play in the sims any more :)

    Totally agree. Horrible!
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    Simsister2004Simsister2004 Posts: 3,536 Member
    I am Danish, and that's why I can't write such a long feedback message. But I agree totally. Sad to tell, that I think I have to stop adding expansion packs, because City Life is a bit too much for my computer system. Every time my sims go for an event in town, the game becomes very slow and jumpy.
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    SuzieSocksSuzieSocks Posts: 185 Member
    This is a great post and I agree with basically everything you've said here. I'm happy to find that I'm not the only one who, despite missing a few things, honestly prefers 4.
    Yes, I like and enjoy Sims 4. The world will not end because of this. Get over it.
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    KiwicantdieKiwicantdie Posts: 1,305 Member
    @Simsister2004 I'm Italian and I'm pretty sure that my post is full of mistakes and atrocities lol :lol:
    It looks to me that the devs always try to adjust and optimize the new content for both low and high engines, which is great. I believe though that the constant increase of content is definitely going to impact the game in the long run, and there's nothing that can change that.
    I hope the devs keep an eye on that.

    @SuzieSocks thanks! Don't worry, there's plenty of people that like TS4. It's just that it's much easier letting yourself be heard if you have something to criticize, rather than praise it. Discontent is always good if worded properly, with the intent of making things better.
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    Swiftlover13Swiftlover13 Posts: 2,369 Member
    I am Danish, and that's why I can't write such a long feedback message. But I agree totally. Sad to tell, that I think I have to stop adding expansion packs, because City Life is a bit too much for my computer system. Every time my sims go for an event in town, the game becomes very slow and jumpy.

    It runs so well!
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    SimburianSimburian Posts: 6,914 Member
    edited January 2017
    @Kiwicantdie A very enjoyable and balanced read. Thank you. I also have great hopes for Sims4 and hopefully Simmers will get their own wishes fullfilled in time.

    I think we will all have to save up for gaming machines to play Sims 5 so I am willing to wait! (It would be great if they could give us warning beforehand though).
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    KiwicantdieKiwicantdie Posts: 1,305 Member
    Mchap353 wrote: »
    @Kiwicantdie A very enjoyable and balanced read. Thank you. I also have great hopes for Sims4 and hopefully Simmers will get their own wishes fullfilled in time.

    I think we will all have to save up for gaming machines to play Sims 5 so I am willing to wait! (It would be great if they could give us warning beforehand though).

    Oh yeah, no doubt about that :D ... gotta start saving up as much as possible.
    Thanks for reading!
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    king_of_simcity7king_of_simcity7 Posts: 25,102 Member
    Interesting points and nice that you finally got to write out your opinions :smile:

    I agree with some of your points, there does still need to be some work done to improve features.

    I myself haven't had too many issues with TS3 so it is unfortunate that you did. As you also mentioned, more depth would be needed for the 'younger' life stages and a pre teen stage would be interesting to see at some point :smile:
    Simbourne
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    KiwicantdieKiwicantdie Posts: 1,305 Member
    Thanks @king_of_simcity7. I tried to express my criticism as concisely as possible, without making a TS4 vs TS3 post.
    Overall, I enjoy both games and think that at this point in time each has its strong and weak points.

    I have lots of hope for TS4's future, though :wink: that's for sure.
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    Evil_OneEvil_One Posts: 4,423 Member
    Pretty good post (I must admit I only skimmed it, and you forgot the worst part of the science career in GTW, as soon as your sim changes career or retires you immediately lose all ability to use the science objects you may have bought home).

    If you're not married to the graphics of TS4 (so to speak) you really should try TS2, it has incredibly depth of gameplay far superior (IMO) to that of TS3 & 4 combined.

    -Little children running out to greet their parents as they return from work, or running into the house joyfully waving a report card if they got a good grade, or quietly tearing up said card if they didn't.

    -Babies that could be washed in the sink or changed at a changing table.

    -Relationships that were hard to make but very rewarding for your sims, or could even be unrequited IE your sim loves another person, but that person doesn't care for your sim.

    -Memories that don't fade after a few days allowing your sim to still sigh or express sadness about a loved ones death sim years after it happened.

    -Emotions that don't need to be annouced but are actually displayed in a sims behaviour, so your sim will be moping about if sad, dancing reservedly if shy or going commando if outgoing.

    -A gossip function that actually does something (a relative with a good relationship observing the partner of another relative cheating, can and probably will choose to inform on them, causing the cheated upon relative to react as if they themselves had witnessed it).

    -Sickness that actually has consequences for your Sims including death.

    -Chance Cards that can either greatly reward or harshly punish your sim at their chosen career (or you can elect to ignore them).

    -And so much more.
    raw
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    king_of_simcity7king_of_simcity7 Posts: 25,102 Member
    @Kiwicantdie I have criticised TS4 a lot on the past but I would much rather constructive criticism and hearing things from both angels rather than just the usual one sided and stubborn arguments that usually take place here
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    KiwicantdieKiwicantdie Posts: 1,305 Member
    @Evil_One yes, I've heard only great things about TS2 and I hope to try it out soon ^^ (although I have to find where to download it first)

    @king_of_simcity7 I know, I lurk this forum quite a lot lol. Criticism is always welcome, though. Criticism (if constructive) is the only way to move forward and radically improve what you're working on. I tried to talk about the points I like less about TS4 too in this post, but by keeping in mind what seems to be possible. I feel like too many people here usually ask for stuff that would require the complete re-make of the game (open world, for example).
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    Uzone27Uzone27 Posts: 2,808 Member
    edited January 2017
    I came away with many of the same impressions @Kiwicantdie
    It took me 2 years to get around to trying it, and the entire trial period to warm to it.
    I totally agree with you about the Sims themselve's.

    They are more fluid, more responsive and more natural in almost every conceivable way, and they are most definitely smarter than any previous iteration of Sims, (and downright hilarious at times)

    Where they dropped the ball is customization it's pretty inexcusable for a "god" game to move backward on that front.
    That's the reason it took me so long to even try it.

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