@SimGuruModSquad I've been looking into cloning worlds so that it will be possible to have multiple copies of Willow Creek and/or Oasis Springs. With a bit of extra skill, I hope to be able to mix-and-match cloned versions of neighbourhoods from each of the worlds but first thing's first: which files make up worlds in The Sims 4, and where are they located?
I know that there are .world files in <Install Directory>/Data/Shared/Worlds/Areas but those are only for the individual areas. I need to know where to find the files for the full worlds. Would worlds be as easy to clone as other parts of the game or would they require extra work? I know that in The Sims 3, they could be cloned merely by copying and pasting the .world files.
Comments
If you want to start down the path of modding worlds, I would suggest modifying the .world files in place to see what you can do. Adding of new worlds is tricky because of the UI is somewhat hard-coded to the pre-authored world. Also note that .world files do not work with the Mods directory.
See an old post I made in this thread for general comments on world modding.
Thanks.
(I don't see any texture files in the .world files, but I'm asking in case the problem is that the current modding tools that have been created just aren't advanced enough to read files of that format)
I managed to get preview the files by exporting them, but all I got is images like this:
There were also a small few that appeared completely blank.
I'm a bit confused about how those files work. What I'm looking to do for now is just a plain replacement of ground textures. I also noticed that none of the images contain parts that look like the road textures, which leads me to believe there are other files.
EDIT: The files won't export using the normal method, so I'm going to have to look through them one by one. It will take a lot longer.
EDIT 2: I've found some textures that look like they might be world textures. I'm going to export them, then try and change them.
I'm still confused about the regular ground textures though. I tried scrounging through FullBuild6 to find textures and found a few world textures. I applied a random recolour as a test, and it worked, so I know that at least part of the world is controlled by regular DDS textures instead of the ones found in the .world files.
Is it possible for us to receive a list of the ground textures and terrain paint textures? The primary one being the standard green grass which is simply a blurry mess. Oh, and the clouds in the sky, if they are DDS images?
S4_00B2D882_00000000_4C87F1D9FCC89B75%%+_IMG.dds <-- just grass
S4_00B2D882_00000000_3CA1D5C4E9C9B9A0%%+_IMG.dds <-- with "walking stones" (think that's the same base texture)
Both in ClientFullBuild8.
E: Also,
S4_00B2D882_00000000_545D27B588ACB9F7%%+_IMG.dds <-- w/ small yellow flowers
1c8bfba143c056d5
dead4915c9c6c0d8
b574fc2e023463bb
dec1632636f442c2
dec1632636f442c5
4382fb89364d0015
5132ad9530a0a338
36e4174480e55246
b78605dbf4b55efa
5132ad9530a0a33b
36edd74480ed3989
3b2823a28bfbf8cf
14f5a58224ff1c88
730eef407d729db6
791013d6ff1bf8e1
0543d5517e8ea573
6eec09630c7321b1
0543d5517e8ea570
6ee1c9630c6a600e
52d3154cad2fa043
f6d34d54cbd06e62
f6d34d54cbd06e61
380689aa9629045b
3d411aca742501e9
380689aa96290458
3d36daca741c4026
380689aa96290459
d925069270cc2510
662501698863f41f
662501698863f41c
de983d9f61af4982
24b89367bc5e50f9
3a426f616eda08ff
908826085d33f280
f446745a5c152002
908826085d33f283
908826085d33f282
b5bddb63e25ed028
c1316a8e57df6b01
c1316a8e57df6b02
c6d47651bc743f7e
395b451ac1e72e4c
533fb53cfcd3f15b
839eb39c4fabf6e9
533fb53cfcd3f159
faded191345031a6
ed601944e02a89a4
kiwisims4.tumblr.com/post/134846209077/wip-get-together-grass-replacement-this-is-still
In my Oasis Springs emptification attempts, I am still stuck with these things. What are they? I only mean the stone/gravel and edges, not the plants. The only similar object I found so far is 0xC0DB5AE7-0x00000000-0x0000000000005499 streetDecoSO_borderTrim_01 but that's not it .. and I see nothing else with border, trim, edge, plot or anything else I could think of =/
@SimGuruModSquad : is it possible you point all the grounds/terrains textures of the new world Windenburg ?
@kiwisims4 : Your files are really interesting as usual but some terrain textures with mask ( mix of grass/sand ) are still missing : it's obvious on the island of Windenburg :/
Few months I didn't come around, this is the proof how stupid I can be sometimes :wink:
-SGMS