Seriously, by the time a vampire reaches Grand Master, one would think that they might have figured out that sunlight stings. But the vamps in TS4 will hang out in the sun until they die, even when it is totally avoidable (like on their own home lot). They also show up on public lots in the middle of the day.
I genuinely love the vampire design. They are definitely cool. But their complete lack of self-preservation instincts makes me wonder if they were tested adequately. Please, either tweak them so that they'll get out of the sun, or make sunlight not kill them (give them a strong uncomfortable moodlet instead, or something). They are an endangered species in my game, because they are flaming (literally) idiots. I've had one die on my lot, even after I invited him in. No thanks, I think I'll stand here and implode instead.
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It must be a challenge to properly keep them in their houses autonomously, but I hope it can be done.
It must be a challenge to properly keep them in their houses autonomously, but I hope it can be done.
They also need to have a proper job. Give us choice to pick between night-shift or day shift so that we don't have to force our vampire to go out during the day light.
Here we go, everyone is getting alien abducted/pregnant/nuke the aliens...and now everyone getting vamps who don't get out of the sun..not happening in my game. I hope to heaven they don't nuke this since I believe it is all how you play and if a vanilla game or cc free or not.
ETA: And yes, they are vampires they should burn if outdoors until you give them the perk to protect them. You have a toggle it's called a perk.
ETA: Fact, Vlad the premade or those twin are Not out in daytime in my game. I have played both the FH and all my other worlds in one save..same existing game I've always had. My own Dracula has not been out during the day, no where, and I have fifteen households who go everywhere (who aren't vamps). Two Sims I turned not seen out during day only day was the day they turned and they were sizzling but I had to leave with my Sim and they are still just fine saw them last week when I played.
Fact this does not happen in my vanilla game and no none have the power to be protected in sun. So, it's the same arguments we had last time about alien abductions.
The other day I saw Grim because of a bug where the game loaded a bunch of elders to visit my restaurant and for some reason it locked up when he tried to take the second one (they all died as soon as they arrived at my restaurant) time continued but he and the Sim was stuck in trying to take the second one on the floor (there were five and no not in a club to visit restaurants) just random Sims. I had to quit without saving and not send her back to her restaurant that day. lol That is one of the very rare times I have seen Grim Reaper in two years.
ETA: Even Dracula (my own Sim) had sense enough not to invite his love interest (the Sim I was playing) to a restaurant (date) until after 8:00 P.M. so I can't really understand why the OP is having this problem. I want to know are you playing with mods OP?
However, I've run into a weird one where I've tried to kill sims this way. My sim mesmerized several simpires just before sunrise, and this didn't kill them despite them being out in the sun for quite awhile.
But then again, I'm one of those people who generally will get a male sim abducted over and over. MCCC abduction removal doesn't work for vampires yet, and in my last save, my male vampire was being abducted all the time.
1. The vamp who died on my lot WAS Caleb, the supposedly sun-proof vampire.
2. The lot in question was in Forgotten Hollow. Caleb showed up at the door in the middle of the day. Sim invites him in. Instead, he stands outside and burns to death.
3. The game in question was vanilla. I had totally removed the mods folder after the last patch, although I have since reinstalled the latest update of MCC. MCC, and a very small amount of CC, are the only mods I have at the moment.
4. Vampire townies show up at CL festivals ( which mostly happen during daylight hours) all the time. Festivals are buggy in their own right, but so are the vamps.
I'm also not exactly sure where I requested that they "nuke" vampires. I was pretty clear that I like the design. I just want them to be smart enough to think Gee, I'm on fire, and there's a door three feet away. Maybe I should get out of the sun or something.
I'm not exactly sure why that's an unreasonable thing to expect.
Oh, yes, inviting vampires over is problematic because during the day they can't come over and at night they say they're sleeping. There is a mod fix for this.
But that's different from the game choosing to send vampires during the day to lots and having them end up fried.
The problem is MCC was responsible for caleb not getting the sun protection buff. I know because I was the first person to notice it, report it, and I forgot I hadn't taken it out. Once I did everything was fine. So that problem was caused by MCC. I don't know if MCC has been updated yet to fix that issue or not.
As far as vampires going out in the daylight...I wonder if the game is calling on them because it has no regular human townies to call for jobs? I specifically allow for 25-30 families to be generated for jobs for the game most are humans. So I haven't had any vampires roasting except Vlad. He did find his way outside once and died, but once he did I never had any issues after that.
I"m sure this will be tuned or fixed.
Noooo -- No nerfing the vamps!! They are perfect as they are.
The only vampires that have died by sunlight have been the ones I was playing (in particular, one that had extra sun weakness). Like @Cinebar I see very few vampires out and about during the day and so far there have been no NPC/uncontrollable vampire suicides.
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That's possible, because I started a new game, and the game might not have generated enough random townies yet. I don't monkey with MCC population settings at all. I don't really care about townies or culling, so I keep it set to the EA defaults. I mainly use the mod to squash annoying behaviors, to work around bugs, and for testing content efficiently. So my settings should not prevent new townies from being generated, unless there is a conflict with the mod. I'll keep an eye out for updates.
My vanilla test did confirm that most of the issues in my game are still there without the mods, even after a factory reset and on a fresh save file. Frankly I had to reinstall MCCC because it either fixes them or makes for easier workarounds. I've left the vast majority of my CC out. I won't have time to test things for a while, though. I'll watch for updates on MTS.
Also, Caleb always invites me out in the middle of the day x| that annoys the hell out of me.
I love that you see vampires walking around at night time, even in non-Forgotten Hollow worlds, but it feels like that, burning from sunlight and the moon child perk are the only things they took into consideration when think about vampires and sunshine Ringing my vampire friends in the middle of the night only to find out they're sleeping is infuriating! I don't want to use mods for this, it seems like something so simple and logical that the devs just passed over.
Good to know @Tanja1986
Does the new MCCC have any options for adjusting percentages for vamp alien abductions and pregnancy chance from bat woohoo?
the other is a doctor one of my vampires turned while at the hospital while another vampire in the household was giving birth. he would always show up walking down the street in windenberg the vampire family had their castle in just before the sun came up, so would spend half his sloooow saunter on fire (again, used cheats to keep his stats up until he left). that one, i eventually got fed up and invited him to the household after his sire had entirely too many discussions with him about 'sun bad'
also, yes, the inability to invite vampires over at night is frustrating. though i've sort of gotten around that with competing vampire clubs, which i have a lot of fun with.