I think it's too early to call for a patch. I think it might be the week after next week, as the arrival of the new GP comes along next week and the week after would be on time for the regular monthly patch. After spending a week with the GP, they could also get community feedback if there are any conflicting bugs that affect other peoples games.
Patches are necessary before the release of new packs for Sims 4 because that's how they add the resources for the new packs in. So it will be before Dining Out, probably tomorrow based on their history.
Traditionally, yes we release at the end of the week before the launch of a new product. But WHY is kind of interesting - at least to me... I don't know if this'll get buried, but eh:
Let's gather around, it's story time!
Previously in the early days of Sims 3, we would release both the basegame patch and the product at the same time. 10:00am. Early enough that the team was all in office and ready to test.
However, this causes a few issues. If players in Asia, Australia, Europe, etc bought the physical copy, they were fine - there was a patch on disc. Not the most updated patch, but one that brought the basegame to a compatible version. If players bought digitially, however - they needed the coordinating patch to move the basegame to a compatible version. Buy the game on release day and not play it til later? No good.
Also, if the patch turned out to be bad (rare, but has happened) we were scrambling to fix it - especially because again, digital players wouldn't be able to play their game.
So then, (I think after a particularly bad streak of patches) we decided to release the patch early so we could have QA verify everything went well. We realized it solved a bunch of the above issues and players got excited to see the basegame changes through the weekend.
We also used that emergency time in at least one case. We had a bad patch release on Thursday, rolled it back and engineers fixed it that day, generate patches overnight, test on Friday, run it through certification and additional testing Saturday, submit patches to be hosted on Sunday (while testing more just in case), and release the patch on Monday at 10:00am - a day ahead of the official release, and just in time for Asia.
So we stuck with that schedule. End of the week for patches with products coming out on Tuesday. It's not set in stone, but I think it works for everyone.
@SimGuruSteve you've been browsing reddit too much lately, no sim guru post ever gets buried here, it gets quoted in multiple posts and threads, you're good
I think it's too early to call for a patch. I think it might be the week after next week, as the arrival of the new GP comes along next week and the week after would be on time for the regular monthly patch. After spending a week with the GP, they could also get community feedback if there are any conflicting bugs that affect other peoples games.
Patches are necessary before the release of new packs for Sims 4 because that's how they add the resources for the new packs in. So it will be before Dining Out, probably tomorrow based on their history.
Traditionally, yes we release at the end of the week before the launch of a new product. But WHY is kind of interesting - at least to me... I don't know if this'll get buried, but eh:
Let's gather around, it's story time!
Previously in the early days of Sims 3, we would release both the basegame patch and the product at the same time. 10:00am. Early enough that the team was all in office and ready to test.
However, this causes a few issues. If players in Asia, Australia, Europe, etc bought the physical copy, they were fine - there was a patch on disc. Not the most updated patch, but one that brought the basegame to a compatible version. If players bought digitially, however - they needed the coordinating patch to move the basegame to a compatible version. Buy the game on release day and not play it til later? No good.
Also, if the patch turned out to be bad (rare, but has happened) we were scrambling to fix it - especially because again, digital players wouldn't be able to play their game.
So then, (I think after a particularly bad streak of patches) we decided to release the patch early so we could have QA verify everything went well. We realized it solved a bunch of the above issues and players got excited to see the basegame changes through the weekend.
We also used that emergency time in at least one case. We had a bad patch release on Thursday, rolled it back and engineers fixed it that day, generate patches overnight, test on Friday, run it through certification and additional testing Saturday, submit patches to be hosted on Sunday (while testing more just in case), and release the patch on Monday at 10:00am - a day ahead of the official release, and just in time for Asia.
So we stuck with that schedule. End of the week for patches with products coming out on Tuesday. It's not set in stone, but I think it works for everyone.
I'm glad yall do it this way. That makes the wait for the Gamepack a little easier.
I think it's too early to call for a patch. I think it might be the week after next week, as the arrival of the new GP comes along next week and the week after would be on time for the regular monthly patch. After spending a week with the GP, they could also get community feedback if there are any conflicting bugs that affect other peoples games.
Patches are necessary before the release of new packs for Sims 4 because that's how they add the resources for the new packs in. So it will be before Dining Out, probably tomorrow based on their history.
Traditionally, yes we release at the end of the week before the launch of a new product. But WHY is kind of interesting - at least to me... I don't know if this'll get buried, but eh:
Let's gather around, it's story time!
Previously in the early days of Sims 3, we would release both the basegame patch and the product at the same time. 10:00am. Early enough that the team was all in office and ready to test.
However, this causes a few issues. If players in Asia, Australia, Europe, etc bought the physical copy, they were fine - there was a patch on disc. Not the most updated patch, but one that brought the basegame to a compatible version. If players bought digitially, however - they needed the coordinating patch to move the basegame to a compatible version. Buy the game on release day and not play it til later? No good.
Also, if the patch turned out to be bad (rare, but has happened) we were scrambling to fix it - especially because again, digital players wouldn't be able to play their game.
So then, (I think after a particularly bad streak of patches) we decided to release the patch early so we could have QA verify everything went well. We realized it solved a bunch of the above issues and players got excited to see the basegame changes through the weekend.
We also used that emergency time in at least one case. We had a bad patch release on Thursday, rolled it back and engineers fixed it that day, generate patches overnight, test on Friday, run it through certification and additional testing Saturday, submit patches to be hosted on Sunday (while testing more just in case), and release the patch on Monday at 10:00am - a day ahead of the official release, and just in time for Asia.
So we stuck with that schedule. End of the week for patches with products coming out on Tuesday. It's not set in stone, but I think it works for everyone.
Good to know the full details, thank you
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I think I you, @SimGuruSteve (don't tell my husband, he buys me my game stuff ).
And I had a feeling that releasing the patch the Thursday (or Friday) before the pack releases was partially to give more opportunity for squashing bugs that slipped in unbeknownst to the devs. (Also gives the mod community more time to update their mods before pack release if necessary, which those of us who use mods appreciate.)
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@SimGuruSteve you've been browsing reddit too much lately, no sim guru post ever gets buried here, it gets quoted in multiple posts and threads, you're good
Lol, caught. I'm totally a redditor. Sometimes during work hours. Don't tell my boss.
I think I you, @SimGuruSteve (don't tell my husband, he buys me my game stuff ).
And I had a feeling that releasing the patch the Thursday (or Friday) before the pack releases was partially to give more opportunity for squashing bugs that slipped in unbeknownst to the devs. (Also gives the mod community more time to update their mods before pack release if necessary, which those of us who use mods appreciate.)
Good point about the mod community - I suppose it does give them time to react.
Also, d'awww, . But no, we can't tell your husband - if he's buying games, he's paying my salary.
Because even though they have never officially gave a schedule, that I know of, patches are usually released the Tuesday or Thursday before a pack release.
It will be either today or tomorrow (friday)
If it is today, it will be many hours from now because it's the middle of the night in the US at the moment
It will be either today or tomorrow (friday)
If it is today, it will be many hours from now because it's the middle of the night in the US at the moment
Many hours is true because it isn't even Thursday yet here on the West Coast.
It also has another positive .. if there's base game bugs that are in the game without the EP, they are easier to identify. If you get both at the same time, it's sometimes hard to distinguish and you would need to uninstall the EP/SP to see if the error is in the game without it.
This way, people will start complaining over the weekend and you'll know it has nothing to do with the EP
Oh! That's quite good then, testing the patches this way @SimGuruSteve
On another note, this means new content for the weekend, woo! Hoping the new lighting will come, since I redecorated my home in such a way that it'll look beautiful with the new patch.
Can't wait to get my hands on those lovely pools of sunlight from windows! (And probably get disappointed that the glass floors don't let sunlight through...)
@SimGuruSteve Thank you for story time. Here is a banana for taking the time explaining it.
With the Sims 4 being tied to Origin now, is it easier to do patches then? Sadly there are still a few bugs from the Dec. 2014 patch.
I can't speak about the content IN the patches (I'm not a developer on the game itself) but yes, it is FAR easier to do patching as far as the dev team is concerned. Generating and coordinating patching on Sims 3 was one of my primary jobs. The dev team was responsible for generating the various flavors of executables, determining how to check what patch you were on, deploying them, dealing with the CDNs (file hosts). We had to keep old builds around so we could generate patches from them, as well as provide QA ways to test all the combinations! "Can a user go from retail disk to current patch? What about EP01 to current patch? What if they installed EP01, EP02, uninstalled EP02, and then tried to patch? Now that you've patched, can we guarantee we can get out of it to the next FUTURE patch?" QA had a crazy amount of testing they had to do! (and times 2 since we dealt with Mac, too!)
And now Origin takes care of it for us! We provide them with the final copy and they deal with patching. Sometimes we have to step in to determine times, etc - but mostly it's a lot more hands off for us. I can focus on other things on the team.
Because even though they have never officially gave a schedule, that I know of, patches are usually released the Tuesday or Thursday before a pack release.
They've never released a patch on a Tuesday before a pack release.
I think it's too early to call for a patch. I think it might be the week after next week, as the arrival of the new GP comes along next week and the week after would be on time for the regular monthly patch. After spending a week with the GP, they could also get community feedback if there are any conflicting bugs that affect other peoples games.
Patches are necessary before the release of new packs for Sims 4 because that's how they add the resources for the new packs in. So it will be before Dining Out, probably tomorrow based on their history.
Traditionally, yes we release at the end of the week before the launch of a new product. But WHY is kind of interesting - at least to me... I don't know if this'll get buried, but eh:
Let's gather around, it's story time!
Previously in the early days of Sims 3, we would release both the basegame patch and the product at the same time. 10:00am. Early enough that the team was all in office and ready to test.
However, this causes a few issues. If players in Asia, Australia, Europe, etc bought the physical copy, they were fine - there was a patch on disc. Not the most updated patch, but one that brought the basegame to a compatible version. If players bought digitially, however - they needed the coordinating patch to move the basegame to a compatible version. Buy the game on release day and not play it til later? No good.
Also, if the patch turned out to be bad (rare, but has happened) we were scrambling to fix it - especially because again, digital players wouldn't be able to play their game.
So then, (I think after a particularly bad streak of patches) we decided to release the patch early so we could have QA verify everything went well. We realized it solved a bunch of the above issues and players got excited to see the basegame changes through the weekend.
We also used that emergency time in at least one case. We had a bad patch release on Thursday, rolled it back and engineers fixed it that day, generate patches overnight, test on Friday, run it through certification and additional testing Saturday, submit patches to be hosted on Sunday (while testing more just in case), and release the patch on Monday at 10:00am - a day ahead of the official release, and just in time for Asia.
So we stuck with that schedule. End of the week for patches with products coming out on Tuesday. It's not set in stone, but I think it works for everyone.
Makes sense to me. It only makes sense they would then keep patch days on thursdays even when nothing was due to be released. Give some consistency to information thats released about the game!
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Traditionally, yes we release at the end of the week before the launch of a new product. But WHY is kind of interesting - at least to me... I don't know if this'll get buried, but eh:
Let's gather around, it's story time!
Previously in the early days of Sims 3, we would release both the basegame patch and the product at the same time. 10:00am. Early enough that the team was all in office and ready to test.
However, this causes a few issues. If players in Asia, Australia, Europe, etc bought the physical copy, they were fine - there was a patch on disc. Not the most updated patch, but one that brought the basegame to a compatible version. If players bought digitially, however - they needed the coordinating patch to move the basegame to a compatible version. Buy the game on release day and not play it til later? No good.
Also, if the patch turned out to be bad (rare, but has happened) we were scrambling to fix it - especially because again, digital players wouldn't be able to play their game.
So then, (I think after a particularly bad streak of patches) we decided to release the patch early so we could have QA verify everything went well. We realized it solved a bunch of the above issues and players got excited to see the basegame changes through the weekend.
We also used that emergency time in at least one case. We had a bad patch release on Thursday, rolled it back and engineers fixed it that day, generate patches overnight, test on Friday, run it through certification and additional testing Saturday, submit patches to be hosted on Sunday (while testing more just in case), and release the patch on Monday at 10:00am - a day ahead of the official release, and just in time for Asia.
So we stuck with that schedule. End of the week for patches with products coming out on Tuesday. It's not set in stone, but I think it works for everyone.
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I'm glad yall do it this way. That makes the wait for the Gamepack a little easier.
Good to know the full details, thank you
And I had a feeling that releasing the patch the Thursday (or Friday) before the pack releases was partially to give more opportunity for squashing bugs that slipped in unbeknownst to the devs. (Also gives the mod community more time to update their mods before pack release if necessary, which those of us who use mods appreciate.)
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
Lol, caught. I'm totally a redditor. Sometimes during work hours. Don't tell my boss.
Good point about the mod community - I suppose it does give them time to react.
Also, d'awww, . But no, we can't tell your husband - if he's buying games, he's paying my salary.
It is?! How about this. It was the other gif I considered using. I'm not proud to say I spent like 5-10 minutes finding a relevant gif.
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If it is today, it will be many hours from now because it's the middle of the night in the US at the moment
Many hours is true because it isn't even Thursday yet here on the West Coast.
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This way, people will start complaining over the weekend and you'll know it has nothing to do with the EP
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With the Sims 4 being tied to Origin now, is it easier to do patches then? Sadly there are still a few bugs from the Dec. 2014 patch.
On another note, this means new content for the weekend, woo! Hoping the new lighting will come, since I redecorated my home in such a way that it'll look beautiful with the new patch.
*today*
I can't speak about the content IN the patches (I'm not a developer on the game itself) but yes, it is FAR easier to do patching as far as the dev team is concerned. Generating and coordinating patching on Sims 3 was one of my primary jobs. The dev team was responsible for generating the various flavors of executables, determining how to check what patch you were on, deploying them, dealing with the CDNs (file hosts). We had to keep old builds around so we could generate patches from them, as well as provide QA ways to test all the combinations! "Can a user go from retail disk to current patch? What about EP01 to current patch? What if they installed EP01, EP02, uninstalled EP02, and then tried to patch? Now that you've patched, can we guarantee we can get out of it to the next FUTURE patch?" QA had a crazy amount of testing they had to do! (and times 2 since we dealt with Mac, too!)
And now Origin takes care of it for us! We provide them with the final copy and they deal with patching. Sometimes we have to step in to determine times, etc - but mostly it's a lot more hands off for us. I can focus on other things on the team.
I can neither confirm nor deny such info!
They've never released a patch on a Tuesday before a pack release.
http://forums.thesims.com/en_US/discussion/888628/june-game-patch/p2
EDIT: On re-read, maybe not confirmed, but confirms our suspicions! Haha!
Makes sense to me. It only makes sense they would then keep patch days on thursdays even when nothing was due to be released. Give some consistency to information thats released about the game!
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