Forum Announcement, Click Here to Read More From EA_Cade.

Informative update! WIP: Thistlecreek Village - A Sims 1 Makin' Magic Inspired World!

«13
KennziKaigeKennziKaige Posts: 132 Member
edited July 2016 in The Sims 3 Game Tools
Thistlecreek%20Village%20Logo_zps7ij2t4nh.png
Nestled below the foothills of snowy capped mountains and dense rainy forests lies a quiet town, where the rumors and legends of the nearby glen have all been forgotten. Recently, some traveling show-folk have hoisted up their tents and made their camps at the edge of the once-believed-magical clearing. With them, they brought strange attractions and unexplainable mysteries, and odd occurrences started happening throughout the town. Could those legends and folk tales have been true after all?
- IN PRODUCTION -
Not%20Yet%20For%20Download%20-%20Wood_zpsx7jete74.png

Thistlecreek%20Villiage%20Icon%20-%20Small_zpss5ofcixw.png

ABOUT
Thistlecreek Village is based off The Sims 1: Makin' Magic "Magic Town" as it was one of my favorite expansion pack for my all time favorite game! I'm sure I'm not the only one :p I started a similar project some people might remember called New Fair Haven Isle, but I completely lost all my work on the project! I had shied away from starting over for months but after taking a gander at the old forum, I realized how many people were excited and looking forward to the completed project. Renewed and inspired, I've set off to make a better world than before with the same charm and feel as the old.

VIEW THISTLECREEK PHOTO GALLERY


Revamp%20Banner_zpszjk6emhl.png

JUMP TO RECENT VERSION AND UPDATES ABOVE


REQUIREMENTS
Expansion Packs
tumblr_m6xnpaFUb11qkgiz5.pngtumblr_m6xnpdDGot1qkgiz5.pngtumblr_m6xnpgoAQy1qkgiz5.pngtumblr_m6xnpjA6Ct1qkgiz5.pngtumblr_m6xnpnahRQ1qkgiz5.pngtumblr_m6xnpq4mEN1qkgiz5.pngtumblr_m6xnps1bPO1qkgiz5.pngts3_ep7_sn.pngts3_ep8_s.pngts3_ep9_ul.pngts3_sp9.pngts3_ep11_itf.png

Stuff Packs
tumblr_m6xnpxol7X1qkgiz5.pngtumblr_m6xnq3B0WO1qkgiz5.pngtumblr_m6xnq5yO6m1qkgiz5.pngtumblr_m6xnq8CZUm1qkgiz5.pngtumblr_m6xnqbPkq51qkgiz5.pngts3_sp8.pngts3_sp9_ms.png

Store Worlds
tumblr_inline_no8x0tZaNH1sm3fmj_500.png

Store Sets
Gothique Library
Hot Air Ballon
Le Cirque Esprit
Dead Man's Hand Poker Table
Let it Ride Roulette Table
Hit 'em Harder Blackjack Table
Triple Riches Slots O'Jackpots Slot Machine
Bohemian Garden
Brunch at the Old Mill
More Magic!
World of Wonder Carousel Collection
The Now & Then Century Manor
Deliciously Indulgent Bakery
The Boardwalk
Humble Harvest Stands
It's Business Time Industrial Oven
Grim's Ghastly Manor

Custom Content
LISTED HERE
I don't want to post a full list of any CC that may be used until I am 100% sure of what will be used. Also, I am thinking of creating a non-CC version for those that do not like third-party CC in their game.

SEPARATE LOTS
Built something for Thistlecreek Village? Share it and I'll list it here!

OTHER WORLDS BY KENNZIKAIGE
Here is another world I've completed!
tumblr_inline_nwbp8bGszC1sm3fmj_500.png
Thistlecreek Village forum link here.
Post edited by KennziKaige on

Comments

  • Options
    KennziKaigeKennziKaige Posts: 132 Member
    edited July 2017
    Urgent%20Update_zpskxbcqhwu.pngUPDATES Urgent%20Update_zpskxbcqhwu.png

    * July 20, 2016 - GOOD AND BAD NEWS, EVERYONE!
    Since October 2015, I had to halt everything world related. Once we upgraded our PC to Windows 10, it came to light that our computer had some serious hardware issues. Our motherboard was fried (husband physically broke it somehow), our hard drive was no longer recognized by the system, our graphics card wasn't working right, and a plethora of other issues (hardware and software). Due to life as it is, we were not able to fix these issues until March.
    We now have a shiny beastmode PC that runs amazing. I started back into world creation in June; I tried to use the external backups I had of Thistlecreek Village but unfortunately they somehow were corrupted. I don't know what caused that but my best guess is our faulty computer at the time of backing up everything.
    I had to start completely over yet again! It took a few weeks to get motivated to do so, but I believe the third time's the charm. I am working on this projected practically daily now (I have too much spare time these days, boo). I will post updates as soon as I can. In the meantime, you can check out some HERE!

    Thank you so much for bearing with me in this. I am so very sorry!

    * September 17, 2016 - Massive update:
    * Added 10 commercial lots. Old town/down town might need lot re-organization for more lots.
    * No longer including "cat jungle," "fusion lounge," "rebel hangout" (might include later), and "pool lounge."
    * Added Calamity Forest and Creepy Hollow shrubbery.
    * Fixed suburb roads
    * Built approximately 20 lots (commercial and apartments only). Tested and functional.
    * Rabbit holes placed: Grocery store/Diner, City Hall/Military/Police, Stadium/Big Show venue, Movie theater, Business/Bistro, Criminal, 🐸🐸🐸🐸 wagon, School, Hospital/Science lab, Day spa/Bookstore, Vault, and Arboretum. (Updated December 21, 2016)

    I still have mountain painting and sculpting to work on, along with fixing shore slopes in some areas.

    * September 18, 2016 - Reconsidering "fusion lounge" lot type in exchange for removing "dance club" type (in regards to the Sims 1 lot "Cameron's Lounge"). Added more rabbit holes and one apartment. Added sidewalks between beach shops for a more connected feel. Having CAW issues with only one specific "resort" lot; going from Edit Lot back to Edit Town from inside EIG creates (seemingly) infinite waiting cursor.
    Decided that further CAW detail with sculpting and objects will wait until I have obtained physical some copies of EPs & SPs to downgrade to patch 1.67; Can no longer stand the lack of store content within CAW with 1.69.
    I will continue building lots until I cannot stand it anymore :D

    * December 21, 2016 - Condensed update
    * Fixed CAW infinite waiting cursor error with resort lot by rebuilding entire lot.
    * Rebuilt many rabbit hole lots to fit better terrain sculpting.
    * Rebuilt a few commercial lots to accommodate extra lots.
    * Added custom sidewalk re-color of Appaloosa Plains crosswalks to Old Town's parkways.
    * Re-colored community brick flooring color on all Old Town lots to match sidewalk parkway re-color.
    * Added 'transparent' functioning road to Oceanwood Bay's tourist parking lot.
    * Added freeway barrier to road connecting the suburbs to Oceanwood Bay/Old Town.
    * Added fencing around outlining roads of Old Town.
    * Added brick post details to 'Northslate' apartment home's CAW fencing.
    * Finished all commercial lots in Oceanwood Bay, the suburbs, and Old Town.
    * Finished all terrain painting, sculpting, and most major details.
    * Added non-resort casino next to Old Town's casino resort, so Sims don't have to check-in to gamble. Might also count as a gig location for bands but requires testing.
    * Started work on building around 15 residential lots.
    * Started work on houseboats at 4 ports.
    --- Considering including ferry port on opposite side of river; will require terrain re-sculpting.

    * Started work on Calamity Forest and Creepy Hollow lots.
    * Currently troubleshooting opacity issues with the river's water planes.
    * Currently testing ocean opacity darkness in ini files.
    * Currently troubleshooting kelp appearing through ocean opacity around dive lots (without custom ini).
    * Currently troubleshooting the lack of "dive area" lot type option.
    * Currently testing routing issues around main large park areas and sidewalks therein.
    * Added multiple playground parks around the world.
    * Currently reorganizing flora around new added lots.
    * Currently troubleshooting action canceling of "Play in Ocean" command at all beaches. Attempting multiple adjustments to the slope of the beach; none seem to be working at this time.
    * Custom fly-in camera is still on the table to be started.
    * Created custom graphic banners for most districts, excluding the suburbs, which still doesn't have a name.

    I still have no been able to downgrade to patch 1.67, so many of the changes in CAW I would like to make, and things I would love to be able to add, are just not possible right now. This is causing a massive delay in this worlds completion.

    Full list of lot types in-world coming soon.

    * March 17, 2017
    Still working on the above condensed updates. Lately when I load up the game to build, I become demotivated by having to re-export work I need to do in CAW and start a brand new test version. I end up quiting and moving on to something else non-sim related. I've considered starting work on another town, named Laurelfield, but I have lost most of my graphic art and am not motivated to start over.

    We're moving house soon, in about a month, so any progress is completely stalled until we're fully moved. Thank you for your patience this whole time.

    * June 7, 2017
    We moved! It took almost an entire month to get the new place set up, but it's done.
    Thistlecreek Village is still on hiatus. All my Sims 3 games are downloaded from Origin, and are forced into the last patch level. CAW and patch 1.68 don't want to work together (I cannot see store content or CC in CAW) so I sense I need to downgrade to 1.67. Unfortunately I need the physical copies of all the games... which I don't. Due to having just moved and our wedding anniversary in a handful of weeks, I won't be getting the copies anytime soon.

    Until then, Thistlecreek Village is halted. I'm so sorry!

    * July 21, 2017
    I turned 25! Woohoo!
    And then my husband's car needed a huge repair and now one of our cats needs surgery for a broken hip.
    I was hoping to have gotten the missing games soon, but I feel like fate is against me right now. Money is tighter than expected so at this point in time, I'm officially archiving Thistlecreek Village. There will be no more updates or posts on this world until life calms down and I cannot guarantee when that will be right now.
    Post edited by KennziKaige on
    Thistlecreek Village forum link here.
  • Options
    KennziKaigeKennziKaige Posts: 132 Member
    edited May 2015
    Feedback & Troubleshooting

    * Placeholder *
    Post edited by KennziKaige on
    Thistlecreek Village forum link here.
  • Options
    KennziKaigeKennziKaige Posts: 132 Member
    tumblr_nob5rxxcWA1tjvzwco2_1280.png

    A sort of “sneak peek” of what’s been achieved so far. Feels like a good rough sketch. There’s a lot more terrain tweaking to do and obviously more painting for details but I’m calling it a day today x_x been sitting in a chair for far too many hours on this for one sitting.
    Thistlecreek Village forum link here.
  • Options
    rawrmaegansmilerawrmaegansmile Posts: 240 Member
    I just saw your old thread- I'm so sorry to hear that! It's wonderful that you're starting over on the project, I can't wait to see more! :)
    xoxo
  • Options
    KennziKaigeKennziKaige Posts: 132 Member
    @rawrmaegansmile thank you! The support is much appreciated :blush: especially when CAW would keep crashing, causing me to move the entire project to another computer. Gotta keep chuggin on! :D I hope to finish all the terrain painting by the end of next week, time permitting.

    Here's an update!

    tumblr_noh3fnS02x1tjvzwco1_1280.jpg
    Thistlecreek Village forum link here.
  • Options
    JMConceptJMConcept Posts: 123 Member
    I'm excited to see how it'll turn out :D I suck at making worlds.
    a742kT4.jpg
  • Options
    ClayworldClayworld Posts: 1,106 Member
    Nice sculpting and painting.
  • Options
    KennziKaigeKennziKaige Posts: 132 Member
    @JMConcept Me too lol! But practice makes perfect and I mostly started this project for fun. Hopefully it turns out okay ;)
    @Clayworld thank you :)
    Thistlecreek Village forum link here.
  • Options
    KennziKaigeKennziKaige Posts: 132 Member
    I finished painting sooner than I planned! So I went ahead and laid down roads and put in trees. I'll be going back and putting in shrubs, flowers, and bushes later. I skipped over some small details but I have a list to remind myself. For now, Thistlecreek Village has been exported and I've loaded it up to work on some builds.

    Hope it's decent and everyone enjoys the newest update! :D

    tumblr_nom9qu979V1tjvzwco1_1280.jpg

    tumblr_nom9qu979V1tjvzwco2_1280.jpg

    tumblr_nom9qu979V1tjvzwco6_r1_1280.jpg

    tumblr_nom9qu979V1tjvzwco3_1280.jpg

    tumblr_nom9qu979V1tjvzwco4_1280.jpg

    Thistlecreek Village forum link here.
  • Options
    ClayworldClayworld Posts: 1,106 Member
    Love it! Especially the creepy forest.
  • Options
    KennziKaigeKennziKaige Posts: 132 Member
    @Clayworld yay thank you!

    I've started slowly building lots. There's approx. 103-ish lots in Thistlecreek Village and I've build maybe 7 already. This weekend I've had to put Sims on hold so I'll pick up building again on Tuesday or so. I'll try to finish a lot a day as to not overwhelm myself (since I'm not a big building fan lol).

    I hope everyone is having an awesome weekend. I'll have an update soon :D
    Thistlecreek Village forum link here.
  • Options
    bbordewykbbordewyk Posts: 64 Member
    edited May 2015
    Very cool! Love the way you've done the roads and sidewalks, very creative ;)
  • Options
    KennziKaigeKennziKaige Posts: 132 Member
    @bbordewyk thank you! :)

    ---

    Sorry about the lack of updates and pictures! I built about ten lots before I became unsatisfied with some parts of the road layouts and certain areas of terrain smoothness and will be tweaking it before I continue building more.

    I'm debating about releasing a beta for testing purposes but it's still just a fancying thought.

    I promise to get an update out soon! Sorry if it seems like I've run away again lol :wink:
    Thistlecreek Village forum link here.
  • Options
    rawrmaegansmilerawrmaegansmile Posts: 240 Member
    It looks great! I love building family homes, if you'd like the help I'd be happy to build one or two for your world :)
    xoxo
  • Options
    KennziKaigeKennziKaige Posts: 132 Member
    @rawrmaegansmile That would be so amazing! :D thank you!
    Thistlecreek Village forum link here.
  • Options
    jackjack_kjackjack_k Posts: 8,601 Member
    Looks amazing!

    I can't get CAW to work on my PC. Says the version isn't compatible. I think I would appreciate the Sims 3 more if I could play in my own world.

    This looks incredible though and something EA would do.
  • Options
    rawrmaegansmilerawrmaegansmile Posts: 240 Member
    @rawrmaegansmile That would be so amazing! :D thank you!

    I could do some Cape-style homes! I have a gigantic (64x60 lot) white Colonial that just needs furniture in my bin too.

    xoxo
  • Options
    Rflong7Rflong7 Posts: 36,588 Member
    Hi, :D

    It looks so beautiful. I love the distant mountains and the mysterious forest, the waterfall and the rundown mill- it looks Awesome! :+1:
  • Options
    KennziKaigeKennziKaige Posts: 132 Member
    edited July 2015
    YAY I'M BACK! There aren't as many photo updates as I would like to show you but I won't lie, I dragged my feet these past few months but I'm back in gear this week and we'll see what I can dish out :]

    tumblr_ns2zgmjpYG1tjvzwco1_1280.png
    tumblr_ns2zgmjpYG1tjvzwco2_1280.png
    tumblr_ns2zgmjpYG1tjvzwco3_1280.png
    tumblr_ns2zgmjpYG1tjvzwco4_1280.png

    And last but not least! A sneak peek to the iconic lots of Calamity Forest!
    tumblr_ns2zgmjpYG1tjvzwco5_1280.png

    I'm focusing on little details right now because building seems too monstrous to tackle at the moment. There are approx. 106 lots in Thistlecreek Village - granted not all will be built upon and some might be removed all together - building isn't my strong suit. Overall I've done some small tweaking to terrain by adding more diversity to the landscape so it's not one giant flat area after another (NOTE: I still have a lot of re sculpting of some beaches to do; the drop off seems too steep and unrealistic), added shrubbery to open areas and intend on going back into forests with more bushes and flowers for depth and realism, and adding more effects to anything I can get my hands on (my favorite right now is some pigeons on a street light!)
    Thistlecreek Village forum link here.
  • Options
    geminiagregeminiagre Posts: 6,918 Member
    edited July 2015
    Bookmarking... :P

    Suggestion. Build the essentials, and a couple of houses, but don't remove lots. Just keep them empty. There's a lack of lots in most world's for simmers who want to add everything, and adding lots in game is a pain, since eventually it messes with the routing really badly
  • Options
    KennziKaigeKennziKaige Posts: 132 Member
    @geminiagre thank you! I agree with your suggestion :] and with there being too few lots for everything, I'm just worried that 110 (let's round up lol) lots is too much. Regarding the building: thank goodness for rabbitholes :wink: I'm not the best with building unless it's from a blueprint so I've been procrastinating :flushed: ya caught me lol
    Thistlecreek Village forum link here.
  • Options
    geminiagregeminiagre Posts: 6,918 Member
    edited July 2015
    LOL Well imagine that i'm in LOVE with building, and when i was creating my world I got so fed up with building that i either used the same house over and over as an "area" thing, or when i got really sick of it i just used EA houses from the bin. If you want to use less lots, you can either place 2-3 small rabbit holes in one lot, use the merged ones, and don't forget that some bar/nightclub types can also double as Showtime venues. I also think that you can place rabbitholes without a lot. @Rflong7 might be able to help with that, I have no idea how its done but i know she did it. I'm pretty sure that 100-110 lots in total should be fine ,according to each ones set up that is - it might be hard for older/smaller machines depending on the lvl of detail on the lots. I had a huge lot in my world with so many stuff on it, and so many textures that even though i have a good gc, it still took a while to load. Keep CASt and diversity of foliage to the minimum and you should be fine. Its been so long for me that i forget the terminology. More recent CAW users can come to my aid here. I think its better if you use up to about 4-5 types of foliage on each CAW "square" , and I think its about 7 types in each lot. Also the more CASt textures you use on a lot the more it takes to load.
  • Options
    mooredt21mooredt21 Posts: 1,105 Member
    It's looking really good, so far. How did you get the lighting so dark?
    <----LOQUACIOUS LURKER HERE

    ***Please bring back Sims 2 style storytelling features and make them publishable.***
  • Options
    Rflong7Rflong7 Posts: 36,588 Member
    Hi, @geminiagre :mrgreen:

    There were only 2 rabbitholes that work okay on the map- The horse training building and the grocery store (I used an expansion version). The Sims will have problems traveling to work when the buildings are on the world map. I had several testers and they just didn't work right. :(
  • Options
    geminiagregeminiagre Posts: 6,918 Member
    Shame..:( Even though placing the Horse training building on the world map saves quite a bit of room. But if it 's just two of them that work, it doesn't really worth it..2 lots more or less wont make a difference. I hope you agree though that 100-110 or even 120 lots Should be fine. Crystalline Cove didn't have that many issues with 168 lots. I think the foliage and the textures did more damage in the performance than the number of lots
Sign In or Register to comment.
Return to top