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I finally realized what was bothering me about how Sims behave in this game.

Wasting_NightWasting_Night Posts: 800 Member
edited March 2015 in The Sims 4 Game Feedback
And it isn't just their complete lack of awareness to their surroundings either. It's the fact that they all act the same way because their behavior and wants are dictated by their current "emotion" and not their personalities. It's probably why we were given only three trait slots since the traits in this game doesn't decide your Sim's personality - it decides what emotion they feel at any given time. If they had given us the five slots like in TS3 our Sims would have been even more neurotic. Aspirations no longer dictate what a Sim wants in life - it's simply the goal you have to achieve using that Sim and it's probably the reason why you're allowed to change it anytime.

With this realization in mind I like the game a little less now.

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    queenomeanoqueenomeano Posts: 90 Member
    You're right, the personality traits just make them more or less likely to be in certain emotional states so essentially they are all the same... They only act differently when in different moods, so a sim with the cheerful trait will act the same way as a sim with the gloomy trait when they are sad/happy/energised etc...
    Add me on twitter and twitch: plusle28
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    Jessa_DakkarJessa_Dakkar Posts: 9,737 Member
    I agree.
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    Wasting_NightWasting_Night Posts: 800 Member
    Cinebar wrote: »
    And it isn't just their complete lack of awareness to their surroundings either. It's the fact that they all act the same way because their behavior and wants are dictated by their current "emotion" and not their personalities. It's probably why we were given only three trait slots since the traits in this game doesn't decide your Sim's personality - it decides what emotion they feel at any given time. If they had given us the five slots like in TS3 our Sims would have been even more neurotic. Aspirations no longer dictate what a Sim wants in life - it's simply the goal you have to achieve using that Sim and it's probably the reason why you're allowed to change it anytime.

    With this realization in mind I like the game a little less now.

    I agree and why I made the thread about the Life Simulator VS the TS4, because if this game was focused on the life simulator and not the buffs which are only ways to goal no matter the goal, (even get in the right mood to make a friend etc.) traits would be much more important. It's a long discussion if you haven't read it. Aspirations are just as set of busy work goals for those who get bored in life simulators. They have absolutely nothing to do with the Sim, even gaining an earned trait doesn't matter (unless it's steal bladder etc.) those aren't traits, they are rewards to cater to the rpg players.

    ETA: This game isn't a life simulator because the buff system is an RPG system so it is the core and the game just has some life simulating elements thrown into it, rather that the other way around.

    Honestly I feel like the RPG elements and busy work are just another unfortunate holdover from the game's time as Olympus. The open world and CASt being removed are most likely because of it either.
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    Proteus42Proteus42 Posts: 891 Member
    edited March 2015
    And it isn't just their complete lack of awareness to their surroundings either. It's the fact that they all act the same way because their behavior and wants are dictated by their current "emotion" and not their personalities. It's probably why we were given only three trait slots since the traits in this game doesn't decide your Sim's personality - it decides what emotion they feel at any given time. If they had given us the five slots like in TS3 our Sims would have been even more neurotic. Aspirations no longer dictate what a Sim wants in life - it's simply the goal you have to achieve using that Sim and it's probably the reason why you're allowed to change it anytime.

    With this realization in mind I like the game a little less now.

    I agree ...
    and as furniture with an emotional aura is extremly powerful with regards to indfluencing a sims mood/emotion, it is very easy to get all Sims behave similarly, just by putting them into the same room (with a few pieces of aura furniture)
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    GoodFairyGoodFairy Posts: 205 Member
    @TriX0099 You summed up the insufficient whim/wish system very well! In TS2 they had very specific wishes and lifetime wishes based on their personality, which granted a an individual game play for each of them. Now there whims are very arbitrary and almost allways have to do with buying things and not with goals in their lives. Because these goals are the same for everyone with the same aspiration.
    I was so happy with the game when it first came out, because it seemed so much more like the "old" sims style compared to TS3 (which was just not enjoyable for me), but now after playing it for more than 200 hours, it reveals how shallow these new sims are, despite their emotions, or maybe even because of their emotions.
    I still have fun playing the game, but I wish they could add more depth to it.
    (*) My Origin-ID GoodFairy684 (*)
    You find my sims in the gallery tagged with #SimsFairy.
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    Rukola_SchaafRukola_Schaaf Posts: 3,065 Member
    TriX0099 wrote: »
    I see the same thing as the OP, and that contributes heavily to the lack of replayability with this game. I've always created a few different households with different traits and aspirations, and alternated between them to prevent things getting boring. My play mainly is directed by their whims and aspirations, but I do take care of their needs first, and do homework/work chores anyway.

    After 55 days of playing each of my 4 starting households (+ the kids households as they move out), they are all exactly the same.
    -They all have 7 children (I only try for baby when they have a whim for it).
    -They all have all instruments, gym equipment, pools, fruit and vegetable garden, easels, that darn ugly giant telescope and ditto microscope. Those things are only bought when someone has a whim for it, but they all do, and fast (3 to 5 days played max).
    -All kids want to do their homework every day, and 80% want to do extra credit as well.
    -When inspired, they all want to cook, grow plants, play music and paint, but never write books unless I made them an author or they are a chef who gets the ability to write a cookbook - then they want to write one once. Mostly they want to paint, followed by buying instruments, and playing music.
    -They all want to play chess, play videogames and program, but only 3 of the 4 families have wanted a workbench, and only 2 of them have wanted to use it (once each). One family uses their telescope and microscope frequently, the others just want to buy new ones, but never want to use them.
    -Each household has 1 sim that everyone wants to socialize with (and it is never an outgoing sim).
    -Family sims all start their day wanting to buy a toy, whether they have kids or not is not important. Other than that the only way that trait shows is that they usually get sad and are missing relatives right after leaving for work, even if they spent the morning taking care of the baby (oops, forgot. That is an object and not a relative) or have done nothing but socializing with their kids. I use to like the family trait, but it seems to only be a negative trait in sims4 - they have a hard time getting promoted since they spend their workdays being sad. When they get home, they couldn't care less about their kids unless I direct them to because of the kids' whims.
    -All kids have finished 2-3 childhood aspirations by the time they grow into teens, just by following whims.
    -No matter which traits they have, they all are upset about not living in a luxury home and want a pool.
    -Loners want to socialize just as much as everyone else. And everyone wants to meet new people constantly.
    - All sims no matter what traits spend most of their time either inspired or focused. At least the active sims start their day wanting to go for a jog, but after work/school they are like everyone else.

    great summarization

    i too have similiar experiences especially with sims with the Family trait. after several families being so underwhelmingly lookwarm towards their relatives but always eager to become sad because not socializing enough with the family, i just stopped to play the families alltogether. it's one of most worthless traits.

    & yes, all traits i played for now are rather unimportant because sims wish mainly according to their emotional state & not to their trait.

    i had the most fun till now playing Cooks & Athletes.
    those wish mainly what they should, to cook & to excercise in some way.

    currently playing also an Astronaut, she's rather surprisingly straight forward with her wishes.
    i chose for her the aspiration Nerd Brain
    & traits are :
    Genius
    Self Assured
    Active
    she wished for a rocket & likes a lot to tinker there still

    the most difficulties i had so far with a Businessman,
    i even am currently trying a hand on an own Workaholic trait cause his performance as a businessman is most underwhelming & i really don't know what traits he should get to be playable as a businessman
    the best so far but still not satisfactory are
    Active
    Cheerfull
    Self-Assured
    his Aspiration is Fabulously Wealthy
    but he doesn't like to work at all, he becomes Tense at work, even as he had the trait Ambitious :lol:
    & since there is no aspiration towards being a businessman it's problematic
    maybe i should change his aspiration to Friend of the World, but somehow it just really doesn't make sense, a businessman who wants to befriend others but doesn't want to make money :/

    indeed in TS3 my businessmen were always not only eager to wish to work, to go to work, they wanted to get promoted & they also autonomously took out their laptop everywhere & made extra work in their free time, i had to hinder them doing so

    & the trait Outgoing is really a laugh,
    cause all sims chat literally with everyone till they drop,
    well, one of my outgoing sims wished mainly meeting new people, that was more than easy to do of course but also dull to play

    i suppose the Creative trait is the most strenous
    cause those sims wish always the entire programmed round of inspirational stuff, like TriX0099 said, painting, cooking, playing instrument, gardening, but never writing & tinkering - the game is so unbalanced !
    i won't be participating in the forums & the gallery anymore - thanks EA
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    mikmakermikmaker Posts: 2,145 Member
    One I needed to accomplish the Witness-a-Sim's-death objective. There have been three deaths on the lot and no one even mentioned it :S I thought: This objective is a piece of cake!
    Wrong thought, I guess
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    krystle0385krystle0385 Posts: 563 Member
    This is an interesting take on the game, and you're not wrong. I completely see how Sims' actions and whims are driven by their current emotional state. I get annoyed when my Foodie Sims get inspired and want to plant a tree, instead of wanting to mix a drink or make a meal. I wonder what your opinion is on fixing it. I like to think that some combination of trait and emotion should be what drives their behaviors. Should it be as simple as that cheerful Sims take it harder when they are SAD than a gloomy Sim would?

    I think maybe it should even go a step further and having certain aspirations should disallow you from later having others. A family Sim shouldn't be able to later have a serial romance aspiration. Maybe this is taking it too far?
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    TriX0099TriX0099 Posts: 850 Member
    > @Rukola_Schaaf said:
    > TriX0099 wrote: »
    >
    > I see the same thing as the OP, and that contributes heavily to the lack of replayability with this game. I've always created a few different households with different traits and aspirations, and alternated between them to prevent things getting boring. My play mainly is directed by their whims and aspirations, but I do take care of their needs first, and do homework/work chores anyway.
    >
    > After 55 days of playing each of my 4 starting households (+ the kids households as they move out), they are all exactly the same.
    > -They all have 7 children (I only try for baby when they have a whim for it).
    > -They all have all instruments, gym equipment, pools, fruit and vegetable garden, easels, that darn ugly giant telescope and ditto microscope. Those things are only bought when someone has a whim for it, but they all do, and fast (3 to 5 days played max).
    > -All kids want to do their homework every day, and 80% want to do extra credit as well.
    > -When inspired, they all want to cook, grow plants, play music and paint, but never write books unless I made them an author or they are a chef who gets the ability to write a cookbook - then they want to write one once. Mostly they want to paint, followed by buying instruments, and playing music.
    > -They all want to play chess, play videogames and program, but only 3 of the 4 families have wanted a workbench, and only 2 of them have wanted to use it (once each). One family uses their telescope and microscope frequently, the others just want to buy new ones, but never want to use them.
    > -Each household has 1 sim that everyone wants to socialize with (and it is never an outgoing sim).
    > -Family sims all start their day wanting to buy a toy, whether they have kids or not is not important. Other than that the only way that trait shows is that they usually get sad and are missing relatives right after leaving for work, even if they spent the morning taking care of the baby (oops, forgot. That is an object and not a relative) or have done nothing but socializing with their kids. I use to like the family trait, but it seems to only be a negative trait in sims4 - they have a hard time getting promoted since they spend their workdays being sad. When they get home, they couldn't care less about their kids unless I direct them to because of the kids' whims.
    > -All kids have finished 2-3 childhood aspirations by the time they grow into teens, just by following whims.
    > -No matter which traits they have, they all are upset about not living in a luxury home and want a pool.
    > -Loners want to socialize just as much as everyone else. And everyone wants to meet new people constantly.
    > - All sims no matter what traits spend most of their time either inspired or focused. At least the active sims start their day wanting to go for a jog, but after work/school they are like everyone else.
    >
    >
    >
    >
    > great summarization
    >
    > i too have similiar experiences especially with sims with the Family trait. after several families being so underwhelmingly lookwarm towards their relatives but always eager to become sad because not socializing enough with the family, i just stopped to play the families alltogether. it's one of most worthless traits.
    >
    > & yes, all traits i played for now are rather unimportant because sims wish mainly according to their emotional state & not to their trait.
    >
    > i had the most fun till now playing Cooks & Athletes.
    > those wish mainly what they should, to cook & to excercise in some way.
    >
    > currently playing also an Astronaut, she's rather surprisingly straight forward with her wishes.
    > i chose for her the aspiration Nerd Brain
    > & traits are :
    > Genius
    > Self Assured
    > Active
    > she wished for a rocket & likes a lot to tinker there still
    >
    > the most difficulties i had so far with a Businessman,
    > i even am currently trying a hand on an own Workaholic trait cause his performance as a businessman is most underwhelming & i really don't know what traits he should get to be playable as a businessman
    > the best so far but still not satisfactory are
    > Active
    > Cheerfull
    > Self-Assured
    > his Aspiration is Fabulously Wealthy
    > but he doesn't like to work at all, he becomes Tense at work, even as he had the trait Ambitious
    > & since there is no aspiration towards being a businessman it's problematic
    > maybe i should change his aspiration to Friend of the World, but somehow it just really doesn't make sense, a businessman who wants to befriend others but doesn't want to make money
    >
    > indeed in TS3 my businessmen were always not only eager to wish to work, to go to work, they wanted to get promoted & they also autonomously took out their laptop everywhere & made extra work in their free time, i had to hinder them doing so
    >
    > & the trait Outgoing is really a laugh,
    > cause all sims chat literally with everyone till they drop,
    > well, one of my outgoing sims wished mainly meeting new people, that was more than easy to do of course but also dull to play
    >
    > i suppose the Creative trait is the most strenous
    > cause those sims wish always the entire programmed round of inspirational stuff, like TriX0099 said, painting, cooking, playing instrument, gardening, but never writing & tinkering - the game is so unbalanced !

    Haha, I had the exact same problem with my business man. There is no aspirations that goes well with it, he had the ambitious trait, and would come home from work, all tense, with 3 hours of chores to do (that doesn't build skill) and his whim would always be to take a day off work, and he would only get the whim to get a promotion when he had the next 3 days off, so it just wasn't going to happen. He ended up half way through his elder stage before finally reaching the top of the career.
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    Sk8rblazeSk8rblaze Posts: 7,570 Member
    edited March 2015
    For the way TS4 is set up with emotions, they should have used the point personality system of TS2, and maybe have it more in depth than what it was like.

    Traits, especially giving only 3, are pretty useless.
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    Rukola_SchaafRukola_Schaaf Posts: 3,065 Member
    TriX0099 wrote: »
    Haha, I had the exact same problem with my business man. There is no aspirations that goes well with it, he had the ambitious trait, and would come home from work, all tense, with 3 hours of chores to do (that doesn't build skill) and his whim would always be to take a day off work, and he would only get the whim to get a promotion when he had the next 3 days off, so it just wasn't going to happen. He ended up half way through his elder stage before finally reaching the top of the career.

    oh yeah, i forgot his wish to take a day off shortly after he started to work, what an ambitious businessman !
    after that i changed his traits :tired_face:

    what's also absolutely "great"
    are Self Assured sims who wish to embrace themselves in the mirror, find then a spot they don't like & become embarrassed or tense or whatever negative emotion they have in store
    somehow the devs of TS4 seem not to understand psychology & sociology at all
    self assured comes before looking into the mirror not afterwards
    not self assured people want to admire themselves in a mirror but vain people
    self assured people do not need to admire themselves, sorry Maxis, but what a childish idea that is
    i won't be participating in the forums & the gallery anymore - thanks EA
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    Kuypers125Kuypers125 Posts: 781 Member
    edited March 2015
    Sk8rblaze wrote: »
    For the way TS4 is set up with emotions, they should have used the point personality system of TS2, and maybe have it more in depth than what it was like.

    Traits, especially giving only 3, are pretty useless.

    I have a Sim in one of my active games that had 8 traits by the end of their teens
    No mods required

    And as for the emotional-traits, they do help create unique Sims, like the Romantic traits is good for Flirty Sims the Energized Trait is good for Athletic Sims, and the Inspired Trait is good for Artistic Sims.
    But there's no rule that says you ever have to use any of them.
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    Mollypup9Mollypup9 Posts: 518 Member
    I was sooooooooo looking forward to the business career when we got it in the patch.

    I've been working on my business person for a while now..........and dull as dish water. I was hoping to make her the owner of a retail shop......so attempted to guide her traits to what I thought might help. I believe it's ambitious, cheerful, and outgoing. Doesn't seem to be helping her much. Her aspiration is fortune.

    I ignore whims much of the time, I always have since they were introduced back in sims 2. If they don't mesh with the personality of my sim, I ignore them. Still.......that doesn't help much either.


    I don't think all of what we're seeing in sims 4 stems from it going to be an online game either. I believed EA was attempting to take the game closer to an RPG style clear back in sims 3 starting with world adventures. While I liked WA quite a lot and played it also quite a lot, I wished they'd have made it a side game as they did Sims Midevil (sp) and given us a real vacation destination. I'd have played it just as heavily as a side game, especially if they'd added to it over time.

    If this style is what is the future of the sims, then there is no hope unless developers/EA realize this is NOT what sim fans want. If they keep along this path their cash cow will dry up as sim fans move on to other things or just turn back to the versions that were their favorites.

    I play sims 4 perhaps an hour or so a week at best. It just can't keep my attention for long these days. So I go back to sims 2 and play 8 hrs without realizing that much time has passed. I only play sims 4 at all because I spent so much money on it that it seems wasteful to never load up the game at all.

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    Sk8rblazeSk8rblaze Posts: 7,570 Member
    Kuypers125 wrote: »
    Sk8rblaze wrote: »
    For the way TS4 is set up with emotions, they should have used the point personality system of TS2, and maybe have it more in depth than what it was like.

    Traits, especially giving only 3, are pretty useless.

    I have a Sim in one of my active games that had 8 traits by the end of their teens
    No mods required

    And as for the emotional-traits, they do help create unique Sims, like the Romantic traits is good for Flirty Sims the Energized Trait is good for Athletic Sims, and the Inspired Trait is good for Artistic Sims.
    But there's no rule that says you ever have to use any of them.

    Yes, you get more traits after completing aspirations (which is a huge bore if you want to play multiple Sims), but the traits received are basically just powers. For example, after completing the body builder aspiration, my Sim receives the trait "Long Lived", which allows him to live longer. That really doesn't define a person's personality, nor is it a trait..

    There is a rule that says I have to use 3 of them. If I don't, I can't leave CAS.
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    jackjack_kjackjack_k Posts: 8,601 Member
    The Sims 3 just had spontaneous animations, while your Sim behaves like every other Sim. In The Sims 4, they also have spontaneous animations, while also feeling emotion.
    If you actually watch your Sims, you will notice they don't just act "Tense" and that's it. If you have the Materialistic trait, and your Sim hasn't made a purchase, those "buffs" that we got in The Sims 3, also cause a separate Animations to those Sims. I believe my Sim occasionally looked around in disgust and also a look of worry every so often.

    The emotion animations are very bold, but the animations that come with Traits are still there. It was just more noticeable in The Sims 3, because Sims behave like any other Sims, and then you would get some exclusive animations based on those traits.

    Active Sims will occasionally do Sit Ups, or Push Ups and will go Jogging at their own accord, Cheerful Sims will often tell jokes and talk to different people and rarely get Sad or Gloomy. Glutton Sims will often burp or fart, and eat really messily. Creative Sims will Paint or Create different things in their spare time. I could go on.

    All the traits do have the same effect on Sims, they are just harder to notice because Emotions are very prominent. In The Sims 3, if they weren't behaving off a moodlet or trait, they behaved the same as every other Sim.
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    Rukola_SchaafRukola_Schaaf Posts: 3,065 Member
    @Kuypers125
    & did you try the businessman career ? did you play the family trait with a family ?

    those additional traits are rewards, they do not shape the sims' personality
    & there is no shy sim, or fearful one, no workaholic ...
    in TS3 there are in the base game alone 63 traits + as well more or less the same rewards which in TS4 are called traits
    i won't be participating in the forums & the gallery anymore - thanks EA
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