If future supernaturals were to get their own game packs like Vampires, the fleshing out of each of them as individual life states would be benefited greatly; as focusing on one facet of content allows for much more development and attention to detail. However, this approach also seems to be a little impractical. The developers would need to blow a much larger budget, and the time spent on developing each of the life states equally is going to be massive; which means that ts4 is going to need to have a really long life span just to ensure that those supernatural GPs alone don't take up 60% of GP releases. Not to mention if a customer were to want all of the life states in their game, they'd have to invest 25 bucks on each of them - which would most likely end up being more than ts3's Supernatural pack alone.
So, with all of this in mind, would you like a "Supernatural" equivalent for ts4 that includes all of the occult life states once and for all, or would you rather them continue the trend they've set with Vampires (I.e. each supernatural getting their own GPs)?
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Zombies absolutely need to come with witches though.
Everything else can come in an expansion or one all together.
Fleshed out Plant sims with seasons, Mermaids with a tropical destination. We should have a supernatural pack that comes Werewolves, Genies, and for the first time Elves.
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This.
From the vampires pack, we can tell that, if given the chance, ts4 can have really well done occults. But the EPs so far, have been a little lacklustre.
Don't even really care which supernatural state comes next, looking forward to it anyway!
(But PLZ not have witches conjure apples (practically) every few seconds! And fairies not glitch out so much, with the wings. That drove me insane in the past. This was even with saves that I had No CC or Mods in. )
Kind of nerding out here but Witches, Warlocks, and Wizards are all completely different things.
Warlocks are actually witches that betrayed their coven, and the word Warlocks literally translates to Oathbreaker, traitor, monster etc. In a lot of lore, Warlocks actually sold their souls for darker powers. So warlocks are generally evil.
Wizards, Warlocks and witches are all gender neutral titles.
This is why I'd like a MAGIC pack as opposed to a WITCHES pack. With a magic pack and the same basic setup as vampires, you should be able to create any magical creature you want: witch, wizard, warlock, genie, etc. And make them good or evil or anywhere n between.
I definitely want bots/servos back. But I would like it in a pack with the inventing bench to create many mechanical objects like we had before. Along with the inventers bench, I'd like to add a Mad Scientist career where you Mad Scientist can create odd/weird creatures like Frankenstein's Monster with the lab and those electrical bolts of light zapping around.
Maybe the Mad Scientist career should just be a pack by it's self.
They should make a werewolves GP, a dragon GP, and a magic EP that includes both Witches, fairies and zombies. And they should add robots, mummies, bigfoot and mermaids into EP's that fit them. Like mermaids in a tropical island pack or robots in a future pack.
My ideas and reasoning's: Dragon's and Werewolves get their own separate pack like vampires did that way they can expand them in depth. Werewolves should get 3 forms and dragons should get different elements.
Witches, fairies, and zombies are together because both witches and fairies seem mystical and magical, zombies however can be made using dark spells like magic. Both witches and fairies should get elements like the dragons.
And no I am not rich - but when I like something I will pay for it.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Well at Least Sorcerers and Werewolves.
Right, but they would still have to give the Life State a name, and I don't think allowing humans to simply just acquire a Magic/Spell Casting Skill is the best way to go. They need to be separate entities.
I just rather they do Sorcerers instead of witches.
Main reasons:
- Sorcerers are the most powerful practitioners of magic after all.
- Sorcerer is a far better and respectable title.
- My simself is fated to be a Sorcerer and anything less is an insult.
Just being brutally honest, Witches have always been basic, limited and never allowed to achieve let alone witness real power–
Don't get me wrong the devs got Witches down pat. But it's time they get a promotion.
And the shift is simple.
Change the Concept of Magic, Magic is a form of energy, that can be manipulated, can't be created or destroyed
Rename the Life State to Sorcerers
Arcane Trait - A "Hidden/Dominant Genetic Trait" Which allows the Sim to utilize magic.
*Note Sim can be born with a Dormant Arcane Trait and the Arcane trait can be severed/made dormant.
Change the concepts of Wands, Spell Books, Cauldrons, and other Magical Tools.
Hand Magic is the default way of doing magic.
Wands - treated with respect, they are suppose help the magic user
*Wands are useless/impractical to humans, with no Arcane trait.
Instead of Copying Vampire's Strengths and Weakness Tiers,
each Sorcerer has a Spell Book UI built into their inventory that is player accessible. The book has 10 chapters worth of Magic topics
As far as gender neutrality goes, I don't really care.
As For Werewolves (which is the GP I hope we're starting 2018 with)
Is basically the inverse of the Vampires GP.
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