I'm at a complete loss as to why the Sims don't use the sink in the kitchen (see pic below) only five feet away from the table they eat at but will go to the other end of the house to use the bathroom sink and if that one's in use, will go upstairs to use the other bathroom. They can access the kitchen sink for all else when directed (ie, wash hands, clean teeth, get water). Can anyone please explain why it's not coded to use the nearest sink?
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https://forums.thesims.com/en_US/discussion/comment/12637110/#Comment_12637110
There's more discussion buried in there, if you want to weed through it. But, it sounds like the mod @taydev mentioned might be decent fix already.
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I find the name of this mod amusing.
I think quality of the sink matters too. If a sim has a bad bathroom sink and a nice kitchen one just a room ocer they may be more inclined to use the better one.
This is one of my biggest frustrations, too! I think we should be able to set "wash dishes here" -- like how a sim can "claim" a bed. I didn't know there was a mod to fix it. Guess I will grab that!
Thanks @greenXen for this: .... but it really doesn't explain anything and it simply isn't true. I've done testing in other builds, swapping out sinks to try and find the pattern but it baffles me every time. Unfortunately I have found that typical of EA explanations.
It's not that simple, but the short answer is that they will prefer closer objects to those that are farther away. Keep in mind that this system needs to work for all cases as we tried to make it as general and extensible as possible. The same system tells your Sims where to clean dishes as the one that tells them where to sit to eat, so the tech has a lot of masters and a lot of use-cases. We try not to special-case anything and let our design team get creative with the special-sauce like this (it is possible to add special scoring in some cases).
We will probably address this eventually but we also have a lot of other things to integrate into our system right now and we have to prioritize.
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