The game designers made a choice in The Sims 4 to include only
middle class and upper class neighborhoods in the game. I think this was a mistake.
While it’s probably true that most players prefer to have middle-class to ultra-rich lifestyles for their Sims since aspirational fulfillment is a central theme in the game, I think looking at it from this perspective only shortchanges players because:
- Homeless challenges are popular, and this wasn’t allowed for in the base game. Also, had this been done from the start, Sims might have been able to own businesses in Get To Work without having to purchase a separate home lot.
- Rags-to-Riches style challenges are popular. Without a true baseline to start with, they are less challenging and fun and harder to set up.
- Studies show that relative wealth is more rewarding than absolute wealth. So, the enjoyment in seeing Sims succeed isn’t necessarily purely in having your Sims do well, but also having them do well in comparison to their neighbors.
- Some people want to recreate reality, and most people don’t live in mansions with ultra-slick kitchens and electronics.
- Some players are deviant and like to intentionally create dystopia and/or cause their Sims to suffer.
- It’s not something that can be incorporated in later as effectively. Once people have a taste for the luxury goods already in the game, it’s unlikely that many would *choose* to regress to poor quality furniture with poor aesthetics, even if that’s something they felt deprived of initially. However, many people gladly buy upgrades in quality and aesthetics as additional packs.
- Including lots of distressed, low-motive items can make some of the CC makers’ items look not just spectacular, but extra-spectacular in comparison.
Additionally, developers did not include the ability to choose starting monies or assets, which doubly compounded the problems of trying to play the game without money.
So, in light of all this, I’d like to ask developers to please include in the Sims 5 base game:
- Lower-class neighborhoods and items.
- A way to start play without purchasing a lot.
- Sliders for starting monies and/or difficulty. A slider for difficulty might adjust other features such as motive decay rate as well as money.
- Distressed and derelict furniture, clothing, and other items.
I think this approach would also open up the possibility of exploring and/or adding other types of play such as a real-estate system, banking and loans, or lotteries.
Thanks for reading and reconsidering this aspect of gameplay.
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Comments
Yes, definitely. Incorporating a bit of grunge too would add a lot to the atmosphere. I wouldn't mind seeing some distressing of furniture over time and/or dust or cobweb accumulation either.
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I merely remove money from my sims in my games if they become too rich when their "story" isn't meant for that to happen. But I would really like to not worry about those kinds of details, and actually just play the game I want to play. The furniture, even the cheapest, still looks too "good". I would like more of the same that we had in a couple of S3 store packs - milk crate bookcases and stereo's. Perhaps cardboard boxes, even if they're just decor, though usable would be better. Piles of old newspaper decor, graffiti as wall stencils or wallpaper.
Peeling paint, torn wallpaper, placeable decor such as walls with holes in them. Broken windows and doors, rickety park benches. Old showers that look as if they're made out of barrels. A bath that looks as if it were made from half of a 44gallon drum. Those kinds of things.
I like to play rags to riches, apocalypse and asylum challenges a lot. So do quite a few people it seems. We've been asking for this kind of thing for years. To see a little thought given to this in the next iteration of Sims would be really good.
I think a slider for starting money sounds terrific! I realise your sim has to own a lot because of the mailbox and such, so your sim can never truly be "homeless" but being able to furnish your empty lot as, say, a ruined old park would be good.
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I agree, from what I have seen, TS4 seems to have focused on the mega rich utopian lifestyle of Beverley Hills mixed with Floridionion paradise and Mediterainian glamour.
But where are the less well off areas? Where are the 'hoods' the 'ends' the ghettos, the estates and the streets?
Riverview had 'Trailer Parks' where the Brokes lived, the open world arrangement looked excellent and provide a rich (and poor) contrast
Rags to riches type stories have always been popular. A new Sim moves to town and starts out with the most basic of wages, and then works thier way up and gets marries, has babies that grow into toddlers but you struggle to pay for their upkeep until they become children and teens. The excitement of a new promotion bringing home a bonus to buy a new TV to replace the broken one, you can finally afford a second toilet to prevent the inevitable que each time every Sim decides they want to use it the same time do you used to send them to community lots. The extra income means you can finally afford a bath do they no longer have to shower at the gym, the sense of achievement because unlike everyone else, you did not play with the cheats
That is a real Sims game, a game about life, you create, you control and you rule.
But now what do you get? Bro fists and a baby with your aunt? No thank you!
@King_of_simcity7, those are definitely things I miss in my game. Not having the contrast also adds a bit to the monotony.
@Neia, I don't think that's something that comes naturally. Downgrading is harder for most people than upgrading. I also think the tendency of the developers is to keep adding in higher and higher end items in EPs since people tend to want to buy 'better' items than what they already have. I also think in some cases the increased expense of downtown apartments doesn't matter then because those that play for multiple generations will have families that have built up funds already.
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I didn't mean naturally gameplay wise, more like where it would be the most fitting, because that's where they are the most common in real life. I don't know how that went for TS3 but TS2 apartments didn't seem that higher end to me, more like the go-to apartment for a young adult who just left the parents' house, I mean some of them were really tiny, with the Murphy bed and the wardrobe. It was about that time the Ikea SP was released so that certainly helped too.
Yes, cities are definitely an area where the money struggles could be played out, but there are also trailer parks, shacks, homeless and other situations that could be accounted for too. Worldwide, there is actually more poverty in rural areas than in urban areas, so the apartment setting isn't anymore fitting than other settings.
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I love the idea of microhomes, but sadly I often end up overbuilding. That tiny house thread was fun.
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Thank you so much for the link! I have not seen this! I love building prefab-looking micro homes, but they end up costing way to much for my Sims:-/ It would be great if we got cheaper windows, wallpapers, wood panelig and concrete walls! I want low cost fab houses, as well as the option for smart interior solutions for small spaces!
This topic is related to one of the main reasons I was so disappointed with TS4. I hardly ever build mansions and it always disappointed me that my TS3 Sims never knew if they were living in a shack or a castle. When I heard that the new Sims were going to have emotions and be effected by their surroundings I was really excited. Little did I know..........
I would definitely like some grunge furniture like the sims 2 apartment life and also lots of cheap looking basics like in previous base games.
The Sims just used to be such a fun and challenging game but most of that is gone now.
@Pukingautotune (what a screen name!), indeed. A money slider or the ability to adjust some aspects of difficulty might also go toward addressing some of the problem with making the game still challenging and interesting for long-term players, while not alienating or making the learning curve too steep for new players.
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If this was TS4, everything would be the yellow or red colours but some players would rather seen their Sims live in the darker colours
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Great ideas and I like most of them, but make sure to add 'sandbox' play not a quest we have to do.
Otherwise, I actually agree. But it seems like a problem that can be fixed if they just make the towns bigger.
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REAL poor neighbourhoods are IMPOSSIBLE in TS4, and this is one of the things that bother me the most.
TS2 had some really ugly furniture. Some even looked dirty or second hand from the get go. Also some really ugly, torn down wallpapers. And since you could place lots anywhere in your neighbourhood and add decorative stuff around accordingly, you could make different wealth areas in the game look actually real. TS3 the same, you could just make a run down industrial area, put the criminal rabbit hole there (it was useful and a good decoration) and make some poor houses there. When you were playing the household, you could feel it was a poor place because the space around was all ugly and run down. In TS2 AL you get different neighbours or townies passing by depending on the price of your house.
It felt even better when your sims could finally move to the rich neighbourhoods and appreciate wonderful vistas, like the beach or buy a luxury apartment by the cental park.
It FELT real.
Now the neighbourhoods are set in stone. Sure, I can try to make poor houses, but there's a clean, beautiful river running right behind my house and great looking backdrops around. There are lush landscapes all around, and I can't edit anything. Maybe that suits the rich country idea of "poor", but it's definetely not my vision. The idea I had in my mind is impossible to make because everything is so set. Besides, the gameplay itself in TS4 is absolute happyland.
Yet another playstyle that was forgotten in this game. I agree with the OP 100%.